Path of Fire  

Classes: Wizard
Wizard only spec line, also called Fire Magic.
Bolt spell that damages the target. It can be blocked.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Fire Bolt 2Enemy 2 2.0 20 13.00 Heat 1875
Fiery Bolt 4Enemy 3 2.0 20 24.00 Heat 1875
Fireball 6Enemy 4 2.0 20 36.00 Heat 1875
Reign of Fire (Minor) 9Enemy 6 2.0 20 53.00 Heat 1875
Reign of Fire 14Enemy 9 2.0 20 75.00 Heat 1875
Reign of Fire (Major) 18Enemy 11 2.0 20 98.00 Heat 1875
Flaming Rocks (Minor) 22Enemy 13 2.0 20 115.00 Heat 1875
Flaming Rock 28Enemy 17 2.0 20 149.00 Heat 1875
Flaming Rocks (Greater) 36Enemy 23 2.0 20 188.00 Heat 1875
Flaming Rocks (Major) 46Enemy 30 2.0 20 239.00 Heat 1875
Creates a field which will block the next melee or archery attack against the target.
Name Level Target Cast Time Damage Damage Type
Aura of Incineration 19Self 4 5.00 Heat
Direct damage spell that inflicts the spell's damage type upon the target.
Name Level Target Power Cast Time Damage Damage Type Range
Summon Fire 3Enemy 3 2.6 13.00 Heat 1500
Fire Wind 5Enemy 4 2.6 21.00 Heat 1500
Circle Of Flames 7Enemy 5 2.6 29.00 Heat 1500
Fiery Orbs 10Enemy 6 2.6 37.00 Heat 1500
Fire Storm (Minor) 13Enemy 8 2.6 49.00 Heat 1500
Fire Storm 17Enemy 10 2.6 64.00 Heat 1500
Fire Storm (Major) 23Enemy 14 2.6 85.00 Heat 1500
Fiery Maelstrom (Minor) 30Enemy 19 2.6 108.00 Heat 1500
Fiery Maelstrom 37Enemy 23 2.6 136.00 Heat 1500
Fiery Maelstrom (Major) 47Enemy 30 2.6 171.00 Heat 1500
Post Comment
# Jun 26 2003 at 9:23 AM Rating: Default
If she is yelling "on me" then that person is having damage done to her, and she wants someone to pull it off her, or someone to heal.

My personal favorite Wizzard Spec, is FIRE, since in the latest patch the bolts just got boosted. But all specs are good
# Sep 15 2002 at 2:38 AM Rating: Default
Be what you want and enjoy the game!
# Sep 13 2002 at 7:09 AM Rating: Default
So what really is the best to specc in,ive just read everything and im starting to wonder what really is the best?
RE: ?
# Jan 13 2004 at 3:20 PM Rating: Decent
put everything in fire...then at level 40 put everything in ice...that is they way to go...but fighting with ice is diff. the fighting with fire!
RE: ?
# Jan 13 2004 at 3:18 PM Rating: Decent
Start out with Fire.. easyer to fight by your self then switch to ice at level 40.
# Jun 26 2002 at 2:02 PM Rating: Default
if she is yelling "on me" that means that she is doing more damage than anyone and the mob attacks her... or am I wrong?
RE: re
# Jul 17 2002 at 11:16 PM Rating: Default
# Jun 04 2002 at 7:35 AM Rating: Default
Fire Wiz all the way... Let me explained why? I was in a group with another Ice Wiz, granted she is probably better off with less resists, but was constantly screaming "on me", while my fire wiz stood back and continuing nuke the mobs. Point is who the hell wants to be in the middle of the mob.
i'm a fire wiz.
# May 23 2002 at 5:21 PM Rating: Default
..i can solo purple at level 36..
pygmy goblins are tasty when barbecued over an open fire .. anyway - fire, ice and earth all have their good and bad points.. it's a pointless fight here, Ice can shoot AoE through walls and Fire can shoot a slightly weaker AoE at a ranged distance. when you're chaincasting a ranged aoe on a group of enemies it just doesnt matter anymore, if you're able to hide and pbaoe on a group of enemies it just doesn't matter anymore.. /: \ there is no right or wrong here, it's all personal choice
ice spec gets path of fire?
# Apr 12 2002 at 11:45 AM Rating: Default
I am a lvl 10 full ice spec wizz(10ice,2earth,2fire). Not complaining ;) but why did I get the fiery orbs spell when I hit lvl 10? does this mean the all wizards, no matter what spec, get path of fire spells?? Cuz if so I'm glad I went ice!!

