Battlesongs  

Type:Caster
Realm:Midgard
Classes: Skald
Spells:
Buff (Ablative Armor) - Adds to the target's hit points temporarily (which are used to absorb damage, up to 25% of each individual hit) .
Name Level Target Effect Duration Recast Delay Damage Type Range
Barrier of Sound 30Group Physical Ablative 60 6 sec/pulse 8s Body 1500
Shield of Melody 40Group Physical Ablative 90 6 sec/pulse 8s Body 1500
Wall of Song 50Group Physical Ablative 12 6 sec/pulse 8s Body 1500
Damage (Instant) - Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Name Level Target Power Recast Delay Damage Damage Type Range
Warcry 2Enemy 2 15s 9.00 Body 1000
Warholler 7Enemy 5 15s 26.00 Body 1000
Warshriek 18Enemy 11 15s 61.00 Body 1000
Warbellow 34Enemy 21 15s 111.00 Body 1000
War Howl 43Enemy 27 15s 139.00 Body 1000
Damage 2 (Instant) - Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Name Level Target Power Recast Delay Damage Damage Type Range
Battle Whoop 4Enemy 3 15s 15.00 Body 1000
Battle Shout 12Enemy 8 15s 40.00 Body 1000
Battle Scream 26Enemy 16 15s 86.00 Body 1000
Battle Howl 44Enemy 28 15s 143.00 Body 1000
Battle Roar 50Enemy 33 15s 160.00 Body 1000
Damage Add (Chant) - Everyone in the caster's group has the given amount of damage added to each melee swing. Bonus: Damages target for listed damage.
Name Level Target Duration Recast Delay Damage Damage Type Range
Chant of the Brawl 5Group 5 seconds/pulse 8s 1.80 DPS Body 1500
Chant of the Fight 9Group 5 seconds/pulse 8s 2.60 DPS Body 1500
Chant of the Charge 14Group 5 seconds/pulse 8s 3.60 DPS Body 1500
Chant of the Battle 19Group 5 seconds/pulse 8s 4.60 DPS Body 1500
Chant of the Siege 25Group 5 seconds/pulse 8s 5.80 DPS Body 1500
Chant of the War 35Group 5 seconds/pulse 8s 7.80 DPS Body 1500
Chant of Blood 46Group 5 seconds/pulse 8s 10.00 DPS Body 1500
Health Regeneration (Song) -Song that increases the group's rate of health regeneration, reducing downtime between battles. Only one song can be sung at a time.
Name Level Target Effect Duration Recast Delay Range
Simple Song of Rest 1Group 4 ppt heal 5 seconds/pulse 8s 1500
Song of Rest 10Group 20 ppt heal 5 seconds/pulse 8s 1500
Harmonic Song of Rest 20Group 36 ppt heal 5 seconds/pulse 8s 1500
Magnificent Song of Rest 30Group 52 ppt heal 5 seconds/pulse 8s 1500
Glorious Song of Rest 40Group 68 ppt heal 5 seconds/pulse 8s 1500
Heavenly Song of Rest 50Group 84 ppt heal 5 seconds/pulse 8s 1500
Mesmerise (Instant) - Target is stunned and cannot move or take any other action for the duration of the spell.
Name Level Target Power Duration Recast Delay Damage Type Range
Stunning Shout 6Enemy 4 11s 30s Body 1000
Disabling Shout 15Enemy 9 15s 30s Body 1000
Crippling Shout 21Enemy 13 18s 30s Body 1000
Incapacitating Shout 32Enemy 20 24s 30s Body 1000
Paralyzing Shout 42Enemy 27 29s 30s Body 1000
Power Regeneration (Song) - Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Name Level Target Effect Duration Cast Time Range
Song of Power 10Group 2 power / tick 6 sec/pulse 3 sec 2000
Song of Energy 21Group 4 power / tick 6 sec/pulse 3 sec 2000
Song of Clarity 30Group 6 power / tick 6 sec/pulse 3 sec 2000
Song of the Mind 39Group 8 power / tick 6 sec/pulse 3 sec 2000
Song of Empowering 50Group 10 power / tick 6 sec/pulse 3 sec 2000
Resistance (Song) - Everyone in the caster's group gains an addition to the given damage type(s). Only one song can be sung at a time.
Name Level Target Effect Duration Recast Delay Damage Type Range
Soul Bolstering Chant 27Group 8% 5 seconds/pulse 8s Body/Spirit/Energy 1500
Elemental Deflection Chant 30Group 8% 5 seconds/pulse 8s Heat/Cold/Matter 1500
Soul Bolstering Song 46Group 16% 5 seconds/pulse 8s Body/Spirit/Energy 1500
Elemental Deflection Song 49Group 16% 5 seconds/pulse 8s Heat/Cold/Matter 1500
Snare - Target moves slower for the spell's duration.
Name Level Target Power Effect Duration Recast Delay Damage Type Range
Compel Surrender 11Enemy 7 -40% 49s 20s Spirit 1500
Compel Submission 17Enemy 10 -40% 59s 20s Spirit 1500
Compel Resignation 22Enemy 13 -40% 8s 20s Spirit 1500
Compel Captulation 31Enemy 19 -40% 24s 20s Spirit 1500
Compel Defeat 41Enemy 26 -40% 41s 20s Spirit 1500
Speed (Chant) - The movement speed of the caster and his/her group is increased. Does not work in combat.
Name Level Target Effect Duration Recast Delay Range
Simple Song of Travel 3Group speed increase: 144% 5 seconds/pulse 8s 2000
Song of Travel 13Group speed increase: 159% 5 seconds/pulse 8s 2000
Harmonic Song of Travel 23Group speed increase: 174% 5 seconds/pulse 8s 2000
Magnificent Song of Travel 33Group speed increase: 189% 5 seconds/pulse 8s 2000
Heavenly Song of Travel 43Group speed increase: 204% 5 seconds/pulse 8s 2000
« Previous 1 2
Post Comment
PvE and Solo Thane vs Skald pros & cons?
# May 13 2004 at 1:16 PM Rating: Decent
Okay, I have a question, folks. I'm trying to figure out what character I want to play to higher levels. Right now I have a lvl 5 skald and a lvl 8 thane. For me, personally, I like to either fight alone or in a group rather than be the buff bot. Anyway, discounting the help you can give to a group, it seems to me that a skald is just a much much weaker version of a thane. Two thanes can take reds together or oranges solo. I died half the time fighting yellows alone or oranges with a partner with a skald.

