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FFVII Remake Discussion & WishlistFollow

#27 Dec 07 2015 at 6:59 PM Rating: Good
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I'll see how they release it. I don't like waiting weeks between episodes. I just want to sit down and play it through.
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#28 Dec 07 2015 at 7:04 PM Rating: Good
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Iamadam wrote:
I'll see how they release it. I don't like waiting weeks between episodes. I just want to sit down and play it through.


You're probably better off just forgetting it exists until they are all out then, if you are interested in it. I doubt you are going to get "weeks" between episodes. More like... "months".
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#29 Dec 13 2015 at 11:55 AM Rating: Decent
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http://techcrunch.com/2015/12/06/final-fantasy-vii-remake-turns-a-cult-classic-into-an-action-rpg/

I honestly only like the combat in two action rpgs Dark Souls and Mass Effect which evaded the feeling of hack n slash. Every other action rpg I can think of is highly repetitive and dumbed down. Certain games use the same systems as those such as stamina in Elder Scrolls or the dynamic pause in Dragon Age. But they lack the feeling of weight in those two games I felt it was done right. When a game can't encapsulate that weight the action rpg is relegated to pushing one or two buttons over and over which is compounded when the number of battle encounters increase. I feel SE cannot deliver on a great action combat system, if they prove me wrong that is great.

If I was able to give them feedback on an action rpg battle system. I would say look at how the stats affect real time gameplay in the souls series. Look into implementing a dynamic pause feature like Bioware games. Maybe look into the aiming mechanism in Tera Online. And look into a synergy based team feature like FFXI renkei, Chrono trigger, or Guild Wars 2, especially if there is a multiplayer feature in the remake.

I see a ton of websites saying turn based systems are outdated. Well I have yet to see this proven. Is there any triple A big budget open-world rpg with super high production values currently out that sport a turn based system? Maybe Xenoblade X? There is a ton of action rpgs and open world games that all mimic the same systems. We'll never know that though. I get more giddy about this fan made video than I do the actual remake reveal lol...



I know this is a no purchase for me if:
  • A floaty mash like battle flow to it like a Kingdom Hearts, God Of War, or Diablo or sports a global cooldown system.
  • The progression system is too streamlined and not horizontal like FFXIV.
  • The game is delivered in three or more parts at the retail value of $60 US dollars each.
  • I cannot control or switch bewteen multiple characters


Maybe I am just going against an unavoidable ebb and I just need to get over it. Or maybe I am just done with this series in general. I think for the first time as an FF fan, I am going to just wait until the reviews and let's plays come in for the full game. And just opt out this round if it doesn't look good.

Edited, Dec 13th 2015 12:59pm by sandpark

Edited, Dec 13th 2015 1:39pm by sandpark

Edited, Dec 13th 2015 2:30pm by sandpark
#30 Dec 13 2015 at 1:38 PM Rating: Good
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Xenoblade Chronicles X is an action RPG. Not turn based.

The biggest turn based RPGs out there are things like Divinity Original Sin. They are tactical RPG styled turn based games. The classic turn based system has been abandoned by many games. It's hard to say that is has no place in current gaming, because they no longer try it with big releases. It's left almost exclusively to niche releases like things that IF and Atlus bring over form Japan.

I think a FFX-2's turn based system was probably the best one available. A more fluid system that could feel like an action game, but leaves the turn based aspect still there.
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#31 Dec 14 2015 at 11:22 AM Rating: Good
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Bravely Default and Mario RPG are due to have sequels on the 3DS pretty soon~ish, and they're both turn based. Only place for that type of game seems to be the 3DS nowadays, though admittedly I don't pay too close attention to the Vita.
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#32 Dec 14 2015 at 11:40 AM Rating: Good
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lolgaxe wrote:
Bravely Default and Mario RPG are due to have sequels on the 3DS pretty soon~ish, and they're both turn based. Only place for that type of game seems to be the 3DS nowadays, though admittedly I don't pay too close attention to the Vita.


Wait a minute. What? Mario RPG? The real Mario RPG: Legend of the Seven Stars with Mallow and Geno and Booster and all that? I can't find any information on this anywhere. What the hell?
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#33 Dec 14 2015 at 11:56 AM Rating: Decent
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lolgaxe wrote:
Bravely Default and Mario RPG are due to have sequels on the 3DS pretty soon~ish, and they're both turn based. Only place for that type of game seems to be the 3DS nowadays, though admittedly I don't pay too close attention to the Vita.

