Mending  

Type:Caster
Realm:Midgard
Classes: Healer, Seer, Shaman, Valkyrie
Spells:
Cure Disease - Attempts to cure target of all disease.
Name Level Target Power Cast Time Range
Cure Disease 7Realm 6% 3.2s 1500
Cure Poison - Attempts to cure target of all poisons.
Name Level Target Power Cast Time Range
Cure Poison 3Realm 6% 3.2s 1500
Heal - Heals target for a small amount of health. Uses little power.
Name Level Target Power Effect Cast Time Range
Refinement 4Realm 4 26 2.8s 2000
Improvement 6Realm 5 36 2.8s 2000
Reconstitution 9Realm 7 50 2.8s 2000
Amelioration 12Realm 9 65 2.8s 2000
Purification 16Realm 11 85 2.8s 2000
Recovery 21Realm 14 109 2.8s 2000
Reparation 27Realm 18 138 2.8s 2000
Restoration 31Realm 20 158 2.8s 2000
Reconstruction 36Realm 23 183 2.8s 2000
Emendation 46Realm 29 231 2.8s 2000
Minor Group Heal - Heals every member of the group for a small amount of health.
Name Level Target Power Effect Cast Time Range
Group Reparation 15Group 9 33 2.6s 2000
Group Purification 25Group 13 53 2.4s 2000
Group Restoration 35Group 16 73 2.2s 2000
Group Emendation 45Group 19 93 2s 2000
Minor Heal - Heals target for a very small amount of health. Casts quickly and uses little power.
Name Level Target Power Effect Cast Time Range
Minor Mending 1Realm 1 6 2.2s 2000
Minor Refinement 3Realm 2 11 2.2s 2000
Minor Improvement 5Realm 3 16 2.2s 2000
Minor Reconstitution 8Realm 4 23 2.2s 2000
Minor Amelioration 11Realm 5 31 2.2s 2000
Minor Purification 14Realm 6 38 2.2s 2000
Minor Recovery 18Realm 8 48 2.2s 2000
Minor Reparation 23Realm 10 60 2.2s 2000
Minor Restoration 29Realm 11 75 2.2s 2000
Minor Reconstruction 37Realm 14 95 2.2s 2000
Minor Emendation 47Realm 17 119 2.2s 2000
Resurrection - Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released.
Name Level Target Cast Time Range
Arrival from Valhalla 10Corpse 4s 1500
Valk only line - Heal over Time (stacking HoT): Single target. Target is healed during the spell's duration.
Name Level Target Power Effect Duration Cast Time Recast Delay Range
Odin's Greater Antidote 30Realm 45 65 10s 5 sec 10 sec 2000
Odin's Greater Medicant 35Realm 55 75 10s 5 sec 10 sec 2000
Odin's Greater Cure 40Realm 65 85 10s 5 sec 10 sec 2000
Odin's Greater Elixir 45Realm 75 95 10s 5 sec 10 sec 2000
Valk only line - Heal over Time: Group. Target is healed during the spell's duration.
Name Level Target Power Effect Duration Cast Time Range
Shieldmaiden's Aid 7Group 10 10 15 s 3 sec 2000
Shieldmaiden's Alleviation 12Group 20 20 15 s 3 sec 2000
Shieldmaiden's Redress 17Group 30 30 15 s 3 sec 2000
Shieldmaiden's Remedy 22Group 40 40 15 s 3 sec 2000
Valk only line - Heal over Time: Single target. Target is healed during the spell's duration.
Name Level Target Power Effect Duration Cast Time Recast Delay Range
Odin's Antidote 5Realm 10 10 10s 5 sec 10 sec 2000
Odin's Medicant 10Realm 20 20 10s 5 sec 10 sec 2000
Odin's Cure 15Realm 30 30 10s 5 sec 10 sec 2000
Odin's Elixir 20Realm 40 40 10s 5 sec 10 sec 2000
Valk only line - Hit point Regeneration Increase (stacking Heal which enhances the amount of Hit points regenerated) - group target. Target is healed during the spell's duration.
Name Level Target Power Effect Duration Cast Time Range
Valkyrie's Aid 32Group 25 25 15 s 3 sec 2000
Valkyrie's Alleviation 37Group 35 34 15 s 3 sec 2000
Valkyrie's Redress 42Group 45 45 15 s 3 sec 2000
Valkyrie's Remedy 47Group 55 55 15 s 3 sec 2000
Valk only line - Point Blank Are of Effect Heal: Heals target for a very large amount of health.
Name Level Target Power Effect Recast Delay Radius
Odin's Amelioration 9Realm 23 108 15 sec 350
Odin's Purification 12Realm 29 138 15 sec 350
Odin's Recovery 16Realm 36 177 15 sec 350
Odin's Reparation 22Realm 48 235 15 sec 350
Odin's Restoration 31Realm 64 314 15 sec 350
Odin's Reconstruction 41Realm 81 411 15 sec 350
Odin's Emendation 50Realm 99 500 15 sec 350
« Previous 1 2
Post Comment
Various...
# Apr 11 2002 at 10:09 AM Rating: Default
If I had two level 50 Healers, I'd rather have both with some Healing than one with 50 in Healing and one with 50 in Pacification... What if the Healer goes down?