Am I missing something here or does the skald simply trade fighting ability for the ability to group buff/heal?
PvE and Solo Thane vs Skald pros & cons?
# May 13 2004 at 1:16 PM Rating: Decent
Okay, I have a question, folks. I'm trying to figure out what character I want to play to higher levels. Right now I have a lvl 5 skald and a lvl 8 thane. For me, personally, I like to either fight alone or in a group rather than be the buff bot. Anyway, discounting the help you can give to a group, it seems to me that a skald is just a much much weaker version of a thane. Two thanes can take reds together or oranges solo. I died half the time fighting yellows alone or oranges with a partner with a skald.

Am I missing something here or does the skald simply trade fighting ability for the ability to group buff/heal?
PvE and Solo Thane vs Skald pros & cons?
# May 13 2004 at 1:15 PM Rating: Decent
Okay, I have a question, folks. I'm trying to figure out what character I want to play to higher levels. Right now I have a lvl 5 skald and a lvl 8 thane. For me, personally, I like to either fight alone or in a group rather than be the buff bot. Anyway, discounting the help you can give to a group, it seems to me that a skald is just a much much weaker version of a thane. Two thanes can take reds together or oranges solo. I died half the time fighting yellows alone or oranges with a partner with a skald.

Am I missing something here or does the skald simply trade fighting ability for the ability to group buff/heal?
PvE and Solo Thane vs Skald pros & cons?
# May 13 2004 at 1:15 PM Rating: Decent
Okay, I have a question, folks. I'm trying to figure out what character I want to play to higher levels. Right now I have a lvl 5 skald and a lvl 8 thane. For me, personally, I like to either fight alone or in a group rather than be the buff bot. Anyway, discounting the help you can give to a group, it seems to me that a skald is just a much much weaker version of a thane. Two thanes can take reds together or oranges solo. I died half the time fighting yellows alone or oranges with a partner with a skald.

