Classes: Bard, Druid, The Way of Nature, Warden
Cure Disease - Attempts to cure target of all disease.
Name Level Target Power Cast Time Range
Cure Disease 7Realm 6% 3.2 2000
Cure Poison - Attempts to cure target of all poisons.
Name Level Target Power Cast Time Range
Cure Poison 3Realm 6% 3.2 2000
Heal - Heals target for a small amount of health. Uses little power.
Name Level Target Power Effect Cast Time Range
Renewal 4Realm 4 26 2.8 2000
Revivification 6Realm 5 36 2.8 2000
Resurgence 9Realm 7 50 2.8 2000
Revival 12Realm 9 65 2.8 2000
Regeneration 16Realm 11 85 2.8 2000
Regrowth 21Realm 14 109 2.8 2000
Resuscitation 31Realm 20 158 2.8 2000
Renascence 36Realm 23 183 2.8 2000
Apotheosis 46Realm 29 231 2.8 2000
Minor Group Heal - Heals every member of the group for a small amount of health.
Name Level Target Power Effect Cast Time Range
Group Revigoration 15Group 9 33 2.6 2000
Group Regrowth 25Group 13 53 2.6 2000
Group Renascence 35Group 16 73 2.6 2000
Group Apotheosis 45Group 19 93 2.6 2000
Minor Heal - Heals target for a very small amount of health. Casts quickly and uses little power.
Name Level Target Power Effect Cast Time Range
Minor Revigoration 1Realm 1 6 2.2 2000
Minor Renewal 3Realm 2 11 2.2 2000
Minor Revivification 5Realm 3 16 2.2 2000
Minor Resurgence 8Realm 4 23 2.2 2000
Minor Revival 11Realm 5 31 2.2 2000
Minor Regeneration 14Realm 6 38 2.2 2000
Minor Regrowth 18Realm 8 48 2.2 2000
Minor Renascence 37Realm 14 95 2.2 2000
Minor Apotheosis 47Realm 17 119 2.2 2000
Resurrection - Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (con loss still applies when resurrected on PvP server.)
Name Level Target Cast Time Range
Minor Reconstitution 10Corpse 4 1500
« Previous 1 2
Post Comment
# Jul 24 2002 at 7:41 PM Rating: Default
what i don't get is why people insist on bashing the way people make their characters. Mythic let's you choose how to develop your character for a reason, life would be pretty boring if every character was specced the same way. It is after all a game when i made my druid i didn't do "research" or anything i've been making him how I like. My specs are regrowth/nature/nurture.
I like having a good pet to have my back.
Calafornia baby
# Jul 15 2002 at 3:26 PM Rating: Default
My druid is wonderful in rvr full res specced..................
Daarth Galahad
# Jun 26 2002 at 11:09 AM Rating: Default
WHy does Hibernia kick? We have 3 healing classes! Remind me,how many does Mid'have? 2
how many does Albion have? two. Haveing three healing classes means this on the battlefield. Nobody should stay dead! EVER! Druids are great Crowd control in rvr. Cast one or two AE roots on an incoming swarm of mids or albs and they stop dead in their grubby tracks. Even a druid with a low level pet can stil turn him on aggresive and it'll sniff out any stealthers! Bard and the Warden both have their outstanding qualities but seriosly, Nither of them can do what a druid does best. Rez somebody with most of their stats intact, batte ready.
Oh I love Druids!
# May 29 2002 at 9:30 PM Rating: Default
I'm so happy I could burst! Shakunra, my druid on Igraine, just got level 50! <dances around the room> I love druids!! (Good guildmates and friends do help :P)

My speccing is as such: 45 regrowth (for the last insta grp heal), 29 nurture (I can get to 30 if I half ding 50 :P), and 5 in nature (lowbie mistake, but I have contaminate! >.<).. I admit I can't solo very well, having specced with grouping in mind, but I have a bunch of good friends that I can rely on for groups. Not to mention I'm the only active high level druid in my guild.. lol.. :P

