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Dragon Age III: InquisitionFollow

#27 Aug 20 2013 at 9:25 AM Rating: Good
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Spoonless wrote:
My problems with DA2:
Too-reused areas with identical enemy spawn locations.
Main location is a city that didn't feel alive.

I mostly enjoyed the gameplay (though I do prefer DA:O's combat a bit), and the story and characters were well done. Basically, if they could patch (or if there are mods on PC I guess) DA2 so that there are more city NPCs going about their lives, and randomize enemy spawns, I'd be pretty content with it.

Oh, and I didn't really like the lack on customization on my companions' gear.

Edited, Aug 20th 2013 11:12am by Spoonless


See, one of the biggest problems with DA2, that is almost never mentioned, is that BioWare never released a modding set for it like they did with DAO. My understanding is that they scrapped it after poor sales, but I'm sure it was already deprioritized with their push towards consoles. I also think they, from their language, understand that PC players were pissed and intend to keep that from happening again.

But yeah, I totally get the environment issue. I don't think I'm as sensitive to art and those aesthetics as many other people are, so it never bothered me as much. I focus far more on the writing and storytelling. Which isn't to say I never noticed or was irritated by the fact that people were always just standing around a mostly-empty city. Just that I'm positive this couldn't be as big an issue for me as other people, so it's something I have to remember when thinking about the game.

Because the thing I care about the most is the story, storytelling, writing, and characters in a game, I really enjoyed DA2. The individual story arcs, while not wonderfully connected, were interesting. The story telling within those arcs was pretty solid (though, again, the overall wasn't). But the characters made up for that for me.

Each character had a really distinct personality that was interesting. I didn't love all of them as people, but I adored them as characters. And as you get to know all of them, they're surprisingly deep. Incredibly deep, for a video game.

[EDIT]

Woo hoo, the devs are promising a cast of 9 recruitable companions, all of whom will have fully realized personalities, and react to your actions. If that means 9 characters like we had in DA2, I'm a happy man.

Also, because I think this is a switch from what I posted earlier (but can't scroll up in the edit screen, and I'm lazy), I believe they said that you WILL be able to explore the origin story for each race, not just face the way characters in the game react to you based on that race, which is what I first heard.

I'll still probably be a human, but this will make other playthroughs more fun.

Now they better have a freaking Dwarf romance option. And I'm 100% okay with it being Varric...

Edited, Aug 20th 2013 11:54am by idiggory
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#28 Aug 20 2013 at 10:24 AM Rating: Good
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idiggory, King of Bards wrote:
But the characters made up for that for me.

I liked all the characters save Andjusticeformages. Man did his whining get on my nerves.
#29 Aug 20 2013 at 10:41 AM Rating: Good
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The One and Only Poldaran wrote:
idiggory, King of Bards wrote:
But the characters made up for that for me.

I liked all the characters save Andjusticeformages. Man did his whining get on my nerves.


He often annoyed me, but I won't say I hated him.

But either way, I think he was a great character. He goes deeper than just "MAGES!!!1111!11one!1" and I've known people like that in real life (and they annoyed me just as much), and he frankly seemed far more like a real person that could actually exist than they did...

My favorite Anders moments were when you got to really dig in and see just what it meant to fuse with an avatar of Justice. Those were interesting.
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#30 Aug 20 2013 at 10:43 AM Rating: Excellent
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You know people that randomly scream out "MAGES!!!1111!11one!1"?
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#31 Aug 20 2013 at 10:48 AM Rating: Good
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Well, it was more like "OCCUPY!!1!!!1!one!!111!"

But yeah.
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#32 Aug 20 2013 at 4:05 PM Rating: Excellent
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The trailer looks decent (though I'm less interests in monster designs than companions and their personalities), and obviously the team is excited and likely overpromising at this point. I'm worried it will still fall flat... but to be honest, I know I'll buy it anyway. The only question is if I'll buy it at release, or a year later during a sale. And right now I'm still leaning very much toward the second option Smiley: bah
#33 Aug 20 2013 at 4:40 PM Rating: Good
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Honestly, the only things I really care about are the writing, the story, and the characters. DA2 didn't have much degredation in that area at its worst, and was vastly superior to the first one at its best.

Of course, I'd absolutely love for the gameplay (meaning combat) to be phenomenal. But unless they release something to make me doubt their commitment to their story and cast (which has always been a major talking point up to now, I'm good.