Am I missing something here or does the skald simply trade fighting ability for the ability to group buff/heal?
PvE and Solo Thane vs Skald pros & cons?
# May 13 2004 at 1:15 PM Rating: Decent
Okay, I have a question, folks. I'm trying to figure out what character I want to play to higher levels. Right now I have a lvl 5 skald and a lvl 8 thane. For me, personally, I like to either fight alone or in a group rather than be the buff bot. Anyway, discounting the help you can give to a group, it seems to me that a skald is just a much much weaker version of a thane. Two thanes can take reds together or oranges solo. I died half the time fighting yellows alone or oranges with a partner with a skald.

Am I missing something here or does the skald simply trade fighting ability for the ability to group buff/heal?
RE: PvE and Solo Thane vs Skald pros & cons?
# May 24 2004 at 6:32 PM Rating: Decent
OK ive had limited experience with Skalds but if you cant do yellows then ur speecin wrong. And if there r 2 of u wat classes were u? Skald is a support class rather than a pure soloer.

If your only level 5 then some yellow con will be tough and OJ can be closer to red sometimes. If your that low u probably have very low battlesongs and low weapon skill. I maxed out my songs at 5 with my saved points and at 6 started points into axe. So i have songs at lvl and weapon close behind.

I solo yellows fine and some OJ but if the mob has high resists then ur DD/stunn abilities are not goin to help.

No offence to Thanes but who would u rather grp with? The Skald who helps the grp and can melee if needed or the Thane who is a gd tank but a warrior/zerker/etc could have been better.

Btw u didnt roll a kobby did u? Oh yeah forget 1H go 2H and songs are based on charisma not piety or empathy
soloing
# May 30 2003 at 9:36 AM Rating: Default
What is the best way to spec a skald on a PvP server?
#Anonymous, Posted: Sep 01 2002 at 4:32 PM, Rating: Sub-Default, (Expand Post) Help me im in need of almost anything i can get my hands on if you read this please stop by the nimune server if you have a char in midgard on it please help me my in-game name is Slowman i will be checking on this board every chance i have if you have anything thank you
Not perfect but...
# Jul 25 2002 at 2:50 PM Rating: Default
I love playing my skald on Andred but for those that think we are overpowered there are some flaws in our abilites (which there should be, all classes have). Our DDs are very limited in range, good for hand to hand but not disrupting pet classes, mages or archers. The mez helps deal with pet classes by tagging the pets then charging the caster but the duration is short on mez so you need to be quick. We can only wear chain (and scale on PvP servers). We get 1.5 points per level. Basically means max your BS line and then dump into weapon for decent damage or some shield and weaker 1 handed weapon.

After playing a scout, these are a nice change. Good melee damage, can take some heavy hits in PvE, "casting" on the run is great and despite the template that almost everyone uses in PvP combat, they do offer a variety of choice with different chants and such.
?
# Jul 01 2002 at 4:15 PM Rating: Default
What's the battlesong that paralyses the oponnent?
no runing
# Jun 22 2002 at 5:15 AM Rating: Default
the idea with your dd/run away crap is rely retarded.

i have trol skald use crafted 2 hand hamer (884 wc and proud of it =)) u keep hamer and song 3/4 ur lvl and the rest in parry. The key to kiling everything is resistances. my skald has 26 slash res and 22 thrust res. only think that has a small chance to kil me mele is a warden with 6th bladeturn.
charisma
# May 29 2002 at 8:48 PM Rating: Default
What makes the scalds songs more potent, piety or charisma?
confused
RE: charisma
# Jun 15 2002 at 2:58 PM Rating: Default
Well, you probably aren't checking this board anymore, but the answer is, charisma. All the rest of midgard, to my knowledge, is piety, and skald is charisma.
New songs
# May 21 2002 at 8:00 PM Rating: Default
There are a few songs not listed here...such as the Body Bolstering Chant, the Energy Diminishing Chant and the Spirit Bolstering Chant.
RE: New songs
# Jul 16 2002 at 1:24 PM Rating: Default
what do these new songs do and when do you get them. I am a level 17 skald and have not got any of them yet
to the person asking..
# May 21 2002 at 9:36 AM Rating: Default
bards and minstrels are better suited for grouping...they are not so much tanks.