Healing without drawing aggro takes practise, and knowing when to use what heal. I used mainly group heals, with the backup healer filling in the gaps. It's very power efficient, especially since I normally group with my rl boyfriend's mana eld, and we always go pbae kill. So normally 3 people are getting hit at the same time, and using group heal is very satisfying when you see how much power you are saving. :)

I spent levels 42 to 50 at the magic fin tree (that's what we call it anyway) in cursed forest. The xp is capped up to 45. The finliaths come in 3s for a fg, sometimes 4. The reason why it's called a magic fin tree is because it repops instantly.. :)

Well, good luck to all y'all druids out there! Back to rvr for me! :P
hey i need some help
# May 09 2002 at 8:46 PM Rating: Default
well today on the up date i have a lv 10 druid and there is a crap load of new things to train in in a new box what are they for and should i mess with them
RE: hey i need some help
# May 14 2002 at 7:24 AM Rating: Default
sure great stuff, yes mess with them
my gawd: rtfm and express yourself

dont ask: 'what are the spells for?'
ask: 'what does spell x do?'

get the point?
# Apr 04 2002 at 2:57 PM Rating: Default
Wanted to toss in a Big "I Agree"
The listing here is a little confusing...spell listing and progression are some what jumbled and confusing, my druid is now 13th lvl and the spell progression isnt quite right, chances are theres other factors. Oh well makes no never mind to me, I'm having a blast playing.
And as far as groups, well I never have a problem finding a group, being abused, ya well it happens (welcome to life) for the most part people are fare and friendly towards me. Charge for rez and heals? are you nuts, path of the druid is based on a barter system and most of the time just being kind(karma), if your in a group you already got paid, called loot sharing(hello),I mean did you have to take a swing, no you just stand there and keep people alive and rez if needed, to any venturing group out there your the golden child if you know how to heal without aggro.Ya it happens, we go to heal and now and then the monster targets us, but that guy with the big sword stay closer to him so he can get to you to save your butt, chances are if your in a group then the monster is red or purp to you anyways(better be or your not doing your job as a healer)
anyways I'm still a newbie but this game isnt much differant then the other onlines i've played ie:Asherons.
Anyways have fun playing folks and you ever need a quick rez msg me if I'm in the area.

Live as if you were to die tomorrow. Learn as if you were to live forever.
- Mahatma Ghandi

