|Damage (PBAOE) - Target takes damage. Damage done is of the spell's given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster.|
|Damage and Snare (AOE) - Target takes damage. Target's movement speed is also slowed by the given %. This spell can affect multiple targets in the spell's radius and does less damage the further away targets are from the spell's center.|
|Damage and Snare - Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given %, which gives the caster more time before the target closes to melee range.|
|Debuff (Str/Con AOE) - Decreases the target's Strength and Constitution, which will cause it to both do less damage in melee combat and reduce its total hitpoints. Spell is cast through caster's pet.|
|Debuff (Str/Con) - Decreases the target's Strength and Constitution, which will cause it to both do less damage in melee combat and reduce its total hitpoints.|
|Disease (AOE - "Area of Effect") Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration.|
|Disease - Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration.|
just a question about the spellrange of the vac DD line. Will it ever go over 300?
cu Dunai - Manaeld (28) Germany/Avalon/Hibernia
If you are soloing it is a bad idea to use your damage shield at all. Once the mob hits you... your shield hits the mob and POOOOF snare is gone. Keep that in mind.
I have an enchater for a friend. This is where Pbae come in handy we both have it. He sarts by pulling about 7-8 yellows/oranges. Then we rush in to where the pet is and pbae, quickcast/pbae. Once we both do that all mobs are dead. Minimal mana has been used and we gain Uber exp. By far I think Enchanter and Elderich Partnering is far better then Tank and healer.
I hope I have helped a few more lost souls or added a new idea to us Vet players out there
But I think you are a bit confused, cus I dont think the snare spells stack...the mob moves slower when its hurt, thats all.
I wont argue tho...
* Cold?s Bitter Grip (Lesser) Realm:AlbionSkill:Path of Ice Classes:Elementalist
Player Level:5Power Cost:5Casting Time:2.50 sec.Duration:16 secRange:25'Description: Enemy Rooted: 1% movement
The Wizard and Eldritch snare is two totally different things.
oh btw, yeah I noticed that to. Got a lvl 8 Eldritch and a low wizzy, his snare seems to slow the mob a lot more than the Eld snare.
heres a tip for free when you cast a mana AOE
such mana eddie or mana splash run in on the target get as close as you can the fire away the closer you are to the target the harder it hits
also get acustom to using your quickcast if being hit you can usealy get off one more spell .
and they can hit me only once(that is that they dont resist) and the ensnare spells work perfectly!
I just Cast Ensnare, ensnare, ensnare, Mana Ripple and quickast mana ripple
My Eldritch has Light = 25, Mana = 21, Void = 5.
Now I want you do do an experiment, blast one with a DD and watch it....blast it with a DD/snare that does similar damage. And if you want to see the real difference go to Albion and play a Wizard and take the ice path (then you will see what DD/Snare should be like)
lvl 23 mana eldritch
Lvl 32 eldritch
if u spread so much.. your low level spells wont affect monsters all the time. try going one route down all the way and u will get more powerfull spells .. then u will see them work 2
For example, if you use snare, snare, snare, AE, the snare effect is lost once it is AE'd
Can someone confirm that it will actually hit the hidden person? I would assume if it DIDN'T, that would make no sense.. it should, and would be really useful.
Second what am I doing wrong?
Currently i can barely take blues with mana spec although im only lvl 9.
I use slow, slow, slow, and slow, then usually run but by that time i get hit once, maybe twice, so i run run run and then after im far enough away i turn and slow, slow and hope i kill it.
The trick is to value your life more than the kill. Don't feel the loss if you lose the kill, you'll feel it more if you die.
Also, when kiting, there is one thing I learned. Sometimes..if you get too far from the monster and it is hurt badly, it will run away (and will keep running when you approach.) For some reason they run at normal speed even if badly hurt. They will run and run and run, and unless you can sprint to catch up.. forget about them. Here's where the lesson comes in. If you stick around that area, the monster will heal up.. then once you get close enough to it again.. it will run up and attack you. So, if a monster gets away, move on to another area, otherwise, you will probably die when it catches you off guard.
to give my tired caster a leg up - i decided to pick on water monsters, since I noticed that they run a bit slower out of the water anyhow.
My full spec mana eld is 16, I can usually get off 4 slows then quick cast a 5th to kill or snare then cast a blast for a kill everytime on a blue... though it depends on how long ago i got my slow. -> since our spells are on a 5 lvl rotation.
Quickcast is a skill you have - casts spell in half the time, for twice the mana... un interruptable. Once you've been hit, you pretty much gotta use your quickcast or get a snare off to cast a spell(only get 1 quickcast every 20 seconds).
Try to find a group. 1 tank, 1 healer, and you. Then get the tank to pull 1-3 baddies, use your mana ripple spell. Do not cast anything until all monsters have been engaged(hit) by the tank... don't even cast your ranged stuff. The closer you stand to em, the more dmg mana ripple does. Once the tank figures out your capabilities -- they'll love partying with you.
Also, you can use your (light) snare spell... 2 second cast time, fits btwn most enemy attacks. To get off another blast, since it causes a 3 second pause. And 3 seconds is the cast time of most of your spells. Remember - your mana ripple does alot more dmg than your slow, so use that upclose instead.
Lvl 32 mana eldritch
If you nuked first and they aren't already engaged even a fighter can't taunt it off you. You're a dead man.
They seem to be two different kind of debuffs. Does anyone know?
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