Skalds do not get endurance or mana regen
skalds get weaker shouts
skalds do not get AoE mez, stuns, heals, insta heals
if you play your minstrel/bard correctly, you can be just as deadly...only in different situations.
...
# May 21 2002 at 9:28 AM Rating: Default
to the person who said they have a cleric with level 40 smiting...
yes, your stun is only 9 seconds at level 40 (stuns let you attack while not being attacked), but your mez...is AoE and lasts much longer.
You are..

A stunning, insta AoE mezzing, chain DD-ing, Plate wearing, Self buffing, Melee damage boosting, Caster, with insta heal (which means you get another life basically)...
if you have trouble with a yellow healer, im sorry to say, you stink...or it wasnt a 1v1
RE: ...
# Jun 25 2002 at 10:26 AM Rating: Default
cleric dont get plate, only arms and palis :P
Gwoab
# May 20 2002 at 8:24 PM Rating: Default
I don't have a lot to say except Scalds rock. Their 1v1 capability dosen't touch a tank at the same lvl, their shouts cant touch a magic users at the same lvl and we cant insta heal. However you ask any group what the most important single member will be and its a toss up Scald or healer. If your in a raiding party its a Scald all the way. Scalds are not for everybody, you have to like to interface in a group and you have to be able to follow a leader (cause you'll most likely be the pup in every grp till your 50)but the bennies are that you can be 10 to 15 lvls lower than any member of a group and they will most likely snatch you up for your party buffs (awesome xp). I dont expect non Scalds to understand but next time your running or outnumbered, think of us "underpowered" weaklings (LOL) who could have saved you ******
Respectivly yours
Gwoab Redstone MLF
Temple Perilous
RE: Gwoab
# Jun 04 2002 at 3:32 PM Rating: Default
I have a lvl 41 thane and now a lvl 26 Skald.. My skald has lost to nobody in 1v1 RvR so far.. I can take out polearm armsmen easy just dd them smackt them snare run away dd more mez run away dd more smack smack. I can take out blue con caster in 1 hits mostly with my dds. Assasin classes try to Backstab me but it just pisses me off I turn around and kill them.. It takes at least 2 assasins to kill me unless there red con or somthing. Skald rock mabey its because im using all AF 66 + DF gear and all lvl 25 - 40 Magic items dont know but I am unstoppable in RvR so far.
skalds
# May 19 2002 at 2:48 PM Rating: Default
ive been reading all the stuff that has been said about skalds and, and how midgard is mythics favorite realm, lol... we are the realm of warriors yet albs and hibs do the same amount of dmg us midgards do, funny how that works, albs are the realm of wizards, and hibs are the realm of healers, more of a mix tho, skalds are not over powered, skalds die as much as anyone else does, bards have a AOE insta mez, skalds dont get that, a normal alb tank or hib tank can waste a skald 1v1

phantomblade lvl 31 retired berserker midgard MLF
RE: skalds
# Jun 11 2002 at 2:07 AM Rating: Default
Lol, he thinks skalds gets da shaft. Maybe a kobold skald that specs in weapon and parry more than battlesongs lol. In a 1v1 situation the only class that may be able to take us are those pesky theurgs. Only because you can't get close enough to smack him or use your DD.

Likewise, my system to killing a yellow thrusting polearm armsman is:

