Bladeturn (Chant) - A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble. This chant uses the caster's power. |
Name |
Level |
Target |
Effect |
Duration |
Cast Time |
Damage |
Damage Type |
Range |
Runic Guard |
26 | Group |
Bladeturn |
10 sec/pulse |
4s |
5.00 |
Cold |
1250 |
Runic Barrier |
34 | Group |
Bladeturn |
8 sec/pulse |
4s |
5.00 |
Cold |
1250 |
Runic Wall |
44 | Group |
Bladeturn |
6 sec/pulse |
4s |
5.00 |
Cold |
1250 |
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Bladeturn - A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble. |
Name |
Level |
Target |
Power |
Effect |
Duration |
Cast Time |
Damage |
Damage Type |
Range |
Runic Ward |
2 | Self |
8% |
Bladeturn |
Until Destroyed |
4s |
5.00 |
Cold |
|
Runic Fend |
10 | Realm |
8% |
Bladeturn |
Until Destroyed |
4s |
5.00 |
Cold |
1250 |
Runic Shield |
16 | Group |
12% |
Bladeturn |
Until Destroyed |
4s |
5.00 |
Cold |
1250 |
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Confusion - Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies. |
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Damage and Snare (AOE) - Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range. |
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Damage and Snare - Target takes damage. Damage done is of the spell's given damage type. Target's movement speed is also slowed by the given percentage, which gives the caster more time before the target closes to melee range. |
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Nearsight - Target's effective range of all their ranged attacks (archery and magic) reduced. |
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