As I learned last night, one of the lower healing spells is 2.0 second duration. 1 second faster, but not as much sheer healing. It can still save a life.

Also, can someone explain the 25% healing bonus. If you are level 50 healer and have 35 spec healing. What healing spells get a bonus?
Various...
# Apr 11 2002 at 10:05 AM Rating: Default
If I had two level 50 Healers, I'd rather have both with some Healing than one with 50 in Healing and one with 50 in Pacification... What if the Healer goes down?

As I learned last night, one of the lower healing spells is 2.0 second duration. 1 second faster, but not as much sheer healing. It can still save a life.

Also, can someone explain the 25% healing bonus. If you are level 50 healer and have 35 spec healing. What healing spells get a bonus?
Back Again
# Mar 28 2002 at 2:12 PM Rating: Default
OK VERY last thing.

I realize some of you might be new to the idea of spec bonuses and penalties, and how they may apply to the other schools, so i will answer that as well.

Augment also has a similar 25% bonus/penalty for high/low aug. buffs will produce more or less af/statistic dependant upon this.

Pacification has NO bonus OR penalty for high/low speccing. This is partly due to the fact that all pacification spells have level based resistances, not spec based. In a nutshell, a 50 mend healer stuns mobs just as well as a 50 pac healer. the pac healer will have longer area effect duration stun/mezzes, but whether or not a monster or person resists the spell is dependant upon the level of the caster versus the level of the mob/invader. This is why it is harder to mez purple mobs than green mobs. The state of your pac skill has nothing to do with whether you are resisted or not. Your single target mez will last over a minute by the time you are 50 even with no pac skill at all. A third rank mana buff is pretty necessary though.

As for why there is no spec bonus or penalty to pac, i think the designers decided we didnt need our already long mezzes boosted by 25% with all the negative mez hype. It would be interesting to learn whether the other realms have bonuses to thier sleep type spells, such as the theurgist mez which is in a school of magic that assuredly has spec bonuses to the nukes therein.
one more thing
# Mar 28 2002 at 1:48 PM Rating: Default
Oh one last thing, Distance has a direct effect upon aggro. This means that if you cast from just within spell range you can get away with more aggro than if you were close to the mob and within easy reach. Tried tested and true, this is an important tidbit of information to big mend healers everywhere.
Mending Explained
# Mar 28 2002 at 1:46 PM Rating: Default
READ THIS.

Mend has a spec bonus of up to 25% for having mend at your level. +Mend items DO count toward getting this bonus. Similarly, very low mend can give you a PENALTY of up to 25% to your heals.

So, taking the 46 Skill Based Emendation (Friend regains 231 HP) and adding 25%, you get a heal that heals for 288. Stretched out over your DAOC lifetime, you spend 25% less mana than other healers.

Your two big spec point heals will ALWAYS cast with a 25% bonus, no matter your mend skill. This is a bone thrown to those who do not spec into mend so they can still heal when thier first two baseline level given heals become riddled with healing variance, which is the form the 25% penalty for low mend takes. Yet while this helps, your spec heals will always be the lower level kind that do not heal for much in the first place, and you are missing out on a higher spec heals with the 25% bonus, such as this....

41 Healer Greater Reconstruction (Friend regains 549 HP) +25% bonus equals a 686 heal.

Nice, eh?

