Feral Wulf Gloves  

Realm:Midgard
Slot:Hands
Requires Skill: Armor: Leather
(Berserker, Healer, Hunter, Mauler (Mid), Rogue (Midgard), Savage, Seer, Shadowblade, Shaman, Skald, Thane, Valkyrie, Viking, Warrior)
Armor Factor:68
Armor Absorb:10
Magical Bonuses:
  Constitution: 12 pts
  Quickness: 9 pts
  Matter Resist: 7%
Item Bonuses:
  Constitution attribute cap: 3
Armor Modifiers:
  Base Factor: 68
  Absorption: 10%
  Quality: 95%
  Condition: 100%
Starting Condition:100%
Starting Duration:100%
Default Bonus:15%
Quality:95%
Weight:1.60 lbs
Utility:28.00
Bonus Level:22

Levels of Use:35 - 41
Rarity:Common
Last Updated: Dec 1 01:25:30 2010
Submitted by: Rardigi

This item is dropped off monsters

Found in:

Dropped by lycantics, scruffs, and
probably churls.

Stats prior to patch 1.104:
Magical Bonuses:
Constitution: 9 pts
Quickness: 7 pts
Matter Resist: 7%
Utility: 16.67
Bonus Level: 17

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????
# Sep 04 2002 at 8:28 PM Rating: Default
whats clamped factor and whats effective armor
RE: ????
# Sep 06 2002 at 3:53 AM Rating: Default
This is gonna be long, sorry.
Notice in the top part of the graphic it says Factor:68 also Qua:89% and Bon:15% These 3 things factor into the Armor Modifiers in the bottom of the graphic, along with Con:100%.
Base Factor is 68 af, which is what the item's factor is.
Clamped factor is what the person who took this picture was able to use out of that Base of 68. That is level based. My level 18 SB is clamped at about 36 or so and that's my Clamp would report if I delved (shift+i) this item.
Multiply the Clamp x Quality of 89% X Condition of 100% to get a piece of the Effctive Armor factor for this player's level. Bonus of 15% figures in there somehow, probably added.
The Base, Quality and Bonus will never change. As you use the item it will lose Condition and that is multiplied to lower the Effective Armor. That is why you should keep your stuff repaired to 100%. As you repair it more and more it loses Durability and that is never regained. I have never had an item long enough for Dur to drop below the 'no longer repairable' point, so I don't know where that is. My guess is around 50%.
This also shows why quest armor/weapons are soooo much better. This piece has a low 89% Quality so you lose 7af right from the start. If it were a quest item (always 100%), or player-made (94-100%) it would be a much more desirable item.
Remember too that different armor slots get different multipliers. A 67af Effective Armor on a chest piece get you 150af when worn. Gloves might get 67af or even lower. Check your AF stat after you put stuff on. One of the trade sites has a multiplier for slot.
Sorry this turned out to be real long.
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