To be fair, I also own all of the novels, the first volume of the graphic novel (I've been wanting to buy them locally, to support the local comic shop, but keep forgetting to talk to them about that...) Also, the World of Thedas (which is awesome and anyone who is into lore and a DA fan should grab it). It's not like the in-game codex, which I also love, but more like a general encyclopedia. It's also only volume 1 of an unknown series. But it'll give you an introduction to all the countries and cultures of Thedas, and I love it.
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#34 Aug 20 2013 at 5:08 PM Rating: Good
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I thought the writing and characters were pretty poor in DA2. Or at least forgettable... in that I can barely remember a single thing about them in the portion of the game I played.

The Flemmeth bit was laughably stupid. "Hey, here's some kids I'll entrust my soul to and hope they don't just throw my bauble in a sock drawer or get eaten by bears along the way... in which case I sure would be mighty screwed."
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#35 Aug 20 2013 at 5:47 PM Rating: Good
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Really? Because all the characters were deeper and interesting than most of the cast in DAO. How far into the game did you play?

As for the Flemeth stuff, I think you're putting far more emphasis on the locket than it is due. Flemeth has at least a limited ability to see into the future (or at least an extraordinary ability to read characters to the point she can see how they will evolve, and at what rate). Being certain that Hawke would deliver the locket wouldn't have been much of a stretch - she's entrusted far more to people far less in her debt.

It's also clear from the dialogue in that scene that this wasn't a terribly important quest for her. More like something she decided to do on a whim when meeting Hawke. The reality is that she very likely wanted to give him passage, after meeting him, but was more interested in leveraging more out of him. Putting part of herself into the locket was just convenient. There's possibly a grain of truth that it had to do with Morrigan's plans, but it seems far more likely to me that this wasn't her real goal. I'm inclined to think it had something to do, specifically, with Hawke. But time will tell.

It's also worth remembering that Morrigan never once believed she had killed Flemeth, only temporarily removed her physical form (and she didn't even seem to believe it would take Flemeth long to regain one, and believed it would be far less by the time of Witch Hunt). So really, at most this sort of task would save Flemeth a few years of being incorporeal... which part of her probably was regardless of what your choices in DAO were, given certain allusions in DA2. It's also fully possible that the Flemeth of Ferelden wasn't the only physical body she had roaming around, given how far and wide her daughters were spread.
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#36 Aug 20 2013 at 7:36 PM Rating: Excellent
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idiggory, King of Bards wrote:
Honestly, the only things I really care about are the writing, the story, and the characters. DA2 didn't have much degredation in that area at its worst, and was vastly superior to the first one at its best.

Of course, I'd absolutely love for the gameplay (meaning combat) to be phenomenal. But unless they release something to make me doubt their commitment to their story and cast (which has always been a major talking point up to now, I'm good.


I thought that, at its best, the characters and story in DA2 were equal to the original. That's no insult; I loved the original's story and characters. But I would rather see all of the original cast (except Oghren) than all of DA2's cast (except Varric) in a sequel.

I did notice I'm not mentioning DA:A, because I feel like that's a miniaturized version of DA:O. It was good, but short.

All that said, if the story and characters are equal to DA2, it'll be a success in my mind. Good gameplay is nice, but story/characters are better for me. I felt the same way about Mass Effect; ME1 was "meh" for gameplay but great for story, and just improved over time... excluding the color-coded ending of ME3, of course. This was driven home for me over the summer, when games like The Walking Dead rocketed to the top of my favorites list and hardly had ANY gameplay. If the devs do what they did in the previous games, I'll be happy. If the gameplay is improved, I'll buy it within the first week... which is saying something, since I haven't paid more than $30 for a game in the past 5+ years (hello, Bioshock Infinite*).

*Edit: Off-topic, but speaking of which, 1999 mode is kicking my ***. But... not as much as I thought it would; I don't hoard ammo like I thought I would need to, I just change weapon types more often. I have NO idea how I'll finish some battles that I barely survived on Easy later on, but I just got Shock Jockey in this playthrough and while I die from time to time, it's only when I run in willy-nilly. I am either better than I thought, or the game isn't as hard as advertised... or I'll hit a wall and splatter later on.

Edited, Aug 20th 2013 9:40pm by LockeColeMA
#37 Aug 20 2013 at 9:52 PM Rating: Good
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idiggory, King of Bards wrote:
Really? Because all the characters were deeper and interesting than most of the cast in DAO. How far into the game did you play?