lvl 10 ice wizzie
Bedevere server
RE: ice spec gets path of fire?
# May 05 2002 at 11:55 AM Rating: Default
Yes :) All wizzards get it..Just like I'm fully speced in fire but I still get ice spells ocasionaly
RE: ice spec gets path of fire?
# Apr 17 2002 at 7:28 AM Rating: Default
To clear this up for u mate,

the 3 base skils fire ice and earth are level based - no matter what you spec on you get all these spells as per you level.
the other 3 erm pyro,liquidation and cal... are spec level - you must get you spec level to that level to get that spell.
Also although you get say firey orbs at 10 if you have no specs points in fire then the spell will work at base level the more spec points placed in the base skill give more power and dmg etc.

Simply put:-

L10 wizard
no spec points in fire
cast 3 firey orbs at a creature would say hit for 40, miss, 40
L10 Wizard
full in fire
cast the same 3 at the same creature hit for

The figures are made up but you get the general idea.

Also its worth noting that if you have items that have magical bonus in say fire +3, then the plus 3 only goes towards increasing the power of the spell and not to raising your spec level (thus getting the higher level spec skilled spells)

Not exactly the clearest of explanations but im sure you can filter the rubbish out :)

Barith Icencal
Ice Wizzy on Merlin

RE: ice spec gets path of fire?
# Apr 18 2002 at 1:07 PM Rating: Default
Thanx Barith! I filtered the rubbish and understand completely ;)

I just hit lvl 17 and I am SO glad I went Ice spec(less resistance and less casting time than fire)! The 2 second casting time on my lvl 18 Liquifaction spell saved my groups cleric on many occasions last night fighting ghoul lords in the marsh!!

Yes, lvl 18 spell at lvl 17. Did I get a bonus +1 lvl because I have put ALL spec points towards ice?? (I click on the cold magic and it says spec 17+1=18. so my cold magic is specd 18)

If this guess I'm making is true then I won't put my next lvl spec points to earth like I was thinking of doing.

Thanks in advance mate!

Lubos of the 17th
Patience is a virtue for ice wizzies it seems LOL
# Apr 11 2002 at 5:16 PM Rating: Default
Wow, Just read what an Ice wizzie has to go through to kill a yellow mob (under Re- Fire is Useless). Well all I can say is you have more patience than I do.

I kill orange mobs in 4 spells (lvl 36 full fire specced). 2 Bolts and then 2 nukes, mob does not even get to me before its dead. If I am unlucky and get a miss or resist, then I can still kill the mob, but likely have to use quick cast as the 5th spell I cast the mob will be hitting me (with BT up I still dont take any damage). If I get 2 resists then I just turn and run, the mob is usually badly injured and so moves slowly, so I then turn around and kill it.

So basically as a 36 fire wizzie I can solo oranges all day, usually in 4 hits. So have fun you ice wizzies, afraid that I just dont have the patience to kill stuff as slowly as you do )
RE: Patience is a virtue for ice wizzies it seems LOL
# Apr 22 2002 at 12:11 PM Rating: Default
My friend, an Ice wizard with lvl 36 can easily solo orange mob's and does not have to take care about some spell misses. Thats because the Ice wizard of course uses only the snare spell. So he can easily walk away from the mob if the mob does not die in time.

