Keltoi Fogou  

Min Level:15
Max Level:30
The Keltoi are a very spiritual people and often gather in secluded places to live, worship, or practice their spiritualistic arts. These people use the fogou as their spiritual center for ceremony, initiation and teaching. Birth and death rituals are conducted in it as it is seen as a transition zone between this world and the next. Some scholars theorize that it may also be used for initiations involving entombment where the initiates are sealed in for a time to face the underworld in order to over-come fear and so emerge 'reborn'. It is never used for burial. The whole site is considered a sacred space and its design is perhaps not so much to keep invaders out as to keep certain forces in. Those who have journeyed there and back claim that it has the feel of a world apart.

/loc for Keltoi is about 60k 54k in Campacorentin Forest

Bordering Zones:

Links and Maps:

Updated: Thu Dec 21 06:29:00 2006
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Great Dungeon
# Oct 18 2004 at 8:35 PM Rating: Decent
Great Dungeon got from lvl 20 to 22 in 30 mins and it is great for groups if u are lvl 19 and wanna pull reds :)

Abof Hellbringer
<Knights of the round table>
# Jul 02 2004 at 7:25 AM Rating: Decent
This is a GREAT area for necros level 20-24, You can start with the lower Gremlins and Initiates by the enterance, then at ~22, move into the larger rooms, pulling any Banishers/Visionaries that walk around on the balcony, most will be yellow with some OJs.

Another good area I found was if you go in, and from the first room, turn into the passage on the right, and go through to behind all the banishers, You can get about 1/5 of a bub a kill hunting yellows and OJs at 22.
Quick Question
# Oct 22 2002 at 5:45 PM Rating: Default
Hey, I realy need to know somthing about DAOC because im gonna get it and i wanted to know if its a long or short game? Like whats the highiest lvl you can go? or whats the limit or somthing? Is it an everlasting game u can keep playing or after lvl 14-20 like that guy said, its get boreing or somthing... THX

Future Fighter
Go with a group
# Aug 09 2002 at 3:27 PM Rating: Good
I went in here as a lvl 20 Scout and had a great time. We went to the Banisher room and i started the fun by pulling 3 or 4 reds at a time. 3 friars 0 tanks Me 3 infs 1 minstrel and we wooped 4 reds to me. Most of these guys were lvl 19 with 1 lv 17. I had such a fun time and only died 1 time because our Minstrel wanted to leave and was mad at us so he pulled the entire room (we took out half before we all died). So this can be a great place also. Took me 1 or 2hrs to lvl. Drops sucked in there though with 2 belts and a DW Sleeves. Have fun guys and i hope this helps. Gl!
Xaoh Snipeyoufaster
lvl 21 Scout
Lancelot Black Dragons
Level 22
# Jun 16 2002 at 5:58 AM Rating: Default
The first room and the corridors attached to it are a great place for a lvl 22 arsman to level and get nice armor and weapon drops.
#Anonymous, Posted: Jun 06 2002 at 10:23 AM, Rating: Sub-Default, (Expand Post) I think that its not really matter even if really want it to work and...
#Anonymous, Posted: May 27 2002 at 11:41 PM, Rating: Sub-Default, (Expand Post) Same here.I went there as a cleric at lvl 11.I just would just grab an around 21st level groupless armsman or paly (other classes dont work as well with this set up) and duo the 1st room. Huge exp for me ,and decent exp for the tank...everyone happy.
A low lvl cleric
# Apr 30 2002 at 10:40 AM Rating: Default
I had my lvl 13 cleric down there....he has his full quota healing and enchanments and doesn't fight...teamed up with a lvl 21 scout we kicked ***...and I lvl to 15 in two can work..
the scout knew i didn't fight but the buffs and the heals meant he could do con oranges (to him) with no down worked for us and the scout was very happy....I only died once and the scout not at all....but then again my cleric cant' even solo con blues coz he don't smite....I play him that way and it can be an advantage...
#Anonymous, Posted: Apr 30 2002 at 10:33 AM, Rating: Sub-Default, (Expand Post)
LVL20 Armsmen
# Apr 22 2002 at 6:09 AM Rating: Default
Can lvl20 Armsmen solo down there, or is that asking to much?
RE: LVL20 Armsmen
# Apr 22 2002 at 6:48 PM Rating: Default
i'm lvl 22 and the weakest enemies con yellow to me so i don't know if you could. Unless you could get some good buffs. :)

22 mercenary
Beuwulf Wyrmslayer <Champions of Valor>
# Apr 03 2002 at 6:49 AM Rating: Default
I see from the bestiary that there are humanoids in Keltoi.... are they charmable?

RE: charmable?
# Apr 21 2002 at 2:38 PM Rating: Default
# Mar 23 2002 at 2:42 AM Rating: Decent
I have noticed that the majority of items that drop come off of gremlins, the cats and the ants. Rarely have I seen anything drop from the humanoids.
Shadowlight - Kay
# Mar 11 2002 at 11:13 AM Rating: Default
Your fun begins here at 14 and ends at 22. An avg level group of 19-20 can own this zone all day long. The hardest room is the ant room, at the back. And the wildest/most uncontrollable room is the banisher room across the front room. This is dungeon that teaches you how to pull smart. You don't learn it here and you will tick every other player off till you do. I went from level 14 to 20 in a week in this zone playing only 4 hours max, daily. Not to mention some pretty nice drops for level. At 23, it's just not worth it anymore unless you like to solo. From here you go to the Kattycombs in Cornhole.
#Anonymous, Posted: Mar 17 2002 at 7:15 PM, Rating: Sub-Default, (Expand Post) Yes. You must be the only player in the game that can take lvl 19+ mobs at 14. Idiot. Dont bother coming here unless you're a Cleric before about 19-20. I've NEVER seen anyone lower than 17ish here...
RE: Shadowlight - Kay
# Mar 22 2002 at 5:08 AM Rating: Default
If 1 tank, 2 healers, 1 scout and 1 minstrel can take a Salisbury Giant (18-22) at levels 12-14 then a group of 14's could handle the first room and halls in Keltoi. The problem is that there are not many diciplined people at these lower levels.

#Anonymous, Posted: Mar 19 2002 at 3:09 PM, Rating: Sub-Default, (Expand Post) People who name call should really think before they speak. He never said he solo'ed them. In a well rounded group you should be able to drop mobs a few levels above you. Think about it...put 8 green mobs on you and how long would it take? Wait...I almost called you a name there...
RE: Shadowlight - Kay
# Mar 31 2002 at 9:56 PM Rating: Default
granted, but in the Plains, you have room to move around. in the dungeon, you have Keltoi banishers happily pounding on you for over 100 damage a pop. (giants dont hit for 100+)
a 14th level caster would be turned to paste in a single blow here. DONT come until at least 16. that way, youll last for TWO hits :).
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