I'm not sure how linear it is but a little bit past meeting Anders.

Quote:
As for the Flemeth stuff, I think you're putting far more emphasis on the locket than it is due. Flemeth has at least a limited ability to see into the future (or at least an extraordinary ability to read characters to the point she can see how they will evolve, and at what rate). Being certain that Hawke would deliver the locket wouldn't have been much of a stretch - she's entrusted far more to people far less in her debt.

No offense, but this sounds like fanwanking for sh*tty story-telling.

Quote:
It's also worth remembering that Morrigan never once believed she had killed Flemeth, only temporarily removed her physical form (and she didn't even seem to believe it would take Flemeth long to regain one, and believed it would be far less by the time of Witch Hunt). So really, at most this sort of task would save Flemeth a few years of being incorporeal...

But there's no way of saying whether she would get a new body if she was stuck in a trinket. So it was a stupid risk for pretty much zero reward.

LockeColeMA wrote:
I did notice I'm not mentioning DA:A, because I feel like that's a miniaturized version of DA:O. It was good, but short.

I thought DA:A was kind of meh. The DA:O characters you meet again are either changed (Oghren) or act as though they barely know you (Alister, Wynne). And your own character acts like sort of a doofus, handing out Grey Warden invites like you're trying to fill seats at an awards show. It did provide a little wry amusement that the epilogue has everyone you recruited saying "***** this" and leaving the Wardens, perhaps making you the worst recruiter ever -- small surprise that inviting anyone who rolls down the pike leads to a poor retention rating.

Edited, Aug 20th 2013 10:58pm by Jophiel
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#38 Aug 21 2013 at 6:45 AM Rating: Good
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Jophiel wrote:
idiggory, King of Bards wrote:
Really? Because all the characters were deeper and interesting than most of the cast in DAO. How far into the game did you play?

I'm not sure how linear it is but a little bit past meeting Anders.


Meeting Anders generally happens really quickly, but I'm not sure it has to happen right away. If you saw the Flemeth scene, you met Merill. But there's a good chance you never met Isabela or Fenris? Possibly Sebastian, assuming you had access to him.

Quote:
Quote:
As for the Flemeth stuff, I think you're putting far more emphasis on the locket than it is due. Flemeth has at least a limited ability to see into the future (or at least an extraordinary ability to read characters to the point she can see how they will evolve, and at what rate). Being certain that Hawke would deliver the locket wouldn't have been much of a stretch - she's entrusted far more to people far less in her debt.

No offense, but this sounds like fanwanking for sh*tty story-telling.


I don't think it's amazing storytelling, I just don't think it was bad for the reasons you're attributing to it. I think it was bad because it was more a shoe-horned cameo than anything else. But it seems unlikely, given the EU, that whether or not Hawke delivered the amulet was something Flemeth would have cared that much about.

Quote:
Quote:
It's also worth remembering that Morrigan never once believed she had killed Flemeth, only temporarily removed her physical form (and she didn't even seem to believe it would take Flemeth long to regain one, and believed it would be far less by the time of Witch Hunt). So really, at most this sort of task would save Flemeth a few years of being incorporeal...

But there's no way of saying whether she would get a new body if she was stuck in a trinket. So it was a stupid risk for pretty much zero reward.


She said that she put a tiny part of herself in the locket, and that she's not restricted from being in multiple places at once.

Quote:
LockeColeMA wrote:
I did notice I'm not mentioning DA:A, because I feel like that's a miniaturized version of DA:O. It was good, but short.

I thought DA:A was kind of meh. The DA:O characters you meet again are either changed (Oghren) or act as though they barely know you (Alister, Wynne). And your own character acts like sort of a doofus, handing out Grey Warden invites like you're trying to fill seats at an awards show. It did provide a little wry amusement that the epilogue has everyone you recruited saying "***** this" and leaving the Wardens, perhaps making you the worst recruiter ever -- small surprise that inviting anyone who rolls down the pike leads to a poor retention rating.


Yeah, I'm not a huge fan of DA:A. I enjoyed it, but it doesn't shine out as a fine gaming moment. They didn't flesh out the characters nearly as much as they should have, which is a serious shame because most of them had potential.

The campaign itself is also hard to follow from a gameplay perspective. Every decision feels like a shot in the dark, not an actual choice you need to think about. Even the Architect felt like six in one, half-dozen in another. Less so after reading The Calling (where he's the major antagonist), but still solid. And you shouldn't need to read an additional novel to care about the villain.

