Classes: Bard, Druid, The Way of Nature, Warden
Buff (Constitution) - Increases the target's Constitution, which will cause it to be able to take more damage.
Name Level Target Power Effect Cast Time Range
Oak's Stoutness 5Realm 2 14 con 3 1500
Oak's Stamina 11Realm 4 18 con 3 1500
Oak's Girth 15Realm 5 22 con 3 1500
Redwood's Stoutness 24Realm 8 29 con 3 1500
Redwood's Stamina 32Realm 12 conc 35 con 3s 1500
Redwood’s Resilience 39Realm 15 conc 41 Con 3s 1500
Redwood's Girth 43Realm 16 44 con 3 1500
Buff (Dexterity) - Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
Name Level Target Power Effect Cast Time Range
Dexterity of the Ferret 8Realm 3 16 dex 3 1500
Dexterity of the Rabbit 13Realm 5 20 dex 3 1500
Dexterity of the Badger 19Realm 7 25 dex 3 1500
Dexterity of the Lynx 28Realm 10 32 dex 3 1500
Dexterity of the Bear 38Realm 14 40 dex 3 1500
Dexterity of the Wolf 48Realm 18 48 dex 3 1500
Buff (Strength) - Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
Name Level Target Power Effect Cast Time Range
Strength of the Oak 3Realm 1 12 str 3 1500
Strength of the Redwood 7Realm 3 15 str 3 1500
Vigor of the Oak 14Realm 5 21 str 3 1500
Vigor of the Redwood 20Realm 7 26 str 3 1500
Force of the Oak 30Realm 11 34 str 3 1500
Force of the Redwood 41Realm 15 42 str 3 1500
Might of the Redwood 50Realm 19 50 str 3 1500
Shield (AF) - Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
Name Level Target Power Effect Cast Time Range
Minor Bark Skin 1Realm 1 12 af 3 1500
Lesser Bark Skin 4Realm 2 14 af 3 1500
Bark Skin 6Realm 2 16 af 3 1500
Major Bark Skin 9Realm 3 19 af 3 1500
Greater Bark Skin 12Realm 4 22 af 3 1500
Superior Bark Skin 17Realm 6 27 af 3 1500
Skin of the Redwood 21Realm 7 31 af 3 1500
Greater Skin of the Redwood 26Realm 9 36 af 3 1500
Major Skin of the Redwood 34Realm 13 conc 44 af 3s 1500
Superior Skin of the Redwood 45Realm 16 55 af 3 1500
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Wardens can solo just fine
# Dec 24 2003 at 1:14 PM Rating: Decent
I have a lvl 29 Warden in MLF who can solo low reds. With 1/2 nurture, 1/4 blades, and 1/4 parry I can easily kill solo most mobs. I have no trouble hitting things, ever. I don't know who started that rumor. With pbt, damage add, and increased attack speed not much can stand up to a Warden. I also have a mentalist bot to crack me after a fight, so I never have to rest.
buble wanna list it?
# Sep 07 2002 at 2:51 PM Rating: Default
WHERE THE HECK is youre list on buble?
buble wanna list it?
# Sep 07 2002 at 2:51 PM Rating: Default
WHERE THE HECK is youre list on buble?
Warden's role misinterpreted
# Jul 09 2002 at 2:41 AM Rating: Default
A high level warden in a group is a primary tank. End of story. Hero takes precidence, but I am made main assist over any blademasters and some champs. With the advent of the 6 second bubble, I can tank anything from an umbrul(sp?) hulk in DF to a lowly fin. As far as missing a lot more.. where did you get that? I'm level 49 and I have stolen aggro from a 50 champ on several occasions. I didn't intend to.. I was running fireblade/dancing blade chain attack styles. A warden makes an awesome tank and a rather poor healer. The reg line is a perfect testiment to this. Most of the wardens reg line is self only buffs. This does nothing for the group. The regrowth line is heavily biased toward the druid, making it the better healer of the three naturalist. The bards claim is his songs, end regin, power regin and speed. The group loses these effects if the bard enters combat, making his only other useful contribution being healing. A warden on the other hand gets an attack speed buff that just as good as a druids, as well as the end and health regins. They wear scale and carry a medium shield. This makes them a better tank than a healer.

The spec that I have chosen is currently at level 49 (I have minidinged but I have not spent my points. I'm 2.3 from 50 as well):

Nurture 46
Regrowth 16
Blades 40
Parry 12

With this spec, the only thing that I fear in RvR is wizzies if I am not close and assassins if they are.

Here is another hint, be nice to your local nightshade. They can poison your blade for you if you ask real nice.

