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#27 Apr 13 2016 at 2:35 PM Rating: Excellent
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That sounds like a pretty good reason to keep doing that actually. New players are signing up all the time. If no one is around to do this content with them, then they can't do the content. It's an inevitable consequence of the armory system disincentivizing alts. So they tie old content to relic lines, which people want to complete, therefore the content has people doing it. If they juggle it just right, they can keep all their content relevant all at the same time.


Yep.

And, as I just noted above, the armory system also encourages longtime players to go back and repeat content. I've found tremendous value in this relic cycle in farming items from the Crystal Tower raids, and I've played since 1.x launch.
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#28 Apr 13 2016 at 5:37 PM Rating: Default
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DuoMaxwellxx wrote:
Thayos wrote:
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yeah FFXI relic was more "fun" and thoughtout than this


lol!

I seriously was just going to ignore this latest nega-fest, but **** lol. No comparison is too dramatic!

Edited, Apr 12th 2016 8:52am by Thayos


You DO see the quotation marks around the word fun right? Or do i really need to explain to people what that means?


You do have to explain what that means to certain people, especially when they're ready to tear your comment apart. Most people realize when you add a word in a way like "this" it's not a literal meaning, but people tend to forget that in the XIV community.

Thayos wrote:
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With XIV relic youre literally doing content you have ABSOLUTELY no reason AT ALL to do just for the sake of doing it 200+ times for your relic.


Actually, that's not always true either.


Explain in full detail, what purpose do you have in doing 2.x dungeons in this current content cycle? I'm honestly dying to know.

Quote:
This most recent step, I needed items from the Crystal Tower raids to upgrade weapons/armor for the ninja I'm leveling.


(Which can be bought with tomes and as always, easily run coils unsynced now thus further negating the need to do it.)

I mean honestly, people gave SE so much **** for recycling and forcing us into older content for new stuff in XI, but embrace running obsolete content in XIV..however I guess that goes to show what little content this game actually does have. I mean, if I'm working on a heavensward relic, I expect it to be relevant to actual heavensward content. As much as you may want to shrug of Duo's comment, he's 100% correct - Dynamis was designed for the relic (in comparison) but you also did Dynamis for other reasons. The Relic in XIV, you're largely doing content you normally don't touch.

And no, you can't count leveling as "content" because when people said "you can level!" in 1.x, some of the current XIV White Knights said "that doesn't count." It'd be a different story if the dungeons..you know, changed based on your progress. You force me into Qarn Normal/Hard, yet again, for a new relic? Make a new path or something. At least it'd make more sense than "oh all of a sudden, despite you being here 2 years ago, there's a new discovery..and no, there isn't any story relevance found anywhere to dictate that."



Edited, Apr 13th 2016 5:33pm by Theonehio
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#29 Apr 13 2016 at 6:59 PM Rating: Excellent
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Explain in full detail, what purpose do you have in doing 2.x dungeons in this current content cycle? I'm honestly dying to know.


Already said up above.

I farmed my relic when law tomes were still dropped, so I was able to farm esoterics and work toward my relic at the same time.

I also did PvP (which I greatly enjoy in small doses) to farm both esos and law, and I was able to raise up my beastman reputation levels.

Smiley: smile

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(Which can be bought with tomes and as always, easily run coils unsynced now thus further negating the need to do it.)


I was using my tomes for my relic weapon. And after completing the third step, I used my tomes beyond that to buy base gear for my ninja. After that point, why bother with spamming unsynched coil runs -- which sounds incredibly boring, by the way -- when I could work toward a relic AND improve my ninja's gear at the same time (while running content I hadn't done in awhile)?

You're not making sense, Hio.