Yeah those are turn based but not really what I meant by expensive/huge/AAA rpgs .And Xeno X is ADB, it uses an adaptation of Final Fantasy XII ADB just as the first Xeno did, it's not action. I don't really consider ADB or ATB turn based, I think the only modern turn based FF was FFX system.
#34 Dec 14 2015 at 12:01 PM Rating: Good
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No, Mario & Luigi: Paper Jam
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#35 Dec 14 2015 at 2:56 PM Rating: Good
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lolgaxe wrote:
No, Mario & Luigi: Paper Jam


ლ(ಠ_ಠლ)
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#36 Dec 14 2015 at 3:00 PM Rating: Good
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I found this gem while looking for info on what I thought was the possibility of a Super Mario RPG sequel:

http://www.p4rgaming.com/square-enix-forces-all-staff-to-play-super-mario-rpg-in-order-to-learn-how-to-make-good-rpgs-again/

Quote:
An unnamed intern at Square Enix gave us the details about the “RPG Juku” initiative. Square Enix president Yoichi Wada introduced the program with the following:

In 1996, Square released a game called Super Mario RPG. We were blessed with the opportunity to work with Nintendo on that project. Today, this game is still received extremely well. Many critics have even praised this game more highly than recently released titles like Final Fantasy XIII. In order to improve Square Enix’s output in terms of their RPG games, all staff must play Super Mario RPG in a program we call “RPG Juku.” You will have three days to complete the game.


Quote:
The intern also told us that the program was very insightful saying, “I wish I could get a time machine and have worked on good games like Super Mario RPG instead of things like Final Fantasy XIV.”


Smiley: laugh
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#37 Dec 14 2015 at 5:00 PM Rating: Good
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sandpark wrote:
Yeah those are turn based but not really what I meant by expensive/huge/AAA rpgs .And Xeno X is ADB, it uses an adaptation of Final Fantasy XII ADB just as the first Xeno did, it's not action. I don't really consider ADB or ATB turn based, I think the only modern turn based FF was FFX system.


ATB is turn based. Just the turns are not a set order. Most ATB systems I recall had "wait" options while in menus. Some even paused while the turn was in action.

As for the "ADB" I had to look that up, but I don't really see any difference between that and an action RPG. What's the difference between the battle system of Xenoblade CX or FFXII (ignoring the gambit system) and say... Diablo? Minimal, IMO.

Edited, Dec 15th 2015 6:39am by TirithRR
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#38 Dec 15 2015 at 6:39 AM Rating: Decent
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TirithRR wrote:
sandpark wrote:
Yeah those are turn based but not really what I meant by expensive/huge/AAA rpgs .And Xeno X is ADB, it uses an adaptation of Final Fantasy XII ADB just as the first Xeno did, it's not action. I don't really consider ADB or ATB turn based, I think the only modern turn based FF was FFX system.


ATB is turn based. Just the turns are not a set order. Most ATB systems I recall had "wait" options while in menus. Some even paused while the turn was in action.

As for the "ADB" I had to look that up, but I don't really see any difference between that and an action RPG. What's the difference between the battle system of Xenoblade CX or FFXII (ignoring the gambit system) and say... Diablo? Minimal, IMO.

Edited, Dec 15th 2015 6:39am by TirithRR

In a true action rpg the difference is you can fire off any skill at any time provided you have the resource such as stamina, energy, tp,LB,etc. In an ATB you can do this, speed is determined by the weapon you wield or your character parameters. A game with ADB has global cooldowns which doesn't make it turn based but doesn't make it an action rpg either. Usually I despise true action rpgs which become button mashers or hack n slash unless it has weight such as the souls series.
#39 Dec 15 2015 at 3:09 PM Rating: Good
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I hope they at least allow people to play with classic turn based battles as an option. I dislike the FF13 battle system and it's ilk - very strongly.

I don't like action RPG systems because, frankly, I am just not very good at them. I don't really play RPGs to be mechanically challenged... I just want to enjoy the story and exploration...

I am actually OK with Xeno X's battle system. I thought I would dislike it but it's not too mashy. So far the skill level hasn't been too high for me.

That said, really, no, I just want a classic Final Fantasy turned based system for 7's remake to be an option.
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