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#377 Jun 05 2014 at 1:14 PM Rating: Excellent
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Belkar doesn't even cast ranger/druid stuff. Also, he has an abysmally low Wisdom score.
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#378 Jun 05 2014 at 9:42 PM Rating: Good
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Maybe there's an archetype for that. Or are archetypes not a thing in 3.5 and just in Pathfinder?
#379 Jun 05 2014 at 11:24 PM Rating: Good
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Just Pathfinder.
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#380 Jun 12 2014 at 8:32 AM Rating: Excellent
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New Strip Up

V and Blackwing are good times.
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#381 Jun 12 2014 at 8:34 AM Rating: Good
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V really should reconsider the "sit on shoulder" option. Save a little on the cost of flight at the very least.
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#382 Jun 12 2014 at 8:40 AM Rating: Good
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lolgaxe wrote:
V really should reconsider the "sit on shoulder" option. Save a little on the cost of flight at the very least.
And remain in contact with a soon to be electrocuted Roc?
#383 Jun 12 2014 at 8:54 AM Rating: Good
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Guess that depends whether the writer decides the Protection from Electricity spell stops it or causes it to course through and affects the surrounding and things in contact. Which, either could be used for comedy.

Edited, Jun 12th 2014 10:54am by lolgaxe
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#384 Jun 16 2014 at 7:12 PM Rating: Good
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V said "the former Master Thundershield." Does V know what's up with Durkon? Or suspect it?
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#385 Jun 16 2014 at 7:18 PM Rating: Good
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IDrownFish of the Seven Seas wrote:
V said "the former Master Thundershield." Does V know what's up with Durkon? Or suspect it?


V probably doesn't consider undead as the same person they were when alive. Next he/shel'll call Durkon "The Vampire Cleric Former Known As Thundershield", followed by "Ҭ".

Edited, Jun 16th 2014 9:31pm by Shaowstrike
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#386 Jun 28 2014 at 10:37 AM Rating: Good
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#387 Jun 28 2014 at 12:34 PM Rating: Good
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I guess that was the point of the storm: to get them to stop in Tinkertown.
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#388 Jun 28 2014 at 12:49 PM Rating: Excellent
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That'd be a wasted effort then since Bandana said they needed to stop there anyway.

Belkar is obviously planning something and "bleah" at tinkering gnomes.
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#389 Jun 28 2014 at 2:47 PM Rating: Good
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I guess I should have said "to get them to stop for an extended period of time, instead of just refueling"
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#390 Jun 30 2014 at 7:58 AM Rating: Good
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Kind of expected more out of this betweener arc. At least a few scenes of the crow being struck by lightning. Maybe I'm just accustomed to things being unnecessarily drawn out.
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#391 Jun 30 2014 at 11:09 AM Rating: Excellent
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Yeah, I was totally cheated out of Blackwing-Roc Smiley: mad
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#392 Jun 30 2014 at 2:42 PM Rating: Decent
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Of course, not having read the description of the spell or anything, but couldn't V just have cast protection from electricity on the ship instead? Or does that not count as a single person/thing? As cool as the whole Blackwing-Roc thing would have been, it did seem a bit impractical as a solution. Which, I suppose, makes it exactly the kind of thing this group would do.

Edited, Jun 30th 2014 1:43pm by gbaji
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#393 Jun 30 2014 at 9:50 PM Rating: Excellent
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gbaji wrote:
Of course, not having read the description of the spell or anything, but couldn't V just have cast protection from electricity on the ship instead?

I believe its target has to be a living creature. Someone elsewhere asked the same question.
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#394 Jul 04 2014 at 10:25 PM Rating: Excellent
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Belkar is not fooled by Vamp-Durkon (in case you weren't aware).

Weeeeeeee!
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#395 Jul 05 2014 at 2:09 AM Rating: Good
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Throwing my chips in. This Vamp!Durkon subplot is going to be what ends up killing Belkar for realsies.
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#396 Jul 05 2014 at 3:35 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
Throwing my chips in. This Vamp!Durkon subplot is going to be what ends up killing Belkar for realsies.
My bet is on "Giant Familiar Saves Belkar".
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#397 Jul 05 2014 at 5:57 PM Rating: Excellent
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Friar Bijou wrote:
My bet is on "Giant Familiar Saves Belkar".

Belkar's cloak snagged on the harpoon point so he's not going to hit ground/water. A rope or a Fly spell should suffice to bring him back in.
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#398 Jul 05 2014 at 8:05 PM Rating: Good
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Jophiel wrote:
Friar Bijou wrote:
My bet is on "Giant Familiar Saves Belkar".

Belkar's cloak snagged on the harpoon point so he's not going to hit ground/water. A rope or a Fly spell should suffice to bring him back in.

Crap. Uh.....I totally saw that that was the case you guys!! Honest!!





Smiley: glare
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#399 Jul 07 2014 at 7:48 AM Rating: Good
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IDrownFish of the Seven Seas wrote:
This Vamp!Durkon subplot is going to be what ends up killing Belkar for realsies.
On side note, Durkon is still technically on course for his Oracle prophecy. What with him being undead and controlled and such.
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#400 Jul 07 2014 at 3:18 PM Rating: Decent
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lolgaxe wrote:
IDrownFish of the Seven Seas wrote:
This Vamp!Durkon subplot is going to be what ends up killing Belkar for realsies.
On side note, Durkon is still technically on course for his Oracle prophecy. What with him being undead and controlled and such.


He's already met it. Well, as soon as they enter the Dwarven lands (not sure if they're there yet, or just in the northern lands). He's definitely "posthumous" at the moment.
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#401 Jul 07 2014 at 10:29 PM Rating: Excellent
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Bandana said they'd need special permission to go over elven lands on their way to dwarven lands or else spend several days going around. Roy says that he might know someone who can help with that (V, presumably) and we haven't had a hundred strips about that yet so I'm guessing we're just in the general "Northern lands" under the Norse pantheon and not yet over dwarf territory.
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Belkira wrote:
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