Arcanium Astral Hammer of Illusions (nld)  

Realm:Midgard
Slot:Right Hand
Trials of Atlantis expansion Required
Weapon Skill:Hammer
(Berserker, Healer, Savage, Seer, Shaman, Skald, Thane, Viking, Warrior)
Damage Type:Crush
DPS:16.50
Delay:3.80
Magical Bonuses:
  Slash Resist: 7%
  Thrust Resist: 6%
Item Bonuses:
  Melee Damage: 2%
    vs Player Races
Damage Modifiers:
  Base DPS: 16.50
  Quality: 100%
  Condition: 100%
Starting Condition:100%
Starting Duration:100%
Default Bonus:35%
Quality:100%
Weight:0.00 lbs
Utility:41.00

Levels of Use:50 - 50
Level Req:50
Level of Proc:50
Rarity:No Longer Dropped
Last Updated: Aug 22 02:41:54 2010
This item is dropped off monsters

Found in:

(When this weapon's power is triggered it will conjure forth an illusory version of itself to fight briefly at your side.)
Magical Bonuses:
- Hammer: 3 pts
- Requirement: Weapon trained classes
- Thrust: 6%
- Slash: 7%
- ALL magic skills: 3 pts
- Requirement: No weapon training classes
- Power: 8 % of power pool.
- Requirement: No weapon training classes

Bonus to Strength attribute bonus cap: 9
- Requirement: Weapon trained classes
Bonus to melee damage: 2%
- Requirement: vs Player Races
Bonus to acuity attribute bonus cap: 9
- Requirement: No weapon training classes

Magical Ability:
Function: summon elemental

Summons an elemental spirit to attack the target.

Target: Targetted
Range: 350
Duration: 24 sec
Casting time: instant

- Spell has a chance of casting when this weapon strikes an enemy.

Per patch 1.100 (12.15.09):
* Astral Blades and Maces/Hammers have had their proc chance increased.
* Illusory Blades and Maces/Hammers summoned by the Astral weapons can now be targetted and killed.
* Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their duration reduced from 24 seconds to 15 seconds.
* Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their level increased.
* Illusory Blades and Maces/Hammers summoned by the Astral weapons cannot be crowd controlled.
* Illusory Blades and Maces/Hammers summoned by the Astral weapons now correctly style based on the weapon type they represent. They do not style crowd control or bleeds.

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