The absurd number of bugs obviously doesn't help

Quote:
I thought that, at its best, the characters and story in DA2 were equal to the original. That's no insult; I loved the original's story and characters. But I would rather see all of the original cast (except Oghren) than all of DA2's cast (except Varric) in a sequel.


It's more that they went deeper with the characters, and brought them further into the central plot lines, then DAO did. DAO gave you a lot of background on the characters - the ability to explore their personalities and history. DA2 focused less on the history aspect and more on the personalities. I didn't learn Meril's entire biography, but I did get to actively see her exploring her identity as a Dalish, as a City Elf, as a Keeper and Blood Mage, as an Exile. It made for a really interesting character with a lot to find.

I don't think the characters themselves were better or worse in either game, but I think DA2 did a much better job digging into them. Seeing Fenris evolve over time, seeing his reactions to the Chantry, to the Qunari, to the City Elves, to Slaves, to different varieties of Mages, and different varieties of Templars, gave me a much stronger understanding of who he is. On the other hand, I have a much stronger understanding of where Zevran comes from.

If I had to choose one or the other, I choose the personality stuff.
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#39 Aug 21 2013 at 7:10 AM Rating: Excellent
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idiggory, King of Bards wrote:
Meeting Anders generally happens really quickly, but I'm not sure it has to happen right away. If you saw the Flemeth scene, you met Merill. But there's a good chance you never met Isabela or Fenris? Possibly Sebastian, assuming you had access to him.

The principle cast by the time I quit was myself, my sister, some chick who joined the guard, some dwarf with a crossbow, Anders and... I want to say some dude but really don't remember it well enough to say for sure. That's not counting my mother and the uncle we were shacking with or the dead sibling.

As I said, it didn't make much of an impression.
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#40 Aug 21 2013 at 7:31 AM Rating: Good
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Jophiel wrote:
idiggory, King of Bards wrote:
Meeting Anders generally happens really quickly, but I'm not sure it has to happen right away. If you saw the Flemeth scene, you met Merill. But there's a good chance you never met Isabela or Fenris? Possibly Sebastian, assuming you had access to him.

The principle cast by the time I quit was myself, my sister, some chick who joined the guard, some dwarf with a crossbow, Anders and... I want to say some dude but really don't remember it well enough to say for sure. That's not counting my mother and the uncle we were shacking with or the dead sibling.

As I said, it didn't make much of an impression.


Aveline is the guardsman who loses her husband in the opening prologue. She's pretty interesting, but she's not super emotive. Over the course of the game she becomes Captain of the Guard, gets married, and develops her own friendships and rivalries within the main cast. You'll also see her in the depths of social awkwardness, and being a badass with a sword. So there's not much more I'd ask from her, to be honest. I love her character, and it's not one that the genre typically lets females have.

Your sister exists the main cast by the end of Act 1, and will not join your party again.

Varric is the Dwarf with a crossbow, and he's awesome. He's a main character in the comic series, and is in the DAI trailer (look for the crossbow). He's playing the game of running the line between respectable businessman, underworld thug and mastermind, and information broker. He's also sarcastic, yet caring. Easily the best Dwarf character I've ever met in any medium.

Anders was the Mage who was also in DAA. His story is that he fused with Justice (the spirit that possesses the corpse in DAA) to give his friend a permanent home, and because Justice kept telling him he had to fight against the injustices dealt Mages. But their union corrupted Justice into a spirit of Vengeance, and they're one entity now. So Anders is Anders... and Justice/Vengeance. And that disparity forms the basis for most of his character development (and part of the game's core plot).

"Some dude" could have meant Sebastian Vael (the DLC character) or Fenris, the elf with glowing lyrium tattoos all over his body.

Merrill is the elf who conducts the ritual to release Flemeth from the locket.
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#41 Aug 21 2013 at 7:54 AM Rating: Excellent
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Right... ok. Far more than I could have said about any of them.

Oh, and retconning Anders' DA:A death was ****** story-telling as well. "Oops, we didn't mean to do that. We like him... Do over!"

No, Justice did not save him at the last second -- Justice was with me when Anders caught an arrow to the throat and was a long cold corpse before Justice & the rest of us got home.
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#42 Aug 21 2013 at 8:19 AM Rating: Good
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Leliana gets retconned back to life, too.

On the one hand, the person in me who likes lore continuity hates that.