The numbers you see here at allakhazam's are the "ground zero" numbers from the shift-I info from the game. Apply your own penalty/bonus as needed.

p.s. for the poster who said
>>>>>>>>>>>>>>
"Also, I find myself not using the biggest heals much of the time. Usually go back to the more mana efficient smaller heals except for emergencies. What good is a heal that restores more hits than your tank has?"
>>>>>>>>>>>>>>>>

1. Healers are a grouping class. the bigger the group, the higher the con of the mobs you are hunting must be for the group to get good experience. This means 8 man groups must fight high reds/low purples, which hit for a bonus against your lower level tanks.

2. I am fighting mobs that double attack for 250 points and single hit around 500 points at level 45. Gods know what the mobs i fight at 50th level will do for damage.

3. If you do not spec mending, the baseline heals that work fine at lower levels wont be worth a crap at higher levels with the spec penalty applied for low mend, leaving you forced to use what mana inefficient big spec heals you have obtained for the 25% bonus just to stay afloat. Right now your mend is near your level, a gap that will widen as you level higher and mend falls further behind. This also means that speccing mending at early levels will ensure you get the 25% bonus to heals and keep it til you hit 50. It IS a trap for people who want to be healers without spending the points, such as smite clerics. Most of them cant heal well at all and thier tanks complain.

In short, i recommend a MINIMUM of 35 mend for healers. You will still have room to get a 38 pac for the ae mez/stuns and a 15 aug for second run buff if you wish. For those who want even more mending power, 42 mend, 17 aug, 29 pac is a good template with the second rank damage add and run buff with the first rank single target insta mez/stun. Try http://daoc.catacombs.com/ and look in the lower left sidebar for the character generator to plot your spec point path.

Haste was recently nerfed to nearly half its former strength. Constitution buff has been moved from spec line to level based line. The resist buffs require very high aug to get the useful spells, and are part of your twenty buff limit. So many Healers of midgard forsake augment for the more useful mending and pac. Soloing is very slow and boring compared to grouping anyway.
heal me please
# Mar 20 2002 at 5:33 AM Rating: Default
Friggs rule! go shamans!
Input please
# Feb 14 2002 at 1:51 AM Rating: Default
I am just starting a healer and am wondering if I should just spec in one line or two, and which ones and how much?
RE: Input please
# Feb 15 2002 at 11:50 AM Rating: Default
i have a 36healer and im lookin at this as my end:)

11aug
22mend
48pac

see what you want from there:)i wanna make sure i hit 10 for the second attackspeed buff.

this is me now:

8aug
22mend
27pac
RE: Input please
# Feb 14 2002 at 7:05 PM Rating: Default
Hi im a lvl 30 healer on lancelot and if you are goin to do RvR you should spec in mend and pac i would say mainly get pac prety high(high 30s low 40s) and mend in low 30s(what im going for) oh ya and get aug to atleast 5 so u have running buff...not much but its something
Input please
# Feb 14 2002 at 1:49 AM Rating: Default
levels
# Dec 24 2001 at 7:37 PM Rating: Default
I am a lvl 21 dwarven healer on Inseult, a lot of the spells are not matching up to what I am actually getting. I will try to send a post with some info on what I have soon
#Anonymous, Posted: Dec 08 2001 at 3:01 PM, Rating: Sub-Default, (Expand Post) dfghdfghfdghfdghfdghdfghdfghfdghdfgheaehasdhfasdklfjhsadfkhasdkflhsadfhasdflkjhsadkflhasdfkljhasdfkljhasdfklhasdflkhsadfjh
29 Shammy spell
# Dec 01 2001 at 8:37 PM Rating: Default
I reached lvl 29, and my skill based lvl 29 spells are, (according to this site) Minor Restoration, (which i did get) and Greater Sedation,Which i did NOT get, both under same category in spells, Did anyone else have this problem, if so, Did you ever get the Sedation spell? Any help is greatly appreciated.
And does anyone else think, Shammy's got robbed compared to most other classes?


RE: 29 Shammy spell
# Jan 20 2002 at 8:58 PM Rating: Decent
YES they are. Shamens are the worst class in the game.. DAoC hates the Shammy, probably because EQ had them as strong characters.
JMHO
RE: 29 Shammy spell
# Jan 30 2002 at 10:22 AM Rating: Decent
Shaman have become more powerful with the change to the buffing system...
RE: 29 Shammy spell
# Dec 11 2001 at 8:44 AM Rating: Decent
no you were not robbed Shammys don't get the Mezz line of spells, according to this link.

http://daoc.catacombs.com/cbuilder.cfm
RE: 29 Shammy spell
# Mar 05 2002 at 8:53 AM Rating: Default
but according to that link we get a increased piety line with Aug...and we don't.
RE: 29 Shammy spell
# Apr 19 2002 at 2:52 AM Rating: Default
Shamans DO get the piety buff spells, but they only affect the mage type casters (runnies and Spirit masters)

Gidgen
Cycle?
# Nov 27 2001 at 10:05 AM Rating: Default
What the heck is a cycle?!?
Fungal Regen - curious
# Nov 26 2001 at 4:47 AM Rating: Decent
16 posts
What im curious about is the shaman line of Fungal Regeneration...which taken to it's apparent highest skill level of 35 buffs the group 108 hp per cycle.