BlueDruid DeepWaters
13 Firbolg Druid
Tanks love Healers
# Mar 14 2002 at 8:30 PM Rating: Default
Im a Level 20 Hero and I simply LOVE Druids!!!
When looking for a group, I will never join one without a healer. Downtimes are too high and your risk too. Just make sure ur tanks put protect on u, because many dont know how it works. Tell them and they will love to pull any aggro of u. I always do.
A few questions..
# Feb 14 2002 at 1:08 PM Rating: Default
How do realm points workout for druids? Im specing in pure Regrowth, and I want to know wether I get realm points for healing, rezzing, etc, and if not what do you get realm points for? Also, do you think me specing in pure regowth is a good idea? Why or why not? I dont want to just get like 30 regrowth, then have say 10 in nurture, cause that makes nurture way too low to be effective in high level RvsR. Finally, is there a way to tell how many total points you get to put into spec? Do you just add up all the levels, like say you hit level 20 so that's another 20 points, or what? Please answer these and thanks in advance ;)
RE: A few questions..
# Feb 18 2002 at 6:52 AM Rating: Decent
I too am a full regrowth speced druid. Don't worry about realm points, they're distributed to the entire group when an enemy is killed, just like experience when fighting NPCs. Of course, you won't be going out killing folk solo like an archer or something, but people will be fighting over having you in their groups at raids. Good hunting.
get a grip :)
# Feb 05 2002 at 9:15 PM Rating: Default
I have a level 33 druid in Bors and came to this website to see how others were spreading their spec points and what the results were....
Looks like the site is being used more for druid slamming than advice....
hmm...mayhap you all did not research your char before starting it in the first place??
why in hell would you charge for rezzing the tanks charge the druids for putting "protect" on them? I cant count how many times a tank has died for my druid so I would stay alive to rez the others and himself in case they die.
I can understand taking a donation for having to go rez in a risky situation....but do expect to get paid for rezzing in any other situation??
Thats what the role of the druid is....healing/rezzing/supporting
I have found that the best thing for a druid is to find a good solid group....a couple of tanks..certainly a bard for end and mana song :) and for backup healing of course and a good ranger for crit shot and pulling (assuming the tanks can taunt aggro off the ranger) and a magic user that can blast from a distance.
You get a good group and NOONE wants the druid to die much less "gaze on" while we get killed...
most groups I play in get very apologetic when I die and do their best to draw aggro off me when my heals attract it.
I do admit RVR can be difficult...but that is also a matter of getting a good organized group CAN be hard if not impossible to heal anyone when everyone is running in all directions...but you can always voice this to your group and let them know "hey, if you want heals, I need to be able to target you"
Another NOT forget your would not believe how many high level druids I have met that did not know about it. Bring up your mini and leave it up at all times, its your job to watch everyones health.
I do not personally enjoy soloing but the druid is not a bad soloer if you experiment a bit.
A ranger/druid team can be deadly...
ranger pulls....hits with crit shot a couple of times and the monsters hit points are down to half...then I root ......ranger backs up .....shoots again.....damn.....a red con is dead many times before it gets to us....and if the monster runs because of the lack of melee...send pet to bring it back :) ah..the beauty of it all :)
Strategize :)
a druid can run with any class and come up with great strategies.....ranger/druid:awesome
tank/druid:ahh:) bard/druid: LOL
Also..would like to make a useless point here: women make the best druids :)
lvl33 druid
RE: get a grip :)
# Feb 12 2002 at 1:58 AM Rating: Decent
All classes have strategies. Indeed, root can be used to let rangers hit more. Surprisingly our root sticks quite well on higher level ppl.

I did not specced at all in Nature, whereas a friend from mine did. Together we rock. But if we solo each one in our corner, he can take more easily higher yellow than I do.

Regrowth is nevertheless the quickest way to level because you can handle higher level people. If he did specced a little in regrowth, my heal are far far more reliable and mana efficient than his. For now, I don't regret my heavy investment in regrowth, I can group with higher level people, they stay alive, I don't need very long to mana regen and I got sweet xp. ;)
heal efficiency
# Jan 25 2002 at 12:43 PM Rating: Decent
The higher the level of heal spell the less efficient it is. You should definately use smaller spells if possible. Generally speaking you should pick the lowest level spell that you can to keep you tank alive. If you pick a spell that is to low, you won't be able to keep up with the damage he is taking. If you pick a spell that is to high, you are just wasting mana and generating extra agro. And I don't just mean wasting because you healed more then he needed. The high level spells actually heal less hit points per point of power expended.
about the higher lvl heals
# Jan 13 2002 at 9:07 PM Rating: Default
I see people say: I don't use the higher lvl spells because theuy heal for too much fottoo much mana, hence I have to wait for HP to get very low to max their use, it's too dangerous, therfore I rely o, lower level/lower drain heals.

Wrong way to solve the problem. Good way is: go group with people a little more powerful than you.

I tried, as a Regrowth Druid, to go and group with people two to four levels higher than mine, and it works perfectly well. In case I'm OOM, the bard in the group can handle the few missing heals and then raise our regen rate so we can go on. VERY fast to level this way. Of course it only works for a time since you will likely catch up your mates, but it's worth knowing you can be VERY helpful in RvR because of this.