How about fire wizards? If one spell misses (i.e. the first bolt) then you are in deep trouble ...

running away doesn't serve well because the mob is not slower than you are .....
earthen doom
# Feb 25 2002 at 8:15 AM Rating: Default
you guys over look earth. i am lvl 46 earth wizzy and i love it. basically earth wizzies are RvR dynamos. i just received my 2 final bolts. 1 calefaction and the other final fire. because im spending my extra points in fire my nukes and my fire bolt are becoming FAR more powerful. once i hit 47 ill get my final aoe then ill be super RvR wizzy. Think about it. i got a BRUTAL 1 2 punch lined up, with the 2 bolts i can take out most non tanks up to yellow con in almost 2 shots. sometimes it takes a nuke to finish the job but usually a scout finishes for me if i dont. secondly the earth AOE is a decent ranged aoe. the dmg is close to that of fire and mana use is only slightly more. basically it chews up enemies and spits em out. if anybody flees the aoe the bolt finishes em. also th earth bufs are ALOT better than other wizzies. i add from my dmg add 12 to 17 points of dmg per second of melee time. then the dmg sheild adds like another 6 to 8 points of dmg per second or something. so if you are a tank with a polearm and have 6 speed the dmg looks like this. like +70 to 80 points of dmg every hit you make and then another 36 to 48 points of dmg from them hitting you in 6 seconds. so every 6 seconds of a fight im adding well over 100 points to each tanks DMG potential that i buff. try to find buffs tht good anywhere! so overall with the Bolts the aoe and the buffs along with decent nuking power at higher lvls, earth is the choice for RvR. true it is a bit of a struggle reaching the upper lvls with low nuking power. especially because so many people dis earth. now that we get the new aoe tho this has changed slightly. slowly tho i am becoming a very popular wizard to group with. earths true potential is relized only oncce you get the final bolt and aoe. a very well rounded wizard with some serious dmg potential and the ability to turn tanks into death machines. warning tho. earth bolts are underpowered in PvM combat. the aoe works well tho. cant wait for the final aoe! wish me luck. HEY ALSO AM I THE ONLY 45+ full earth wizzy out there? I am duukar on bors lvl 46 earth wizzy. soon to be 47 then look out foolish enemies of albion!
RE: earthen doom
# Mar 15 2002 at 4:30 AM Rating: Default
I absolutely agree with everything you say, and i will admit i play a full earth spec wiz on iseult. I am curious about a few things regarding this spec, and its relation to earth. I believe these specs should work together, with Earth spec full, and fire secondary
1. What is this aura of incineration? i read a few things, but have yet to really have a solid confimation of its true dynamics (i.e. lvl 50...)
I believe a Runemaster has a similar spell
2. What is the rumor of the group absorbtion buff coming in for earth spec? I heard its already in the test server...sounds alot like the spell above, only better
RE: earthen doom
# Mar 15 2002 at 3:28 PM Rating: Default
I think the absorbtion spell is fire the first being at lvl 19, the earth spec will be recieving a bladeturn, possible aoe with longer duration in comparison to the earth thurgeist, of course this might be wrong also
Fire is useless......
# Jan 25 2002 at 12:30 AM Rating: Default
I seriously have no idea why ppl take fire...

Do full ice specc so you get the highest dmg spell in game and at 40 when you get extra spec points, put them into earth...


The AE's are weak

The bolts are crap compared to the path of earth, earth only has 12 second delay between bolts whilst fire has 22...

The nukes don't add snare like the Ensnaring haze spells that liquification gives.

The only thing fire has is about +10 extra dmg.

When hunting in groups, the ice area effect can out damage anything fire has any day.

Ice gets you the ensnaring spells which give good dmg and snare your target at the same time, essential in RvR.

if you want bolts, wait until after lvl 40 when you get double spec points and put them into earth.


Earth bolts only take 12 seconds to recast and rival the dmg given by fire bolts.

Earth also has insane dmg shields. Not to mention a new dmg absorbtion barrier that is currently on the test server.


