Chamber - Increases the amount of spell chambers available to the caster. |
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Heal (Bolt), Primary |
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Heal (Primary) - Heals target for a small amount of health. Uses little power. |
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Lifedrain (Secondary) Target is damaged, and a portion of the damage is used to heal the caster. Cannot be cast until after a Primary spell has been cast. |
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Power Regeneration (Secondary) - Increased regeneration of the caster's power for the duration of the spell. Cannot be cast until after a Primary spell has been cast. |
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Primer (Powerless) - Allows the casting of a secondary spell without the use of power. |
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Spreadheal (Secondary) - Specialized healing spell that intelligently heals the most damaged members of the group. Useful when there's no time to determine who needs help first. Cannot be cast until after a Primary spell has been cast. |
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