I like the sound of that very much. What concerns me is the listed duration of 30 seconds. This seems awfully short. Is this the correct duration or a baseline figure? If correct then this is intended to be cast just prior to each melee.

Any Shamans out there with a spec of 26 - 35 who have used this spell?

Would love to hear some thoughts on this.

Thanks

Ingmithril - Shaman 17 - Bors
RE: Fungal Regen - curious
# Jan 24 2002 at 11:10 PM Rating: Decent
<<Fungal Regeneration...which taken to it's apparent highest skill level of 35 buffs the group 108 hp per cycle.

I like the sound of that very much. What concerns me is the listed duration of 30 seconds. This seems awfully short. >>

Cycle in DAoC far as I know is 5 seconds. 5/30=6, so this spell cycles 6 times in the 30 second duration. Group can have 8 people in it. 8*6=48. So that's 48 times total that hp's are being buffed up 108 points. 48*108=5184
Over 5 thousand hp's from one spell, potentially. I don't think that's underpowered.
RE: Fungal Regen - curious
# Apr 19 2002 at 2:55 AM Rating: Default
The ammount it heals is modified by your mending spec level as well. While im unsure of the exact numbers I can tell you from experiance that its enough that it keeps my 45th level beserker from needing any other heals when fighting orange conning monsters and only minimal heals figthing red and low purple conning monsters.

Gidgen 45th level beserker on Palomides
Fungal Regen - curious
# Nov 26 2001 at 4:47 AM Rating: Decent
16 posts
What im curious about is the shaman line of Fungal Regeneration...which taken to it's apparent highest skill level of 35 buffs the group 108 hp per cycle.

I like the sound of that very much. What concerns me is the listed duration of 30 seconds. This seems awfully short. Is this the correct duration or a baseline figure? If correct then this is intended to be cast just prior to each melee.

Any Shamans out there with a spec of 26 - 35 who have used this spell?

Would love to hear some thoughts on this.

Thanks
A fine line
# Nov 20 2001 at 4:34 AM Rating: Decent
As we all get closer to level 50 you should be very cautious as to where you put your points so that you don't accidentaly make yourself useless. I think it's pretty apparent that most healers are going the Mending/Pacification line as I myself have decided to go. I leave the buffing for the shamans and take control of the healing and mezzing. At about level 30 you should decide what you're going to specialize in because nobody needs a healer that can't outbuff a shaman or outheal that 'other' healer your group will find to replace you.

I worked out a few of the points spreads and figured some might be interested in seeing how the points distribute and which spells are best. I'm level 35 now and have 27 mend, 15 aug, 15 pac with 14 points leftover. If you're going mend/pac, don't put more than 15 into aug.. but you may want to have at least 15 into aug so that you can run fairly quickly. It may save your life as well as save you time. "I" feel that the best points spread for me is one of two things.

Mending 42
Aug 15
Pac 21 <----- Scenario A
leftover points 23
Or
Mending 40
Aug 15 <----- Scenario B
Pac 25
Leftover points 12

What does A get you? Mending: Mega heals, your guild will rely on you for 100% health rez's and mega heals for the warriors. Aug: Ghetto speed. Yeah its not skald fast, but its better than walkin. Pac: Enemy attack speed 25% debuff. No third power regen.

What does B get you? Mending: Great heals, 100% health rez's (you will barely make it to this). Pac: Same ghetto speed. Pac: Third line of power regen. At level 35 i am already seeing a power slowdown. It seems i have enough power that i'm having to wait for power to come back.. the second line of power regen just isn't cutting it.

