Chamber - Increases the amount of spell chambers available to the caster. |
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Damage (Bolt) Target takes damage. Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of |
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Damage (Direct) - This is not a primary / secondary spell, and will be affected by Dexterity and Casting Speed bonuses. |
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Damage (PBAOE, Secondary) - Target takes damage. Damage done is of the spell's given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster. |
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Damage Target takes damage. Damage done is of the spell's given damage type. |
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Nearsight (Secondary) - Targets in an area around the caster have the effective range of all their ranged attacks (archery and magic) reduced. Cannot be cast until after a Primary spell has been cast. |
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Primer (Range) - Allows the casting of secondary spells at distances up to the range listed for the spell. |
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