ENTERING COMBAT:
DD1
DD2
SNARE
RUN A BIT AWAY

WHEN DDs RESET:
RUN BACK
DD1
DD2
MEZZ
RUN A BIT AWAY OR
STAY

**WHEN DDs RESET AGAIN:
RUN BACK/FACE
DD1
DD2
SMACK EM GOOD
/VICTORY

TURN ON SPEED AND WATCH YOUR BACK


** IF TARGET DIES BEFORE THE
THE THIRD ROUND, SIMPLY
REPLACE WITH A /VICTORY
RE: skalds
# Jun 09 2002 at 1:54 AM Rating: Default
Hey man,
I've said it before, it's not the class. It's the people. I've seen every class get murdered every now and then because of either stupid players or bad luck. Test the damage with different weapons. I use two-handed axes and they do great.
RE: skalds
# May 20 2002 at 7:33 AM Rating: Decent
I really doubt ur telling the truth, Skalds Own almost every other classes in a true 1 vs 1, especially when they try to run away
snare
Ruiner
DD
DD
Provoke
Mez
2 more hits.....ummm there's the answer
Skalds rox!
Skald whining he he
# May 15 2002 at 2:37 AM Rating: Default
WARNING!!!!

Listen up all u newbie taxi´s out there (skalds red.) -U might want to consider giving up ur skald now or u will get stuck with it all the way to lvl 50 -I say this bcause Im alwys invited to group, even if I´m not looking, and ppl tend to give me aal sorts of Uberpower items just as thx. -Like the other night when I suddenly found myself seeing an "accept trade" when I was standing and selling loot in Hag. -And ofcourse I gladly acc. that 2H twilight sword given to me (A named lvl 43 wpn with +2 sword +6% heat and dmp 15.4 speed 4.5)-Cant really use it fully= that DD dmg every 3 sec. giving 88 in dmg. at range 1500 untill Im lvl 43 -Im only lvl 28 now*S* -So now u r warned..-Don´t come whining to me when u r getting all those "please join my group" msg bcause u forgot to turn on ur "anon" -GL to all u hib and -albi kickassers out there..

Adrianni -lvl 28 skald (Morgan le Fay)
Skalds and RvR
# May 02 2002 at 10:26 PM Rating: Default
To the Man who posted awhile ago about how his Skald gets owned 1 on 1 by any other class, i HARDLY doubt that for acouple of reasons.
1. I have 47 Cleric on Albion MLF, and i RvR half of the time i can play. And i Barly Solo a yellow tank ESPECIALLY ANY type of Midgard tank, I got owned by a yellow Healer for god sakes.
2. I dont think Skalds are overpowered persay, But the whole dang realm is overpowered. And to the man who said that Clerics get the Insta me/DD/insta heal. It Helps but it is no life saver our Stun lasts 9 seconds at a skill lvl of 40 in smiting. My AE Mez lasts 21 Seconds and that is the second best in the game for clerics. Anyways. I dont know about u guys cuase you play Middies but personally i think they should toon down Healers ALOT or something. I mean for God sake. AE stun, AE mez, single target mez, INSTA HEAL, Chain, AND GETS STYLES. WTF IS THAT. Personally that is bull @#$@$. I know everyone will be "Well they dont get any DDs or anything" and let me tell you something, in the end of the day DDs mean Nothing it is Mez and AE Stun. Albion Gets NO Ae Stun, We get AE root, big woopdie do. Usually some dumb Wizzie does a AE and bam its all over. With you Mids you can AE Stun and it doesnt matter is a Runnie comes over and Aes his heart out. Anyways, Skalds, You guys shouldnt be whinning about how your class sucks or this or that. On Over half the Servers Mddie has owned every Relic some time or another. I know on Lancelot Albion owns but thats becuase over half the server is Albion. Welp I let it all out Have a nice Day :)
RE: Skalds and RvR
# May 15 2002 at 2:21 AM Rating: Default
Healers get styles? umm ok. When mez gets completly nerfd which will be soon healers are going to suck royal in RvR. Ive played against some very feasome clerics. Yes albion on lancelot is over-populated its stupid Grow a nut sack and join hib or midgard.
RE: Skalds and RvR
# Jun 07 2002 at 3:38 AM Rating: Default
yo guys.... excuse me but Cleric's rock !
i solo any yellow tanks like easy !
u just gotta have 50 smite ;)
f**k the rest ;) who gives a damn about heals ?! :)