Fire may have long range AE but who cares?
Long range fire ae does crap dmg and takes off your mana.

Ice AE does highest dmg in game.
Ice spells don't have delay times.

Earth bolts take less time to cast than fire and rival the dmg. Calefaction has some insanedmg shields.

(By no means should you spec in earth, take earth as the second path at lvl 40 when you get double spec points. Speccin in earth alone won't be bad for you at the end as you get a 256 base dmg bolt which is very good and can be recast every 12 seconds unlike the 22 seconds with fire but getting there without having good nukes like in ice and fire will be difficult).
RE: Fire is useless......
# Mar 06 2002 at 1:58 AM Rating: Default
This guy knows exactly what he is talking about, Ice Wizards can OWN in close combat fighting. Usually thats what RvR is. Sometimes its ranged but its only a ranged RvR combat for a short while as usually one team charges the other. Having weak bolts doesnt do much but it helps a little. So I also recommend going full ice and earth secondary.
RE: Fire is useless......
# Feb 19 2002 at 8:12 PM Rating: Default
Gotta disagree... You say 10 points... How big a deal is that? At level 24 Ice wizards get a spell that snares and does 89 base damage... very nice. At level 23, fire wizards get one that does 104 with no snare... hmmm... doesn't seem fair, does it? But wait... Thats 15 more base points... notice the word base... because at level 27 I can hit a yellow mob for almost 200 damage (no bonus or detract) and my Ice wizard buddy is hitting for 130 and snaring... very nice. Cost of both spells is 19. He always runs out of mana soloing before I do... Yellows don't even touch me about 90% of the time so why do I need to have a snare and have to cast two more times to kill the same creature... I'll take the fire for that situation any day of the weak... I'll also take the fact the Fire AE is ranged... I can cast two of them before a group of fighters reach me and thats just slightly more damage than the Point Blank Ice... Stop knockin' the fire... A fire wiz would demolish another caster in RVR way faster than an Ice wizard... what good is your snare then? Last time I checked, snare had no affect of how far, fast or powerfully an enemy casts... So choose Ice if you must, but stop doggin; the fire wizards... we kick ***. Oh... and one more thing... Clerics and speccing in smite... What is that? After they cast like 6 of them they are out of mana... I can cast like 25 of mine doing more damage and still have mana left... So the only thing your armor is going to buy you is time to run away so you can rez me and I will still do more damage and have more mana and be able to cast more... whats more fun, rezzing or blasting? To each their own, I guess.
RE: Fire is useless......
# May 04 2002 at 12:37 AM Rating: Default
I like fire because of the Range and effects. How the hell is an Ice Wizzard going to kill a archer when he is max range. You have to get closer to them to cast and 3 shots with a bow and your usually dead, 2 if he lands crit. And going aganst another caster how the hell are you going to kill a Runemaster if he nails you with a range then you get close enough to hit with a ice spell. Then he nails you again with a range and your either dead or close to it and then he casts a close range damge spell and you die and you olny hit him 1 time maby 2. I admit Ice is good for going against say a troll warrior or skald. Because of snare. And a long Range AE helps quite a bit. I took about 10 peeps down to half health or more with 4 casts. Casted 3 times then got hit with bow then 4th i ran up and heald up and then snuck around and whacked there healer for 200Plus a 150 damge crit then another fire ball for 160 and that was the end of him. But then a SB showed up and *shudders* got me.
RE: Fire is useless......
# Feb 11 2002 at 12:43 AM Rating: Default
Yknow, you dont get 2x level at 40+
Its only 1.5, so you cant go Full Ice then Full Earth anyway. Not only would you have a weaker bolt but you would have the disadvantage of being specced to half your level, which means a much lower minimum damage, thus making the earth bolt not very useful. Though if you are an Ice wizard, you may as well go for Earth with your extra points anyway, you wont get anything from fire you dont get out of Ice thanks to the recent gimp of fire wizards.