Besides, you don't have to hit the mosnters, only heal your friends. Therefore it is a good move to be the lowest level, contrary to a hero with higher lvl druids, who could not hit the mosnters at all except if buffed a lot.
RE: about the higher lvl heals
# Feb 12 2002 at 1:47 AM Rating: Decent
Yes I have to agree on that. If the druid is higher than the rest of the team, you are good to get bored in 5 minutes or to have to heal too much a tank who can't drag aggro.

I don't know why but heals are better used with higher level people. I am regrowth specced as well, and I could handle ppl 4 levels higher than me with no trouble (being the main healer I mean). Backup can just be useful sometimes.
:((( Bad Healing
# Jan 09 2002 at 5:32 PM Rating: Default
The healing spells u get later are a Joke.
They are less effective than the first Spells.
Warden Question
# Dec 24 2001 at 4:48 AM Rating: Default
From what I can tell, the regrowth line is totally useless for a warden, unless they want to be able to play a full primary healer type, in which case, it seems like druid would be a better choice. If someone wants to play the melee type who can bail the group out of tough situations with thier heals now and then, wouldn't it be best to never raise regrowth at all?

I'm just guessing that the health and stamina regens are not good enough to be worthwhile- am I wrong? And reducing variance on heals is nice if you're a pure healer, which would require a big investment, but if not, it seems like points would be better spent elsewhere.
RE: Warden Question
# Jan 02 2002 at 9:04 AM Rating: Default
Playing a Hybred, one would assume you would want to be able to fill multiple rolls. I have made Regrowth my secondary skill which will go to 35 when Im done. That would give the Major Renascence healing for 279hp. The max lvl based spell will do 193 (according to above), allowing me to heal the tanks better. Though not as good as a pure druid will be, it allows the Warden to fill his multipurpose duties.
RE: Warden Question
# Dec 30 2001 at 12:04 AM Rating: Default
The stamina regen spell drains your power away quickly and cancels your damage add spell, its only good for sprinting away from something, the health regen is of minimal use but doesn't cancel anything.
RE: Warden Question
# Dec 15 2002 at 9:58 PM Rating: Decent
i have to say that the end regen is wonderful for tanks. with it they can continue to do their styles longer, wich means they can use their taunt more. that means they can take agg off the healers or others that need it, such as casters that make it past the first hit hehehe j/k. so imo the end song is a wonderful thing to have while hunting and has a lot more uses than just runnin from somethin
mez masta mike
# Dec 18 2001 at 3:28 PM Rating: Default
minor healing has a benefit. it is fast cast, low power, and it will break mez....use it.
Druids Smuid
# Dec 04 2001 at 2:36 PM Rating: Default
I'm a warden and i don't care about damn druids i juts want to talk warden and magic. Does Warden ever get REZ? BTW i love druids when i'm counting stars where the hell have u been and bout time u rez'd me.
# Nov 24 2001 at 10:50 PM Rating: Default
For starters - compare spell 'lines' - there are in essence a light and a heavy heal that keep leapfrogging each other.

Druid spec heals are superior, commensurate with their realm role. Druids also have very limited points and 3 excellent lines, so their heals have to be good at quite a low spec lvl.

So for starters you should be comparing Apotheosis not Minor Apotheosis - and then you have to consider what lvl do most druids actually achieve regrowthspec19.
Something odd
# Nov 24 2001 at 9:42 PM Rating: Default
just wondering but anyone wondering why the level 47th spell for druids is weaker than the spellhe will get when he puts 20 points in his regrowth?
# Nov 24 2001 at 7:15 AM Rating: Excellent
Does anyone else think that separating oput the spells by class would make them much easier to look at? This combining of classes is a muddled mess. Normally I really like this site, but in this instance I find it lacking.
RE: Arrrgh
# Dec 05 2001 at 5:57 PM Rating: Decent
That would deff help make it more ledgeable, it just takes longer this way ( well, if you have observation skills like me =P )
Anyone know?
# Nov 18 2001 at 7:47 PM Rating: Default
Anyone know why the free spells in this school seem to fluctuate in the amount they heal? I was level 4 and got Renewal, which heals for 22, and then leveled to 5th, got Minor Revivication and went "huh?"...