On the other hand, I accept that a certain number of these growing pains are to be expected when building a new franchise. I can look the other way as long as they make an attempt to ensure they don't happen from here on out.

Another thing I just thought of that I really like about DA2 is that there's a certain aspect to it that makes it more like fiction, and I adore it for that - the narration. DA2 is Varric's story, through and through. And Varric is definitely someone who I'd consider an unreliable narrator. And I love that.

I'm not going to pretend that I don't get why plenty of people would hate it, of course. But I found it refreshing for the genre. One of my favorite parts of the game is right at the beginning when Cassandra calls ******** on Varric's story when he talks about Flemeth saving the Hawke clan. And that's supposed to set the tone for the rest of the game. This is a story, and it's you looking into events that might not be entirely accurate. Even within the story, Varric telling exaggerated stories about you is brought up. And he tells you that some day he's going to tell your story (and the rest of that comment is affected by friendship/rivalry).

A really big part of this is the final battle - the climax of Varric's story. And you can just tell that these events are highly exaggerated by Varric. Or maybe not. We'll certainly see.

I don't want this to become Dragon Age's "thing," but I liked the style for DA2. I DON'T want DAI to be told that way, though. But I like the idea of each game doing its own thing with the storytelling, which seems to be a goal of theirs.
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#43 Aug 21 2013 at 8:50 AM Rating: Excellent
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idiggory, King of Bards wrote:
Leliana gets retconned back to life, too.

She never died for me in DA:O or DA:A (DA:A actually says at the end that we get back together) -- is that a DA2 thing?

Quote:
On the other hand, I accept that a certain number of these growing pains are to be expected when building a new franchise.

It's just sloppy writing. You want a mage guy in your story? Make a new mage guy.

Anyway, I was just surprised to hear the writing and characters in DA2 lauded. I could have lived with the repeating scenery, dialogue wheel and character-restricted gear if I had been enjoying the story. But I just found it ranging somewhere between poor and forgettable.
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#44 Aug 21 2013 at 9:26 AM Rating: Good
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Yeah, she's retconned to life in DA2. You'll meet her while playing the game and she's in the ending. She's also a major character in the novel Asunder.

They set her up as a Seeker of the Truth in the personal service of the Divine. But it is possible for her to die off in DAO, if you defile the Urn of Sacred Ashes.

Though David Gaider made it clear that whatever happened in the chamber with the Urn happened. So it's not a retcon in the same way the Anders part is, where it's clearly stated he was dead. Whether or not that means you killed her, and she was somehow brought back, or you "killed" her and she inched her way up to the urn and used the last of its power to heal herself, or whatever, remains to be seen. Leliana is set to be a major player in DAI, so I expect they'll address that question there.

I doubt it'll be all that interesting, but if they do something worthwhile with the character I can accept it.

As for Anders, my understanding is that the only reason he was in the game was because he and Justicer were the fan favoritse from Awakening and it was part of their way of building on those characters, because they received so little screen time. But I can't find any specific information from David Gaider about it, and I don't know any of the other writers besides Hepler for a better google search. They also made Anders a character absolutely central to the plot line (he's not optional, like some others). So it wouldn't have worked to make him conditional. Maybe the better course of action would have been to remove him from the central plot and do so.

The other thing to consider here is that so few people played Awakening when DA2 was released that I'm sure part of this was getting the most out of their assets. Business reasons aren't sexy, but I'm sure it wasn't ignored.
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#45 Aug 21 2013 at 9:35 AM Rating: Excellent
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idiggory, King of Bards wrote:
They set her up as a Seeker of the Truth in the personal service of the Divine. But it is possible for her to die off in DAO, if you defile the Urn of Sacred Ashes.

Ah, I never did so (Leliana's my main gal), so she never died for me and I was wondering what you were on about with her being "back to life" Smiley: laugh

I thought Anders was annoying in DA:A but really none of the characters made much of an impression on me. If it was the same writing team, I'm surprised they couldn't have done better.

Oh, and agreed with your plot concerns about DA:A. When I did the fight boss fight on the chain platform thingie at the end, I was thinking "Wait.. so is this it? How did we get here?" It felt like it had very little set-up to it.