If you are a Pyromancer though, I reccommend you put your extra points in Ice. According to this website, the 26 spec Ice PBAE is almost exactly the same damage as the highest Fire AE and since the PBAE has no timer between casts like the Earth bolt, you can chaincast it and deal decent damage regardless of your lower minimum damage.
RE: Fire is useless......
# Mar 30 2002 at 7:39 AM Rating: Default
Regardless of people saying "Fire is the way to go" I selected ice. Full ice. Means I didn't spend one point in e.i. Earth to get the useless dmg shields.

So how do you play a Ice wizard: First of all you can solo orange MOBs even if you get resisted like 25%. Second of all never use dmg shields when soloing. A dmg shield hits the MOB and then freeze, snare or what ever is gone.

Now how do you solo as a Icewizard: When soloing you only use your snare DD spell. 3 times casted before the mob is at you. While you cast the 3. time you press Run. and when the 3. spell hit you turn and run. Run until you con is at about 50%. just before you stop you hit qickcast and stop and turn and cast 2 times. Maybe one if the mob is to near. press run while the spell goes of. wait for the spell to hit and turn. When you have no con anymore you need to run a bit longer. Then turn and cast your snare again. Never run too long because snare only last 30 seconds. Never let the mob to close or you get hit. With lvl 33 they hit for 160dmg usually so be careful. With all levels you need about 2 stops (3 times snare initially. 1. stop 2 times snare 2. 2 times snare) to kill mid yellows. You may need about 4-7 stops to kill mid orange mobs. Therefore you need quite some space for running. The Plains are no-go because of the many mobs around. The swamps are a good place to solo up to 20. there might be a time between 11-13 where you want to solo spiders near the mine in the mountains.

I can honestly say that I soloed red mobs with lvl 30 and survived. The resist is high. About 50-70% of the spells are resisted. If all snare spells don't hit in one stop or initially then its time to run. And don't stop until the mob gives up.

Now how do you play in a group as a Icewizard: Your DD is not as good as the one of fire wizards. However your main-line ice DD only needs 2 seconds to cast while fire needs 3 and fire spec needs even 4. Your PBAE is great in a good group. At the start you should use your PBAE only if one MOB is in range. Go to the mob and cast PBAE. It makes 250+ dmg against violet MOBs when you are lvl 32. (tested in stonehenge near the bridge) Its your best dmg spell even against one MOB. The dmg decreases with the distance to the MOB. So in a fight go to the tanks right over the MOB and cast. In a good group (after you adivced the tanks) the tanks will split up and fight against 2 mobs if 2 come. Then you can go between the two mobs (best if they fight very close together) and use the PBAE. You will probably make something like 250+dmg to both violet MOBs. After a while the tanks will feel ok that you use PBAE because they see the jump down of the MOBs hp. At the beginning they are usually scared.

Now since we got also range AE RvR looks better. our range AE is not as good as the fire but its still ok. It makes 170+dmg at lvl33 against yellows.

Here the dmg info for a lvl 33 ice wizard:

DD snare against yellows 200+dmg
DD snare against orange 170+dmg

PBAE against violet when standing over them: 250+dmg.
PBAE against violet when standing one step away: 170+dmg
PBAE against violet when standing in midrange: 130+dmg
PBAE against violet when standing in maxrange: 50dmg

DD normal against yellows 200+dmg
DD normal against orange 170+dmg
DD normal against violet 130+dmg

Playing a ice wizard is totally different to playing a fire wizard.

BTW: when I solo I never used freeze, only snare.
RE: Fire is useless......
# Feb 08 2002 at 7:06 PM Rating: Default
yea but the effects look cool
# Jan 22 2002 at 10:24 AM Rating: Default
i was just wondering when u start up a new char. that is going to b a wizard , u get 30 points to put in your char. where should those points go and how many in each?
thanks just wondering :)
what does (ranged) mean?
# Jan 20 2002 at 12:04 AM Rating: Default
just kinda wondering what (ranged) means. you see 2 spells both say DD one says ranged one doesnt. but both hit about the same. whats the diff here?
RE: what does (ranged) mean?
# Jan 22 2002 at 11:15 AM Rating: Default
All spells on thus list are DD (direct damage, meaning they do all there damage as soon as they hit where as DOT spells do Damage Over Time).