Capricorne - lvl 50 Europe-YS
Skalds are great - no doubt
# Apr 21 2002 at 4:53 PM Rating: Default
sure...skalds are besides a tane and a pally the most valuble melee classes, while a skal has more group songs then a pally (pally only got a AF chant more :P)
but it think their power in RvR is too high. whil a cleric hast to cast for a 20 sec. buf about 5 sec. a skald does an instant 1 min mezz & snare.
if he is outnumbered he just runs his turbo and "see ya dudes...."
allthough he cant mess with another melee class (albion...forget bout hibi tanks..) he still kicks ***.
so overall:
-while a cleric\theurg\etc. has to cast a 20 sec. mezz he has an insta 1 min.
-while bards an minstrel have to use instruments..hes just singing.
-if mezz dosent work or is resisted he still hast a instant snare.
-instant stun to interrupt caster (works great if speed is acctive - run in - interrrupt- run out)
-still a good melee class

Im not here to ***** around-but i wonder what u other ppl, esp. skalds, think of it.

Mallegan, 37+ pally, Stonehenge GER
RE: Skalds are great - no doubt
# May 02 2002 at 12:39 AM Rating: Default
Just wanted to clarify a couple things... We (Skalds) don't get a 1 min instant mez. At the highest level it is a 29 second mez we can recast every 30 seconds.

If we are outnumbered we can only turn on the speed and get out if we don't get hit. Once hit speed song drops you us to a crawl. And we can't turn on speed song during battle and expect to get out.. doesn't work that way.

In RvR a Skald dies just as fast as anyone else -- until you really learn the strengths of the class and use them effectively. I believe this to be true of every class.

Our opening style/DD/DD is great for shock value and usually sends a solo invader heading for the hills. Going against an even con pure tank toe-to-toe we will get the snot beat out of us.. so the trick is to get in every bit of dmg possible before it turns into a slug fest.

By no means do I think Skalds are over powered. I would agree that Skalds are the most valuable (aka requested) melee class but that is for utility reasons (i.e., speed song and dmg song). Plus I love the class so I am biased. Skalds are great in certain situations and a good Skald puts themselves in those situations as much as possible.

Brin -- 47
RE: Skalds are great - no doubt
# Apr 25 2002 at 12:59 PM Rating: Default
regarding the bards and minstrels, they are encumbered by the need to use instruments, with the exception of minstrel shouts. Everything a bard casts requires a casting time with the exception of the amnesia/interrupt spells and neither have the additional snare ability. Simply, the snare is overkill for an already unusually powerful class. Niether the bard or the minstrel has the instant cast group damage add and bards only get one dd shout. Thank Mythic the skalds dont get a power song,but they are an overpowered attack class anyway. Needless to say you usually run into several skalds in an encounter(one with speed, one with damage add and one with health regen)since everyone likes to play an easy dominating over powered class. Very convenient not to have to drop an instrument to melee with the other 3 mid tank classes. tell me one skald disadvantage. I would really like to hear it.
RE: Skalds are great - no doubt
# Apr 25 2002 at 12:42 PM Rating: Default
i agree skalds are overpowered for rvr. the first anonymous responder is further proof of that. I think at a minimum snare should require a cast time. so what if it is on a timer. snare is rarely resisted and highly effective (too effective)and inevitably leads to the demise of whoever gets snared if mids are in pursuit. It is obvious who Mythic's favorite realm is. I dont think snare should override ranger's forest shadow line. I think the other realms should have instant casts more so than what they do or none should. If the goal is imbalance, then congratulations. and yes i do have a skald. lvl 22, but quite frankly i dont rvr much with him because it is not much of a challenge. If you are not interested in an rvr challenge, the skald class is for you.
RE: Skalds are great - no doubt
# Apr 24 2002 at 4:11 PM Rating: Default
I have a skald and you can put any other class in the game in front of me and he will be beaten. I have never fallen to any other class in this game in a 1v1 and most of the time in a 2v1. Skalds can easily take any melee class if you know how to play them correctly. Stay on alb mister pally man
RE: Skalds are great - no doubt
# Apr 22 2002 at 1:06 PM Rating: Default
each class has its own advantages --

clerics have both mezz, stuns and i'm pretty sure they have insta heals like other healing type classes

minstrels have charms, stealth and insta mezz,

bards have thier insta heals, mezz and are mainly for group support, not soloing

skalds roots and mezz are both on a timer 30 seconds

for all bardic types that speed is interupted if your hit or attack while its active

yes while a skald doesn't have instruments theyhave no powersong or end song like a bard/minstrel does

so while yes a skald does have a nice little selection of skills by no means is the skald the super uber character of the game by any means, i think its actually quite well balenced with the minstrel (and as for the bard, if he specs to solo instead of group work then also the bard).