Edited, Apr 13th 2016 6:04pm by Thayos
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#30 Apr 13 2016 at 7:01 PM Rating: Default
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Theres a reason ppl say relic quests are just to rehash old content that NO ONE would be doing anymore otherwise thus makinf it easier for the small number of new ppl that might actually need said content to get help. So yeah like i said no reason to do it


That sounds like a pretty good reason to keep doing that actually. New players are signing up all the time. If no one is around to do this content with them, then they can't do the content. It's an inevitable consequence of the armory system disincentivizing alts. So they tie old content to relic lines, which people want to complete, therefore the content has people doing it. If they juggle it just right, they can keep all their content relevant all at the same time.


or if those ppl playing late cared they woulda started early to avoid that problem instead of jumping in the game two years late? Heck its why I dont play old MMOs. I know Id be too far behind to even bother. just like FFXI I havent touched it since Halloween 2008. and while I really WANT to at LEAST finish all the a story content I havent seen from that point til now.. Its like "the cap is 99 now, Id need to grind a crap load of merits and get more gear PLUS do 8 year of story content, that sounds like so much work its 100% discouraging to even try. I doubt you could finish that in a week or even a month. Yet I refuse to watch a video on youtube.

I wanna relive the magic of exploring a dungeon thats not instanced, getting aggro which will 99% of the time lead to death, being in a community that actually communicates, but then I think of how much content I have to do to get all hat done and it like "Id never finish" My mind says yes but my body has hell no lol.(and yet i reactivated my FFXI sub just to do that back in December, havent touched it yet but been payin 15 bucks a month ever since lol.. I should have a crap load of abyssea item things piled up lol)
#31 Apr 13 2016 at 7:07 PM Rating: Excellent
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(and yet i reactivated my FFXI sub just to do that back in December, havent touched it yet but been payin 15 bucks a month ever since lol


Based on what you say you want from an MMO, you're probably going to be quite disappointed by what XI has become. When I first resubbed, I ran around for quite a long time shouting for a linkshell, but got no replies. I even chatted with a player (it's hard to find actual players in the world at times) about his ls, and he pretty much said most linkshells now don't recruit because they're essentially big statics.

Fortunately, one guy from back in the day (Fynlar, on these boards) was still around, and he gave me a pearl to his linkshell. Seriously, though, unless you have a couple friends still alive in Vana'diel, don't get your hopes up too much. The game is still fun, but very different and objectively kind of dead.

Also, let's revisit your early comment in its entirety:

Quote:
yeah FFXI relic was more "fun" and thoughtout than this... sue you had to do dynamis a million times but you couldnt only do that once-twice a week and in the mean time you weer working on getting gear drops you might need/want you werent doing old content that you had absolutely NO reason to do other than to get relic items


Sorry, but putting "fun" in quotes doesn't hide the meaning of what you're saying. You go on to justify why you think the XI relic system was superior to the XIV relic system. The XI system was absolutely terrible, and the fact you're even attempting to defend it (and say it's in any way better than XIV's system) is a joke. It's even more funny because, as I explained above, you can also work toward an XIV relic while collecting other useful rewards.

And I guess certain people need to be reminded to read more carefully before criticizing.



Edited, Apr 13th 2016 6:14pm by Thayos
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#32 Apr 13 2016 at 7:38 PM Rating: Good
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or if those ppl playing late cared they woulda started early to avoid that problem instead of jumping in the game two years late?

Smiley: jawdrop

Ok you have to be trolling here... it's literally the only explanation.
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#33 Apr 14 2016 at 12:09 AM Rating: Decent
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Thayos wrote:
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(and yet i reactivated my FFXI sub just to do that back in December, havent touched it yet but been payin 15 bucks a month ever since lol


Based on what you say you want from an MMO, you're probably going to be quite disappointed by what XI has become. When I first resubbed, I ran around for quite a long time shouting for a linkshell, but got no replies. I even chatted with a player (it's hard to find actual players in the world at times) about his ls, and he pretty much said most linkshells now don't recruit because they're essentially big statics.

Fortunately, one guy from back in the day (Fynlar, on these boards) was still around, and he gave me a pearl to his linkshell. Seriously, though, unless you have a couple friends still alive in Vana'diel, don't get your hopes up too much. The game is still fun, but very different and objectively kind of dead.

Also, let's revisit your early comment in its entirety:

Quote:
yeah FFXI relic was more "fun" and thoughtout than this... sue you had to do dynamis a million times but you couldnt only do that once-twice a week and in the mean time you weer working on getting gear drops you might need/want you werent doing old content that you had absolutely NO reason to do other than to get relic items


Sorry, but putting "fun" in quotes doesn't hide the meaning of what you're saying. You go on to justify why you think the XI relic system was superior to the XIV relic system. The XI system was absolutely terrible, and the fact you're even attempting to defend it (and say it's in any way better than XIV's system) is a joke. It's even more funny because, as I explained above, you can also work toward an XIV relic while collecting other useful rewards.