I'm wearing all diamond DF armor, swinging one of 3 swords depending on circumstance, Glimmerspirit Sword (if I am fighting a lower con), Diamond DF longsword (equal or higher con) and a Harvester of Malign Doom (if I am dualing).

A warden makes about as good a tank as a champion and can solo about as well. They have a habit of extending combat to uncomfortable lenghts in between bubble, AF, shield and parry. Even longer with regeneration RA, tirelessness and ignore pain. A warden will quickly find himself to be quite wanted in keep defence for protecting casters from NS while the casters nuke from the walls. Add Thornweed Field, void AE's and negative maelstrom and you have a bunch of dead idiots trying to storm your gates. Dead idiots aren't the best at storming anything either.

Have fun with the warden. Remember... Mythic gave us hybrids a lot of lovin... use it well.
druid heal
# Jun 15 2002 at 10:33 PM Rating: Default
the person who posted that a druid will heal and run out of mana real fast.
U are partially correct /if i heal with my most powerful heal sure ill run out of mana fast but u got to remember that we have lower lv heals that dont heal as much but are more mana friendly.

druid healing
# Jun 15 2002 at 10:32 PM Rating: Default
the person who posted that a druid will heal and run out of mana real fast.
U are partially correct /if i heal with my most powerful heal sure ill run out of mana fast but u got to remember that we hace lowere lv heals that dont heal as much but are more man friendly.
druid healing
# Jun 15 2002 at 10:32 PM Rating: Default
the person who posted that a druid will heal and run out of mana real fast.
U are partially correct /if i heal with my most powerful heal sure ill run out of mana fast but u got to remember that we hace lowere lv heals that dont heal as much but are more man friendly.
Celt Vs. Firbolg wardens
# Apr 16 2002 at 7:56 PM Rating: Default
I am a level 42 firblog Warden i have been thinking about what race is best for Warden or Celt. with Firblog you hittle a little harder have higher con. and BLock and parry a little less and stick out in Rvr. with Celt you block and parry more witch will often save your but so with all the New Wardens I suggest you Go Short Celt and if you Dare to Go Firblog like I did be a Short one not a Large one.

42 Warden Isuelt
Wardens (rule)
# Apr 16 2002 at 7:55 PM Rating: Default
YOU can Solo with a wardens and I don't have a probbbelm "missing" i don't seem to miss anymore then any one else its really Simple to solo it just takes along time. your a fool if you say we can't solo. but as why you would Want to is beond me we are almost as usfull as Bards in groups. I am a level 42 warden and loving it!
new spell line
# Feb 13 2002 at 6:33 PM Rating: Default
Patch version 1.45D

- Mage "acuity" buffs are now in the game, in the primary buffing track in each realm. This buff enhances the primary stat of the realm's "robe" casters, which directly raises the damage output of direct damage spells. Classes helped by this buff: Wizard, Cabalist, Theurgist, Sorcerer, Runemaster, Spiritmaster, Mentalist, Eldritch, and Enchanter.

Druid Nurture Spec
11 Nature's Sight
22 Nature's Wisdom
31 Nature's Sagacity
42 Nature's Vision
level 50 bard
# Feb 05 2002 at 8:49 PM Rating: Default
About the level 50 that maxed Nurture Bards Rock and Nurture Rocks for Bards you just DOn't want to take it to 50 you should have just took it to 43 and then strted specing other stuff. and Note to all other Naturlists we need more Bards =P
# Jan 11 2002 at 12:18 AM Rating: Default
The lines listed above ar no longer in effect. Putting 10 points into Nuture got my druid Strength of the Thicket, but no hunter's blow
wardens (rules)
# Jan 10 2002 at 8:38 AM Rating: Default
well guysi have a level 36 ward named sell..
and i started at first specc in blade now i realise that nurture really rocks...the bladeturn you get at lvl 26 nurture is really cool..and eventually at lev 46 its will rework every 6 sec making your group almost invincible..its the wards best spell..and wardens can solo higher cons when they get it.. because they take alot lesser damage..
RE: wardens (rules)
# Feb 26 2002 at 4:00 PM Rating: Default
Sorry but you only partially correct.
As you continue to lvl you will quckly learn
that most mobs swing far to fast for the bubble to work well, combined with the fact that you cant hit the broad side of a barn, you will be lucky to solo blue mobs.
RE: wardens (rules)
# Mar 14 2002 at 1:49 PM Rating: Default

Your both partially correct. Actually the WALL is very effective and in a group of 8 your hibbies will be signing glorious tunes of victory. The one draw back is it consumes alot of mana and you could use a Bard chanting mana to help regen.