Is there some factor like aggro that I'm not adding in that would make this a good idea to use? And if it's just aggro, why not use the previous spell instead of a higher-level spell that heals less?
RE: Anyone know?
# Dec 15 2001 at 5:08 PM Rating: Default
"Anyone know why the free spells in this school seem to fluctuate in the amount they heal? I was level 4 and got Renewal, which heals for 22, and then leveled to 5th, got Minor Revivication and went "huh?"... "

The smaller heal casts faster. However, in my experience the faster cast speed isnt fast enough to warrant using the lower spell. I've moved the little heal back in my hotkeys and it pretty much never gets used.

"And if it's just aggro, why not use the previous spell instead of a higher-level spell that heals less? "

Because you cant. Take for example the level 4 spell renewal (22hp) and the level 6 spell revivification (30hp). When you level from 5 to 6, revivification will completely replace renewal in your spellbook. You no longer have the renewal icon, even your hotkey is automatically upgraded. So if in some situation you need a smaller heal, you use the faster/weaker heal spell for that. And who knows, maybe in the higher levels the heals will take longer to cast and there might be a reason to cast the small one.
Warden's healing capabilities
# Nov 16 2001 at 12:18 PM Rating: Default
If all this in the chart is true, then why do I only have three healing spells as a Warden? I'm 16th level and I'm speced in Regrowth to 12. All I've got are three healing spells. I wish I had more of a selection so I could dial in to what man I have left better.
Elendle Malarkey
RE: Warden's healing capabilities
# Dec 12 2001 at 1:50 PM Rating: Default
Wardens will automatically get 2 types of heals with char lvl. the third heal is what you get for spec'ing in Regrowth, which will more often be your best heal. At level 16 with 12 in regrowth, I would guess your minor regrowth heals on average of 20, your Regrowth will do 50, and your Major regeneration (which you spec'd up to) will heal for 120 on average. Other than the amount you'll heal for, the other big difference is the amount of time it takes (and power) to cast each one. With the lowest spell taking maybe 2 seconds, and your highest one going almost 5 seconds to cast.

If Im on heal duty, I will have all 3 spells up. Remember that the amount you heal also equates how much aggro you'll get from a MOB, so I will use the light heal if needed until the tanks get the beast good and pissed, then use my big heals. The medium heals are for either when Im getting low on power or in the "oh crap" situation where you need to heal fast.

Coyle Sheridan
31st Seasoned Warden
RE: Warden's healing capabilities
# Nov 20 2001 at 6:35 PM Rating: Default
When you get a new heal, and in fact almost any other spell in this game, it just replaces one of the older versions of that heal. You can tell this by the different amounts that you heal then you used to, or by right clicking on the spell icon and then using the delve key (default is [shift]-[I] I think). It also tells you when you get a new spell when you gain a new level/train a new skill.
Droods Rock
# Nov 15 2001 at 7:33 PM Rating: Default
If you cant fight with a Drood, Perhaps its operator error? And as far as in demand, last i checked, I NEVER have to look for a group, they look for me, both in guild and out.

To charge people to res is downright dirty.

As far as leveling time... Well, perhaps your had a string o bad luck, but I level solo at least as fast as ANY class my level.

The stats you listed above are not a Group healers stats. Matter of fact they look to me to be a real bad start, not a complete loss, but a bad start nonetheless...

Droods Rock. Plain and Simple. Develop a reputation as a good healer and you are golden. Let people die all the time and your dead, both literally, and figuratively.