And I guess certain people need to be reminded to read more carefully before criticizing.



Edited, Apr 13th 2016 6:14pm by Thayos


I already know FFXI is nothing like it used to be and you can solo 99.99% of it now.. so Id just mainly be playing it like a single player game to experience the story, only reason why i havent is Im trying to convince myself that can be done in a month or less but i know thats unlikely.


However Im pretty sure there are still uninstanced dungeons o explore and high level enemies that I CAN get aggro from and WILL get killed by because theyre no on a leash and will chase me to the ends of the earth and kill me unless i happen to make it to a zone first while trying to run from something than can hit you for 50 yards away lol.

So yes the community aspect may be pretty dead but Im sure everything else I said is still acurate
#34 Apr 14 2016 at 12:15 AM Rating: Decent
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Archmage Callinon wrote:
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or if those ppl playing late cared they woulda started early to avoid that problem instead of jumping in the game two years late?

Smiley: jawdrop

Ok you have to be trolling here... it's literally the only explanation.



How that trolling. I wouldnt jump into a persistent world game 2+ years after its come out and NOT expect the majority of its player base to be well ahedad of me to the point where It would be close to impossible to get help for low level stuff because no ones doing it anymore. Id expect that beforehand so id either:

a) be prepared and get used to the fact hat Im gonna have a long, hard, lonely road to the top or

b) Choose not to play the game at all


Now knowing that beforehand if I really gave a crap about playing said game I woulda started on day one so Id have plenty of ppl my level to play with and help me, the fact that I waited 2+ years to play imo means I clearly didnt care enough to so why care now?

It would be like me playing WoW now (as i never have) and being surprised that the starting levels and barren now and complaining that the game "sucks" because I can find help to do the stuff I need more when 90% of the game is more than likely at endgame. If I really gave a crap Id have started WoW back in 2002 (or whenever it came out) instead of waiting now then complaining about it.
#35 Apr 14 2016 at 7:23 AM Rating: Default
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Thayos wrote:
Sorry, but putting "fun" in quotes doesn't hide the meaning of what you're saying.


No, it simply means you choose to purposefully ignore it in order to have a point. The relic in XI is event based, XIV's is not. The entire progression of XI's original relic is based largely around an event designed for it with a few steps that require outside activities like NMs or crafted items. The fact you're doing relevant content that also dropped gear and items you sought after for various reasons is a lot more "fun" than going into content you normally don't touch because there's no reason to. Since fun is subjective, he wrote it properly as "fun" because around here, and most of the FF community, including Fynlar talking **** on the official forums about people complaining about nerfing content during the content cycle instead of after as per vertical progression, you have to watch what you say if you care about discussion, otherwise you're just going to get attacked, as proven in this thread.

You didn't explain anything, by the way. What purpose would someone level 60 have going into 2.x dungeons that wouldn't benefit them at all? Most people did their relics on their level 60 classes because they wanted to get the pointless steps out the way asap (plenty of websites shows this data and even SE stated it which is why they added the "time trial" aspect to it.)


DuoMaxwellxx wrote:
2+ years after its come out and NOT expect the majority of its player base to be well ahedad of me to the point where It would be close to impossible to get help for low level stuff because no ones doing it anymore. Id expect that beforehand so id either:.


It's not trolling. The problem is you worded it in a way the FFXIV defenders take it as an attack on their perfect game. Logically, if I joined XIV now, 3 years later, I wouldn't expect the starting game (2.x) to be relevant at all and if anything, I expect it the game to be rushing me to 3.x, like ANY RPG or persistent game world. I don't expect the game to force me to do content I've long been past.

If you embrace vertical progression, you shouldn't be embracing running obsolete content. No other MMO community would, people didn't in FFXI because people found it "lazy"..yet somehow...people find it acceptable to do the same practice they call other developers lazy for doing with their MMO. Especially on the OF where people criticize games like BDO, TERA, WoW and B&S for doing the same thing SE does with XIV...