Ranged spells can be shot from a farther distant than the ordinary spells, but they have a timer so u cant repeatidly cast the same long range spell over and over again. However, there are ranged spells in other spell lists for the wizard, so u could fire a ranged fire spell then follow it up with a ranged earth spell.

the spells that dont say ranged have no timer, and u can cast these as many times as u want.
# Dec 31 2001 at 12:40 PM Rating: Default
HEY i just wanted to let you all know that under base fire spells wizards do get bladeturns spells for those of you who don't know what bladeturns are there identical to the skin of sand line thurgists get. Such as the first melee hit on caster is nullified. At lvl 19 i recieved arur of inceneration which allows me to take a hit from anything and the mob will automatically miss me after one hit. At higher lvls wizards should also get uprades on these too under their base of rie spells. Making it another reaosn why wizards are dominant over thuregist. Just thought i should let you all know.
Fire wind
# Dec 16 2001 at 7:57 PM Rating: Default
hi, when i was playing with a group i had a wizard friend that could cast a fire wind and it would hit all of the enemies around. but when i cast it, it only hits one of the enemies, how do i hit more then one? what am i doing wrong??
ladies of the lake
kay server
RE: Fire wind
# Dec 19 2001 at 3:46 AM Rating: Decent
Odds are that your friend was not casting fire wind, but rather explosive blast, which is the level 5 area effect attack in the Pyromancy spell line that opens up when you train 5 times in Fire magic. The spell does a little less damage and has a 4 second casting time, but does hit all enemies around the target.
new spells
# Dec 11 2001 at 9:27 AM Rating: Default

hello, im Exodust Ashez (Nukem baby @_@) lv19 wiz
i've been playing 4 a week. now here is the thing i got a new spell not listed in the guides or on any sites its in the path of fire the name of this spell is lv19 Aura of Incineration an it blocks enemy attacks i just want 2 know is there a updated spell site any where???

RE: new spells
# Dec 12 2001 at 2:34 PM Rating: Default
I also noticed my new spell at lvl 19 - Aura of Incinaration. Would love to see an updated list so I can plan for what's coming at higher levels.

While I'm here, I've a question for the experts. I'm a lvl 20 Fire Wiz, fully spec. The 2 DD fire spell I've currently is Fire Storm (PoF) and Minor Conflagration (Pyro). The stats on them are EXACTLY the same, pwr 14, cast time 3 sec, range 23'. Except Minor Conflag does 82 dmg, while Fire Storm only does 65 dmg. What gives? Does Fire Storm have less of a chance of being resisted? If not then the entire set of DD spell in PoF seems like a waste, because I'll never use it over the same lvl Pyro DD spell and maybe I should have gone Ice instead. When I noticed it, I felt like I just lost an entire line of spells, and we don't have that many to begin with. I'm a little bummed about it.

The same lvl 17 DD Ice spell is Greater Ensnaring Haze. It does the same 65 dmg as Fire Storm, but it add the 65% snare, which is very useful in the right situation.

Can someone set this Fire Wiz straight, and tell me if I should ever bother with Fire Storm instead of just using Minor Conflag. I don't really want to ditch this char and start over :(

RE: new spells
# Mar 20 2002 at 11:20 AM Rating: Default
You only get the more powerfull Pyro spell if you spec in Fire... If you spec in Ice, you'll get the less powerfull spell
All depends...
# Nov 04 2001 at 5:06 PM Rating: Default
Well, what I've been noticing is that the PoF line of spells work excellent on humanoids and furry mammals. That's why I decided to go for specializing in this.

Another thing is that I believe that your spec level effects how much damage the spells of the line it is in. So if you have a higher PoF line spec, then your fireball WILL do more than what is posted. I think it works like this...

