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Are ther any mmmorpgs lef tthat have....Follow

#77 May 06 2014 at 10:26 AM Rating: Excellent
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Master Shojindo wrote:
Help I'm trapped under the wall!
We don't need no education!
#78 May 06 2014 at 11:13 AM Rating: Excellent
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His Excellency Aethien wrote:
Master Shojindo wrote:
Help I'm trapped under the wall!
We don't need no education!


How can you have any pudding if you dont eat your meat?
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#79 May 06 2014 at 12:22 PM Rating: Good
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DuoMaxwellxx wrote:


I reached god (well immortal) status in a MUD before... took years though lol infact just did it back in maybe 2008-2009 and I had been playin since 1997 or 2000. I also played one where you could pick a class but you didnt have access to ALL abilities that class offered if you didnt join a guild, sooo while you could play without being in a guild, youd never reach your full power/potential without being in one, and to get abilities you had to rank up in the guild, so everytime you ranked up in the guild an ability/abilities were unlocked, and to rank up you had to pass tests which we given to you by higher ranking guild members (as opposed to an automated or npc given tests) so other players controlled whether or not you progressed, the test (in my case sense I was in a thieves guild) ranged from:

1. Assassination

2. Seeing if i could sucessfully steal from another guild member or equal or higher talent than me (it was part of the test so they got their stuff back lol)

3. seeing if i could beat a guild member in the PVP arena

4. See if could successfully resist another guild members hypnosis (we were of serpent class and thats how we stole, he used hypnosis to get people to give us there stuff "willingly" as opposed to physically taking it ourselves. But with the right triggers or macros hypnosis can be avoided, or the right items or abilities for example an item that makes it impossible to see what Im carrying.. if my attacker doesnt know what Im carrying he/she doesnt know what to steal from me and thus cant though of course there are ways around THAT too.

5. finding the guild hall, thats right even after joining the guild you couldnt even enter the guild hall until you first figured out WHERE it was, and then figured out how to get in it ONCE you found it, and that was also a requirement for ranking up lol.



I am pretty sure we played the same MUD. Achaea, amirite?

Edited, May 6th 2014 11:23am by Olorinus
#80 May 06 2014 at 1:07 PM Rating: Good
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It doesn't take all that long to get far into the competitive range for Frigates, though. Weeks, not months. And if someone is ganking you with a T2 attack frigate, you don't have a huge chance.

But T2 frigates are realistically a whole different class of ship. It's like comparing a Frigate to a Destroyer, they're just different. And being able to fly T2 frigs doesn't mean you stop flying T1 frigs, because the game is balanced around T1 frigs still being highly relevant (often more so than T2 ships).

But in the actual scheme of things, when considering Fleet vs. Fleet combat, there's plenty of room for a player who only has a month and a half of experience. Because it just doesn't matter if someone has the skills to fly battlecruisers if what you need is some more frigates.
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#81 May 07 2014 at 12:45 AM Rating: Good
I'm glad that the term frigate is as vague and unhelpful in Eve as in real life.
#82 May 07 2014 at 8:38 AM Rating: Good
Jophiel wrote:
Timelordwho wrote:
Playing the markets can be pretty lucrative too.

Sure, but being able to get stuff yourself (for free) AND play buy low/sell high still beats only buying and selling and trusting in the supply to be there. There's a lot more bajillionaire end game characters than there are bajillionaire level twos.


A friend in XIV started "playing the markets" properly and made six million gil in his first month. I don't even think he had a class to 35 by the time he was the richest person in our little free company.

I'm still kind of in awe.
#83 May 07 2014 at 1:37 PM Rating: Good
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Catwho wrote:
Jophiel wrote:
Timelordwho wrote:
Playing the markets can be pretty lucrative too.

Sure, but being able to get stuff yourself (for free) AND play buy low/sell high still beats only buying and selling and trusting in the supply to be there. There's a lot more bajillionaire end game characters than there are bajillionaire level twos.


A friend in XIV started "playing the markets" properly and made six million gil in his first month. I don't even think he had a class to 35 by the time he was the richest person in our little free company.

I'm still kind of in awe.


I know there are people who revel in making virtual currency in MMO's and don't even care about questing or other aspects. But it's hard for me to understand because virtual money is never really important to me. I just do enough in game to fund playing the game the way I want. I've known a few MMO gold hoarders though who just sat on millions like a fat dragon.

Did not raid. Did not even buy expensive gear for themselves. Only bought it for investment to sell higher and collect more precious pixel golds. Smiley: twocents
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#84 May 07 2014 at 1:55 PM Rating: Excellent
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I had characters at the Influence (game currency) cap in City of Heroes. Then they shut the game down. Billions of pseudo-dollars gone with the flip of a switch.
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#85 May 07 2014 at 2:03 PM Rating: Excellent
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I never got the hoarding money thing. Making money is fun. I like buying and selling stuff, collecting materials, etc. but the point has always been to buy nifty things with it. Money comes and goes, screenshots of your elf in a bikini on a rare dragon mount are forever.
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#86 May 07 2014 at 2:09 PM Rating: Good
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During the quote unquote infamous Christmas rush in Final Fantasy XI there were a ton of people buying currency. So there was this ridiculous influx of money in the hands of people that weren't the brightest people in the world, and a good money making tactic was to put up certain necessary items in your personal market. There were two markets, an auction house and a bazaar. The way you sell things on the auction house was to put them up and price them at stack prices, whereas the bazaar was priced for individual items. So what I these mean people would do is put the items in their bazaar at stack prices. So an item that was 100g per, and 10,000g per stack on the auction house would be priced 8,000g in the bazaar. In short, people would be paying 792,000g for 10,000g worth of items.

I needed several mules to cover all those moneys.

Edited, May 7th 2014 4:10pm by lolgaxe
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