And getting killed in groups.... Well, I'd be willing to bet a few things... One, that you were not right in the thick of it, but rather a distance away from tanks and melee's. Two, I'll bet you have not the slightest clue about healing agro rules... Which if you learn and understand, make the life of a healing drood last much longer. Three, I'd be willing to bet that the people you were fighting with dont know about some of the more advanced fighting skills, such as protection and intercept, which literally mean the difference between life and death. Four, and lastly, I'll bet you took a swing at some of the mobs... Come on - ya know ya did!... ok ok, still say you didn't, Well I'll bet you tossed a DOT in there then!

More character classes are flamed cause of Mis use rather than real flaws. I think theres a Great balance within the Drood class, and that its a challenge, as well it should be...

RE: Droods Rock
# Nov 27 2001 at 4:33 PM Rating: Default
DrUId you ******.
RE: Droods Rock
# Dec 24 2001 at 2:11 PM Rating: Default
Drood is the slang, to keep from having to press 2 extra (different) keystrokes. I suggest keeping up on the slang terms of the game before trying to slam someone on their terminology.
RE: Droods Rock
# Mar 12 2002 at 1:42 PM Rating: Default
You are a fat fat lazy man...
RE: Droods Rock
# Apr 04 2002 at 1:31 PM Rating: Default
"U" and "I" are such minor keystrokes. If people were saying drood (often I see dr00d instead) to avoid lunging for a "q" or the ever-awkward "z" I would understand. The real reason is that too many of the people playing MMORPG's are more concerned with being cool and having phat lewt than roleplaying. When I run into these uber-geeks in the game I immediately /ignore them; I suggest any intelligent people out there do the same.

Nihtan Ryperas
Albion - Percival
Druids suck? I think not my friend
# Nov 14 2001 at 3:30 PM Rating: Default

I used to play a cleric in EQ. Bah.

Now I play a druid (currently 29) in DAOC and love it. When I want a group I can usually find one. Can't find a group? Just want to be antisocial? SOLO! Like a fiend.

If it's orange or less and I can get to it, I can kill it.

For the person who thinks druids suck lemme throw some new words at you:





Common sense.

Did I mention practice?

Maybe you need to be led by the nose. Heal, sit, repeat. Good boy. If that is what you want, put all points into regrowth or just go to EQ, I have a cleric you can buy for 2 cents. He's 55, insanely good equipment and in demand. Boring.

I love the druid class because you have endless options. I routinely hunt in places and when I compare my pull rates to other classes of my level I usually find myself outkilling them 2-1 or worse. I dor pull aggro, whack whack whack, dead. Then I pet pull, dot, heal pet if needed, whack whack whack. Repeat until out of power which takes a lot longer for me than many straight casters of my level.

Will we be able to out-cast the pure casters? Nope.

Will we be able to out-tank the tanks? Nope.

Will be we able to out-heal someone with all their skills in Regrowth? Why would we?

We're good casters, good fighters, good healers. Add it all up and if you play it right and find a style that works for you it's a ton of fun.

Good gaming!

RE: Druids suck? I think not my friend
# Mar 05 2002 at 3:56 PM Rating: Decent
An update... my friendly druid is now almost 43. I've been playing other characters but come back to him often. I've noticed a few things.

1. I never have trouble getting a group

2. I can still solo like a fiend

3. A little kindness goes a long way (If you can help someone, do it. If you are soloing, throw some buffs on someone else in the same zone, doesn't cost ya a cent and promotes the feeling that Hibernia is a realm, not a bunch of people who don't care)

4. Your greatest skill is not Regrowth, Nurture, or Nature... it's Aggro management.

5. Stand up for yourself, but don't be a ****** about it.

Most druids I see are good folk. Some need to get over themselves and understand they are part of a team. All in all.. I still love playing this character.

Oh.. as for the wimpering dolt who said that the realm hates druids.. all I can do is shake my head sadly. Obviously your server is hideously different from mine. Perhaps that is a perceptive failing (ie: you suck), or maybe it's just made up of colder people - don't know. I do know that on Palomides, most people are good. Hell, even the Mids are nice (after they stomped you and danced on your dead ***), seriously though... I've had my differences with people but have never had a problem being accepted and am quite often sought out. Here, take this dollar and go buy yourself a nice big can of STFU.