2/3 of your level in a skill or more=damage bonus

So, say you are level 12, and you have only 7 points in PoF, no damage bonus. But if you have 8+ points in PoF, then I believe you get a bonus. Check me if I'm wrong.

Wizard Solossen
RE: All depends...
# Nov 28 2001 at 9:15 PM Rating: Default
The damage on spells is NOT determined by spec level, but on CASTER level. If you have over 2/3 in any spec, you get a bonus that's true, but it's mostly only noticeable for melee things like parry etc.
Damage errors
# Nov 02 2001 at 1:33 PM Rating: Default
Fire doesnt really compare to the other lines of spells. It all depends on what your a casting on. It seems that fire spells are more damaging to warm blooded creatures such as lions and bears (perhaps tigers oh my!). While spiders and snakes and the like are more suceptable to ice magic. The damage all depends on what your using it on.
# Oct 31 2001 at 4:36 PM Rating: Default
***************************************Correction By: Anonymous Posted @ Tue, Oct 30th 9:53 AM 2001 Score: Default[2.00]
I relize now that the calefaction spells occur automatically at the give mistake.************************************

I don't think so.

I'm going to try and explain what I have learned AND ASSUMED (i.e. I could be wrong and I am open to correction).

Obviously, base line spells for a Wizard are Earth, Fire and Ice. Having a skill of 5 one of these will open a complimentary line. Incidentally, I have heard what I call the complientary line also referred to secondary line, specalized line, etc, etc. Anyways, Fire leads to Pyromancy, Ice to Liquification, and Earth to Calefaction (strangely enough the Earth Line isn't listed as a base skill for Wizards on this site :P~~~ ).

The real difference between a base line and a complientary line is this. Base lines will ALWAYS give you a spell for that particular level, where a complimentary line will give you your spell based on your SKILL in your base line. For instance, If I am level 14, I will have all spells available to me in my Fire line up to level 14. But suppose my skill in Fire is only 7. I would not have any spells in Pyromancy beyond the 7th level.

Also, about the damage numbers on this site; I don't think they are right. I am currently level 14 and have been using the new bolt spell all over the place. From experience, I can say this:

Resist plays a huge role in damage output, and it always varies. Considering the Reign of Fire bolt spell, a level "zero" snake takes less damage, @150ish (no bonus), as opposed to a lynx cub, which takes 150 +50 bonus. So even on a level "zero" mob (yes, these mobs con blue at level 1) there's a difference of roughly 50 points.

Fighting even con monsters, resist still plays a large factor. Right now I am fighting Pseudo Basiliks (fire bonus, resists ice) and the occasional yellow Sylvan Goblin Warriors (ice bonus, resists fire). Using again Reign of Fire, damage I typically get is 90-110 +(10-20) against Pseudo Basiliks, yet 65-90 -(5-15) against the Sylvan Goblin Warriors. So, our result in a worse case scenario simply based on resists is a difference of 130 damage opposed to 50 damage. You can lose MORE THAN HALF of your potential damage by simply ignoring resist factors ON ONE CAST. Imagine ignoring resists during a fight of several casts, and you're talking missing out on hundreds or even thousaunds of HP damage.

Anyways, there's more to come. It's clear to me lots of sites are in their infancy stage as far as game info and stats go (of course, the game is only 3 weeks old). I think we need all classes to pay attention to the numbers in the game so we can iron out the unknowns.

Wizard Magosian of Tristan
# Oct 30 2001 at 9:53 AM Rating: Default
I relize now that the calefaction spells occur automatically at the give mistake.
Damage Errors?
# Oct 29 2001 at 9:58 AM Rating: Default
I have noticed that my damage is much higher than listed (Fireball does 50+ @ 7th). I assume that this is because of my specialization (5) in Fire. If this is true, and the damages listed for the Calefaction line are accurate (you have to specialize to get the skills), then does fire compare better with others.

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