I hope this may help some in deciding where to go with their points, or at least where you may end up when you hit 50.
Speed buff
# Nov 14 2001 at 12:40 PM Rating: Default
The speed buff is a good thing but it won't make me put more than 15 points into that line.
The the Hell
# Nov 09 2001 at 12:46 AM Rating: Default
Playing a 12th lvl shamen and i did not recieve the 11th and 12th Spec spells minor Amelioration
and Amelioration and this stinks. any answers or has this been happening to everyone to
more points
# Nov 06 2001 at 4:36 AM Rating: Decent
IMHO, i believe they should give healers a bit more points, allowing them to fully spec in two lines...wouldn't be unfair since they're massive aggro magnets anyway, especially RvR...anyway, rock on healers....
Um, haste?
# Nov 02 2001 at 12:50 PM Rating: Default
When specializing don't forget that Healers are the ONLY class in Midgard with haste (attack speed buff). I haven't been playing DaoC all that much, but if haste in DaoC is even half as important as it was in EQ this is something to seriously consider...
Free Heals?
# Oct 30 2001 at 11:32 AM Rating: Decent
Hey,

Can someone who has gotten high enough in the Mending skill to get two of the "Free Heal" spells give me some info please?

I'm wondering, as you get more of these free heals, do they replace the older version like so many of the mage spells do, or are they more like the bard shouts? Where you can have multiple shouts hotkey'd? I'm thinking the free heal won't be so great if you only get one every 20minutes, if however you get to keep the older versions...that would be very very nice.

Thanks,
Tinywulf.
RE: Free Heals?
# Dec 06 2001 at 6:01 PM Rating: Default
They replace the previous, yes. So at any time you will only have two instas, the single target one and the group one.
asdf
# Oct 29 2001 at 10:02 PM Rating: Default
Minor Purification is in the wrong list.
should be in the Level Based Spells not the spec.level Based Spells
Full spec vs. partial spec
# Oct 28 2001 at 7:42 PM Rating: Default
Now that Mythic has added the spec point bonus at the half-level marker from levels 40-50, gimping characters by speccing fully in a line seems harder to do. Besides, if a caster does not spec fully in one line or other some of the best, most potent spells in the game will never be used, which will nail certain types of characters both in RvR and PvE. A wizard with specs evenly distributed between 3 schools will start to hurt badly post 40, the damage just won't keep up with monster strength.

Another example, if a Healer does not spec at least to 40 in mending, they will never get the top resurrection. What could cause more havoc in RvR battles that a resurrection to 100% health? Healers that can do that will be rare, but highly prized. They will be weaker overall, but when you're defending a relic fort and you're hiding around corners anyway, rezzing people as needed, it hardly matters. Take him/her to 50 in mend, and you'll be able to heal mad damage in a pitched RvR fight. Of course pacification and augmentation are critical, a guild would do well to have several healers with different spec paths to suit their needs. I'd rather have a full healer and a full pacifier in my group at level 50 than 2 healers specced partially in each.

I plan to spec fully in mending until I get the full rez, then I'll probably start dropping those extra points into my pac line. I'll decide later on though, depending how things look that far down the line.
Newer heals not always better?
# Oct 27 2001 at 1:15 AM Rating: Default
What am I missing? Why do some heals heal less than lower level versions, e.g.: Minor Amel vs Reconst. I can understand that you may not always use a big heal, but then wouldn't you just use a lower-level version? It's disappointing to get a new spell that isn't useful. I've heard rumours that smaller heals are versions that don't generate aggro or or much more mana efficient, but they were just hearsay...
RE: Newer heals not always better?
# Oct 29 2001 at 1:50 PM Rating: Default
check the casting speed on each of those spells and youll see
cfletch
# Oct 24 2001 at 12:48 PM Rating: Default
Not sure if I am a fan of super specilization in this game. The cost of moving up a tree too far is a lot because of the increased cost at each level.

By neglecting augmentation your tanks are weaker, take more damage, and do less damage. By neglecting pacification you have weak mob control.

Have you ever seen a healer stunned orange or higher monster get nuked down to near death before he even gets close enough to damage a group?

Also, I find myself not using the biggest heals much of the time. Usually go back to the more mana efficient smaller heals except for emergencies. What good is a heal that restores more hits than your tank has?

Just an alternative opinion no offense.
My numbers differ
# Oct 24 2001 at 12:24 PM Rating: Default
Lvl 36 Shaman named Buku(Conquest Guild) on Merlin.

My observed values differ some from your site.

Friggs Remedy (guestimate only ) 165 per tick
Restoration +197 health at lvl 35/ +219 at lvl 36
major reconstruction +383

Also noted Friggs line does not work on SM pet.
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