Leander Pendaran
Level 42.9 druid... mere hours from my new pet!
Druid can stand his ground.
# Nov 12 2001 at 8:35 PM Rating: Default
People are talking about healing and buffing, which is essential in DAoC, on this forum but forget to mention one other important aspects of druids.
Unlike the 90 pound weakling casters, druids can take some hits. So what if you get aggrosed. I regularly fight multiple oranges and reds with a group and there is always one that's pulled come straight for the healer. Don't run or panic. Take some hits and swing those blades or blunt which way you prefer. I regularly solo yellow not by pet seek and heal method but pull and just swing away. With some FA buffs and pets adding damages, you i can take down a mob as easily as a Hero. Remember, druids can't do damage at once like the meleers or the casters but with DS, magically enhansed weapon, DOT, and the pet, you can dish out as much damanage as any other class. So, take out you blade and start swinging until the dumb tanks see your health is going down, slowly mind you. They also know that if you die, there wont be healer that can save their big fat asses.
Druids Rock
# Nov 09 2001 at 11:00 AM Rating: Default
Man I love playing the druid. I played a cleric In albion and a healer in midguard before i tried the druid.
I am level 12 now but can solo oranges consitantly. It is very exciting to end a fight with only 20 or 30 hp and a pet all beat up to. I am getting 10k xp per kill and made a bub of xp in about 20 minutes soloing oranges and yellows.
I have all yellow and orange equipment and almost no cash. Upgrade Upgrade Upgrade. I can solo blues non stop 3 and 4 at a time for 1.5k xp each. the water bugs near Marghda are great for this. They go down fast drop ok loot and give decent xp.
My tactic for the most part to smack one with a dot then another. Mellee the first one down then the second this way you take advantage of the group bonus.
When fighting oranges I park my pet. Get in casting range hit with dot pull past pet sick pet on and keep running till pet agros the monster. One the pet gets the agro I wait a few pop a heal on the pet re dot and close to mellee the orange to death. I have to run about every forth one. Once the pet reagros the monster I heal my self then back into mellee. No problem. I have died once since level 8 and that was in a group wipe out.
my points are distrubeted nature 8 nuture 6 regrowth 6. and I have 5 left over.
I also mostly play with a RL friend he is a blade master when he is on we group to take out yellows and oranges. We could take reds and low purples easy but the down time makes the lower level monsters much better xp. As a team we can solo yellows almost non stop. I pull with dot we mellee along with pet. I pop a heal on him after fight maybe one on me and sometimes during fight on oragnes just to be safe. He sits to get back stamina and I pull another one with a dot. I have to sit and get back power after 7 or 8.
Just so you know Healers have no solo ability at all. they can mellee a bit but are pretty useless except healing and buffing which they are exceptional at. Clerics can solo affectively but have lots of down time. A cleric can solo reds but use all their power to do so and must specialize in the smiting line of spells which leaves them lacking in groups but awesome in RvR.
I havent played a druid in RvR yet but I am certain that being able to hold a sword and wear scale is gonna be awesome since I can mellee some I most likely will not be playing healer much in RvR. But would be happy to res everyone afterward even if it costs me 10 gold to get my con back. I wont ever ask people to pay for it. but will except donations.
# Nov 09 2001 at 8:00 AM Rating: Default
First thing DONT FIGHT PURPLES in a group unless they just purple next to red. If your group dose not like that leave it. If you dont have a bard in the group to handle extra's or pull off you you are dead. (bards with mem wipe and instant DD can pulll of any taunter) Also in RvR give that some time. Drop the pet and pretend you are a fighter and use that instant heal first. Let the first fighter or two go down. They will think you have no healers and get complacent. Also bring a couple of extra pieces of armour along dyed different colors ans switch them around
so they have a hard time recoginizing you.
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