It's kind of hilariously sad when you think about it. This is exactly why nothing will change with XIV because people are too accepting of things they criticize other developers for doing.

Edited, Apr 14th 2016 6:28am by Theonehio
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#36 Apr 14 2016 at 7:24 AM Rating: Good
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a) be prepared and get used to the fact hat Im gonna have a long, hard, lonely road to the top or

b) Choose not to play the game at all


https://yourlogicalfallacyis.com/black-or-white

Fortunately NO mmo is developed with these assumptions in mind and most have pretty decently healthy midgame populations. WoW for example (the example you used having never played it) makes it easy to roll alts and people do... a lot. They also have a robust cross-server LFG system so that finding content at any level is a relatively painless process. I didn't start playing WoW at launch. I started at the end of BC and have taken several breaks from it in the meantime. I'm currently 7/13 Mythic in current content. It was not a "long lonely road to the top" either. It was fine. There were always plenty of people at all levels to play with.

I can't even imagine an MMO designed with the idea that if you weren't playing at launch you aren't worth dealing with. That would be insane.
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#37 Apr 14 2016 at 7:34 AM Rating: Decent
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Actually, that's how every MMO was designed for the majority of it's life. If there's an established end-game, like any MMO/Online game worth playing has, until you're actually caught up you're really not going to be any use to people. Even this game employs it in the format of Ilvls, which is why people who trick the ilvl to queue are extremely easy to point out or people who choose to do no research at all on a year+ old content and constantly wipe people in the duty finder because they "prefer to go blind" are of no use.

It's just a direct way to state that if you jump into a game late, it isn't all that surprising or weird to find the game being "pushed forward" and the starting point is in a bit of a weird situation.

WoW, as exampled, is a GOOD example of vertical progression done properly until recently. XIV is a bad example of vertical progression because it's trying to keep certain content relevant by forcing NEW content to use it..most other MMOs wouldn't do that because in this day and age, 3 years later, you're not expecting to be running content you did 2-3 years ago if you played consistently.

I think a large disconnect with some people is they don't care about the opinions and thoughts of concurrent players, they're strictly siding with people who may play, just like Yoshida stated. Which is fine, more money, but everyone you choose to attract to your game matters too, but far too often you can see, even here, people telling you to go away because it conflicts with their OPINION.

I mean hell, unless you're in a populated data center (Aether specifically), good luck starting this new game out without help, because queue times for certain PvP and a lot of 2.x content is so bad you'd wish you could skip the content altogether...which is exactly why the Chinese and Korean Version (potentially) employs a "level 50 headstart" type of setup, because Heavensward is supposed to be the current game focus. Let's be honest, the only reason they do have us doing old content, is because of the very reason people weren't touching older content which made it harder for people to progress on required 2.x content.

I don't mean "oh no the big bad raiders" didn't touch it, I mean damn near anyone who actually plays the game didn't randomly queue stuff they no longer need. How often did people queue Cape Westwind or even the Research Facility after they finished it?

Edited, Apr 14th 2016 6:42am by Theonehio
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#38 Apr 14 2016 at 7:40 AM Rating: Good
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I did mention the constant rehashing of old content is an inevitable consequence of the armory system. It's important to keep that content populated because new players continue to exist and a lot of that content gates off other content. Now it probably shouldn't do that, but it does and so they have to deal with that.
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#39 Apr 14 2016 at 7:43 AM Rating: Decent
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including Fynlar talking **** on the official forums about people complaining about nerfing content during the content cycle instead of after as per vertical progression,


Seriously, there's so many tears that maybe I can start filling up a second bathtub here.
#40 Apr 14 2016 at 10:00 AM Rating: Excellent
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Seriously, there's so many tears that maybe I can start filling up a second bathtub here.


Unfortunately, all the tears around here are quite bitter; really ruins the taste. Smiley: frown
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#41 Apr 15 2016 at 5:47 PM Rating: Good
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Why are you drinking from a bathtub, Thayos? Smiley: dubious
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#42 Apr 16 2016 at 4:14 AM Rating: Decent
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Because the tears are (usually) so delicious.
#43 Apr 16 2016 at 7:55 AM Rating: Excellent
So delicious, and astoundingly bountiful.
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