Anyway, I hope DAI is a hit. I'm going to wait on it until I can hear some fan/critic feedback since I'm not optimistic, but I am hopeful. I enjoyed DA:O very much and would like to re-experience that enjoyment with another game.
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#46 Aug 21 2013 at 9:57 AM Rating: Good
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Quote:

Oh, and agreed with your plot concerns about DA:A. When I did the fight boss fight on the chain platform thingie at the end, I was thinking "Wait.. so is this it? How did we get here?" It felt like it had very little set-up to it.


Yeah. I kinda ended up sitting there thinking "Wait, what's the conflict here again?"

It's sort of a shame, because they fleshed out the Architect a lot more in the book. And he could have been a far more compelling antagonist, and the choice at the end more interesting. But it ended up being a sort of blind faith jump in both directions.

In the book, the Architect kidnaps the former Warden Commander of Orlais when he leaves Orzammar on his Calling. There, he speeds the Warden's transformation into a Darkspawn-Warden hybrid, and recruits the commander into his plan to release the blight upon all of the world. Those who survive (meaning, those who have the potential to be Wardens) would be assisted by his magics to become fully realized hybrids like the Commander. The idea being that the Blights would end, as the Darkspawn had no one left to fight.

Utha (that random Dwarf with the Architect in Awakening) is one of the team that goes to rescue/kill the Warden Commander when his sister, the new commander, has a dream about his captivity. Eventually, it's pretty much just King Maric, and Grey Wardens Duncan and Fiona (who is likely Alistair's real mother, and was an Elven Mage who became the First Enchanter of the Orlesian Circle) vs. the Architect.

They manage to stop the Architect's plan, obviously, but he escapes.

But it's also true, and clearly so, that his intention WAS to end the Blights... by any means necessary. And he was searching for the location of the Old Gods to kill them, so they could never rise again.

Of course, he ended up finding one and accidentally blighted it...


Still, give me more context there, and add more context on the trust side of the equation, and that decision becomes a lot more interesting. As it was, I kinda just sat there and thought "I don't care."

It was mostly a decision between "This may or may not be immoral, but I have little reason to care in this context, because this guy massacred my people" and "This may or may not be immoral, but I have little reason to care in this context, because either his survival won't mean anything, or it'll be bad for me."

/shrug

Now, looking back at it post-Corypheus (one of the first Darkspawn, a magister who invaded the Black City, who is released from his prison in DA2), letting the Architect live or killing him now has bigger implications... that you still have no way of predicting.
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#47 Aug 28 2013 at 10:45 AM Rating: Good
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THIS IS AMAZING AND YOU SHOULD BE HAPPY ABOUT IT.

Dragon Age Keep, a new cloud-based save file generator. Now, you can construct your game histories on the site, so you never have to worry about corrupted saves or bad imports. And if you want to change something, you don't need to rely on the limited save file generators. They're promising that system will let you fully customize the history, including the appearance data (cameos anyone?). And they point out that DAO had 600 data points in its save file transfer...

This is really great, and I'm very happy about it. I'm guessing, in virtue of it being cloud-based, they even intend to let you access these features across systems. No more losing your data if you want to switch to a PS4 or something.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#48 Aug 28 2013 at 11:10 AM Rating: Excellent
Liberal Conspiracy
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TILT
Harumph harumph... EA/Bioware gives kittens cancer with its dialogue wheels!


Nah, that's pretty cool.
Blog wrote:
An additional benefit offered by moving to the cloud is being able to fix issues in plot logic, which historically we have not been able to do because of client side complexity or platform holder limits. Under the hood, the Keep has a logic validator which ensures you’ll always have a valid world state free from errors and conflicts.

Anders. Arrow through neck. Dead. Smiley: mad

Edited, Aug 28th 2013 12:13pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#49 Aug 28 2013 at 11:16 AM Rating: Good
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50,767 posts
Jophiel wrote:
Anders. Arrow through neck. Dead. Smiley: mad
It's just a flesh wound. Nowhere near the knee.

Edited, Aug 28th 2013 1:16pm by lolgaxe
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George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#50 Aug 28 2013 at 8:09 PM Rating: Excellent
I'm just hoping for less awkward sex scenes.
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"The Rich are there to take all of the money & pay none of the taxes, the middle class is there to do all the work and pay all the taxes, and the poor are there to scare the crap out of the middle class." -George Carlin


#51 Aug 28 2013 at 8:13 PM Rating: Good
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3,973 posts
Omegavegeta wrote:
I'm just hoping for less awkward sex scenes.


Everyone knows sex always happens with a boob wrap on...

Unless you mod. Amirite?
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
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