Laertise -- another LFG 42nd ranger on the list for hours... (retired)

Asiya -- 17th skald and loving it!
Efandahl(Guenivere)
# Apr 21 2002 at 1:20 AM Rating: Default
DONT PLAY A SKALD. Once I did...ruined any chance of being ANYTHING else! ;P They KICK.
resists
# Apr 20 2002 at 11:06 PM Rating: Default
Do Skalds get resist songs? Dont see any in this list
Skalds
# Apr 20 2002 at 9:48 AM Rating: Default
skalds r0x0r j00 b0x0r, simple as that.

Bugger of everyone that thinks either minstrels or bards are better.
Skalds
# Mar 11 2002 at 5:23 PM Rating: Default
dont know about you but i think you suck if you cant solo a freakin yellow. im a 29 Skald i can solo yellow and orange **** i can even take 2 yellows most of the time all you do is snare nuke nuke mez bam theres no way you can lose then when the mez brakes nuke nuke and the attack its all over onec you od that. its like kiting only you tank alot more. and yes we can use weapons well we use our songs.
Skalds Rock
# Feb 25 2002 at 1:11 PM Rating: Default
Personally I think skalds are 1 of the most wanted in a group besides a healer, in my exp skalds are a great addition to groups. Plus RvR we are always wanted in groups, and I dont know about the rest of u skalds out there but i can easily solo yellows and sometimes take oranges cuz of shouts so if u ask me the skald is a pretty good tank, although we cant take as much damage as warriors we have a good amount.
RE: Skalds Rock
# Mar 13 2002 at 3:30 PM Rating: Default
Absolutely! From level 5 to the current 43, I have never had problems soloing. It's always been faster xp to group (at least since the 20's or so), but I always know I can solo when I can't find a group. And by 'solo' I don't mean hope to find a low blue or something. Yellows are no problem, and Orange cons are about an 85% deal, honestly, they just take forever, and deplete my resources.

I still haven't found a class in RvR that I can't take 1 on 1, even con for melees, or orange to red for casters. The speed and shouts of a skald, coupled with some serious melee skills, are more than a match for just about anything the tree-huggers or albonks can muster up. Just watch out for archers, not having shield spec means we don't get engage, so that run up to the affending sniper can get a bit hairy. If you can get to them though, they're toast.

So don't listen to pointy-eared freaks or can-heads when they try to tell you "i have a skald and i can't solo sh*t." They just trying to discourage you.

Rhodomont
RE: Skalds Rock
# Mar 01 2002 at 2:26 AM Rating: Default
From the magical world of hibbies, I say not. I have a 32, with all orange amror, weapon, ect (Grey Gloves) so what... and to tell you the truth I have a 50% chance of living while fighting a yellow... and I have erm... all orange armor and... an orange weapon (with grey gloves, shoot me). I had to give her up, because if my class can't solo (I'm a horrilbe grouper) I'm toast.
RE: Skalds Rock
# Apr 03 2002 at 6:54 AM Rating: Default
Keep Battlesongs maxed. Even though you suck, the party may just keep you around for your "Chant of Damage" songs(btw, HOW can you be 32 with grey gloves? does something not fire off in your brain, telling you to buy a new friggan pair?).
And im spent.
RE: Skalds Rock
# Mar 19 2002 at 7:07 AM Rating: Default
Start by gettin yourself a yellow weapon... With a orange weapon you will suck as bad as your arguments...

lvl 43 skald
singing
# Feb 16 2002 at 11:59 AM Rating: Default
im from albion, and have a question: con u guys sing and use the sword at the same time? or ur like paladin that have hes aura on while theyre fighting, thanks fellows
RE: singing
# Apr 04 2002 at 5:55 AM Rating: Default
Aye, we sing whilst we fight. Thats just it, we sing, we dont play no stinkin instruments (=
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