Secondly, you can absolutely solo Yellows almost every time with the wall in place. Yes tougher mobs do more damage and swing a bit faster but so do you if you have the right skill sets. The combination I use that seems quite effective in solo warfare is this. All buffs including Solar Absorbtion for HP recovery and Unfading attack for 10% less stamina drain and your Nurtures WALL 6 second bubble. I use mainly the Slam attack in 1 vs 1 combat because I hit almost 100% of the time and stamina is depleted less then some of the other attacks like force of might. With this combination you will be very successful killing yellows and helping your hibbies in large scale warfare.

Towbak Battleborn (48th lvl Warden Pellinor)
bard - > 5 hp every 5 sec
# Jan 05 2002 at 6:52 AM Rating: Default
a lvl 50 bard can heal 5 HP every 5 sec ??? dont u think thats worth NOTHING ?
IMO thats a good spell for a lvl 10 bard .....

what do ya think ?
RE: bard - > 5 hp every 5 sec
# Jan 09 2002 at 4:27 AM Rating: Default
That's mana, from what I understand. I think there is a typo.

If you look in Regrowth line, a level 50 bard can heal 9 HP every 6 sec. While it's not amazing in terms of battle, you're healing 9 HP per person in group (so 72 HP in an 8 person group every 6 secs). Pretty good for requiring no mana, and I doubt one of any other class (save mentalist) could get a group back up from being toasted any faster since they would have to use a lot of mana to heal.

Only problem is people are idiots, and the druid in the group will always heal you to full even if it puts him at 0 mana and then they have to sit even longer waiting on that druid.
RE: bard - > 5 hp every 5 sec
# May 02 2002 at 5:19 PM Rating: Default
Bah! Druids first group heal is for 80 i think, it takes as much manna as med heal on 1 tank. And I am not even talking about group insta,... it can bring from 1% to 100% in .5 sec, no bard can do that, neither ment
quick q:
# Jan 03 2002 at 8:36 PM Rating: Default
Will the str & dex & quick buffs of nurture stack w/ the str & dex & quick buffs of pathfinding?
No spells @ 12!
# Dec 31 2001 at 7:52 PM Rating: Default
My warden just turned 12. I spec'd to 10 on Nurture, but I'm not getting ANY new spells. According to the list above, I should get Greater bark skin and Nature's fend (the friend blade turn). Has anyone else seen this happen? Not sure if I should log it as a bug or what.
RE: No spells @ 12!
# Jan 01 2002 at 1:45 PM Rating: Default
those will be the same icons as before, the spells were "upgraded
Warden's Bladeturn question
# Dec 13 2001 at 12:46 PM Rating: Default
I just got the Bladeturn spell that I can cast on friends. Its an ausome spell. Ive been using it during battle, so that when a mob hits someone in my group, I immediately recast it on them. Helps greatly with reducing damge taken by group members. Now my question is with the next version of the spell where everyone in the groups first hit is nullified. Say I cast it on the group. Then the battle starts and someone get hit. So the bladeturn goes down for them. If I recast the spell at this time, will the spell put another bladeturn on however doesnt have it on, or do all bladeturns have to be down / battle end before I can recast it. Id really like to know the details, cause Im actually considering not going further then group bladeturn. Why out I want to advance it to the later versions where it occurs every 10 seconds when I can cast it every 4. Just a personal preference I guess, but wanted to know the details before making up my mind..

RE: Warden's Bladeturn question
# Dec 21 2001 at 3:27 AM Rating: Default
I put in a sec question for a high level warden: Can I cast the ongoing Bladeturns (26+) together with my group-damage-buffs, or are they exclusively like the first dam/att-speed/end buffs?
BTW, we get an new con-buf next year, read it on

Kalg, young lvl 6 warden
RE: Warden's Bladeturn question
# Dec 29 2001 at 11:49 PM Rating: Default
The "refreshing" bladeturn spell (at least the 10second one) is not cummulative with your damage add spell, only one at a time.

To answer the previous question, the bladeturn spell that affects your party but doesn't refresh can be cast as many times as you want, its 12% of your power instead of the 8% that the one person spell uses. It is just like casting the one person bladeturn, you can cast it as long as you have power left (I think its the best bladeturn spell). I still have the one person version of bladeturn on my shortcut bar because it has better range and is less power.

Ainur, level 28 warden
combat messages
# Dec 09 2001 at 9:05 PM Rating: Default
Can someone explain the following message I get when I have various buffs on me........You have been in combat recently and this buff ain't hacking it...

btw Wardens Rulz
RE: combat messages
# Dec 12 2001 at 2:02 PM Rating: Default
Buffs like the Run speed chant will not be active if you've been in combat. I would have to say Mythic did this to keep us from using run buff to evade attacks. You would get the same message from a Bards, or druids, buff as well. After a few seconds of not being hit or no longer fighting, the chant will return and the message goes away.

Coyle Sheridan
31st Season Warden
Da Wardens
# Dec 03 2001 at 10:28 AM Rating: Default
K, I just recently got my warden to lvl 16, and let me say that they rock hardcore. I'm putting points in nurture so it's equal to my level and the rest are going into blunt (I'm a firbolg) with maybe a couple in parry. With the nurture line, I can EASILY solo yellows, or take on two blues (hairy, but I've done it) or 3-4 greens (all provided my equipment cons yellow, easier said than done). The mad self-buffs plus the dam add aura plus the "bladeturn" spells make me a powerhouse. And as added icing to the cake, you get a speed aura, so you can get places fast (not as fast as a bard... but faster than any other char alone). It's wonderful! Did I mention that you can do all this to your group, too?
RE: Da Wardens
# Jan 31 2002 at 3:52 PM Rating: Default
A well specced Hero your level can solo oranges easily...
RE: Da Wardens
# Mar 13 2002 at 10:40 AM Rating: Default
Course he can, but then he is just a fighter, and cannot heal, cannot buff... just swings heavy bits of metal about.

You get the idea. Of course a hero is a better fighter than a Warden, there has to be a balance.
Damage per second
# Dec 03 2001 at 5:02 AM Rating: Default
The level 25 and 35 are listed as doing the same Dam/sec 5.8. Cananyone clarify what the damage at 35 actually is?
# Nov 29 2001 at 3:52 PM Rating: Default
Wardens Rule!! Not only can i fight pretty decent and pull, but i can buff too! When somethings aggros other healers they run in fear, but i just stand my ground and fight like a hero. I really like being able to experience all sides of the game with only one character
Fend, etc.
# Nov 27 2001 at 5:37 AM Rating: Default
At low levels, you can almost outheal Druids in terms of mana use by chain-casting Nature's Fend or Nature's Shield (if you group-pull.) Combine this with a healing spell every once in a while, and at lower levels a Warden is as good as a Druid in terms of healing. And can take more hits. Pretty sick, eh?
Wardens rock
# Nov 26 2001 at 6:29 AM Rating: Decent
I am level 15 only but I have to say so far love my Warden. I have been able to solo every blue up to level 10 and only a few have taken me down since. Nuture line rocks cuz Solo you buff Dmg/sec to self in group you use Blade turn spell. You can go all the way to level 46 in nuture and still go to 33 in regrowth and have enough left over for Blunt or blades (go blunt) to 21 as well as take your off weapon to 2 and parry to 7 or 8 or so. If you got a Druid in the Group they are the healer and you are their body guard as well as play secondary healer. Use your fatigue and speed spell to run away if things go bad so you can rez.
RE: Wardens rock
# Dec 14 2001 at 4:06 PM Rating: Default
I can appreciate Grishnak's comment - however, I started a druid and is now lvl 8. At this time I can solo oranges and never get hurt. Although you share a percent of exp with pet, you still get far more than with killing blues (basically even better than soloing yellow without pet). I can't believe how fast druids level. I have 31 Cleric in Albion - but soloing is horrible (even with high smite).

I battle with being a warden or druid - but just want to say that druids allow me to go many places a warden cant go without a group.

RE: Wardens rock
# Jan 21 2002 at 11:34 PM Rating: Default
I play my Warden paired with a Ranger. I tank as well as buffing and healing, (I'm a Firbolg) and he stands back and rips the stuffing out of them with his bow. We knock the squittlededoo out of reds on a regular basis, and the downtime isn't TOO bad. Oranges are our preferred hors d'ouvres, however. We started out at lv 1 together, and now (about 2 weeks I think later, maybe 2 and a half) he's 26 and I'm 25.
BTW, to the above poster, Smite clerics are what keep my Friar in business. 8P

25 Firbolg Warder of Bors
Question about spells...
# Nov 25 2001 at 12:26 AM Rating: Default
If I put points into the Nurture Spec line, and I get the Dex/Qui buff, does that spell replace the dex buff in my baseline? Or do I keep them both and can buff my dex (with baseline) and then buff my dex again along with quickness (with the spec. spell) ?
RE: Question about spells...
# Nov 25 2001 at 8:25 PM Rating: Default
They stack...
RE: Question about spells...
# Sep 07 2002 at 8:21 PM Rating: Default
I got a question where it talks about the spells on this website do the levels mean character levels or spec #?
# Nov 13 2001 at 5:08 PM Rating: Default
I know that the bard songs that say hp here are for power, but are the numbers for the regen speed correct?
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