Producer's Letter 2-27-2020




Greetings fair adventurers!

Time for an update on the immediate Norrathian horizon! We’ve been furiously planning the year, including expansions, holidays, and the future.

Can you believe EverQuest is entering its third decade? 21 years old this year! For this year’s anniversary in mid-March this year, we are releasing a new feature that has been a passion project for us that should enhance the lives of many around Norrath. We call it “Overseer.”

As an Overseer, you will be able to send out agents that you earn on Overseer Quests to gain rewards. This new system is designed to help players catch up to current content by giving access to rewards that are found in past content. Its goal is to help you build up your characters faster. Overseer is accessible starting at level 85 and with its launch we will grant all members a free level 85 heroic character. More details on Overseer will be coming very soon.

What about new progression servers? Not today! But we are planning to launch in late spring/early summer. We have some work to do on tech and game health overall as well as fully rounding out the rule sets before we can launch them. Part of this work includes tackling some server merges between now and late spring to position us well for new progression servers. We’ll give more detail when we have it, of course.

Forever spells and swords, friends,

Holly “Windstalker” Longdale


2-14-2020 Patch


February 13, 2020

*** Items ***

- Corrected the AC and endurance valus and of Lute of the Wanderer, Horn of the Stormcaller, Flute of the Siren, and Drums of the Warlord.

*** Quests & Events ***

- Tower of Frozen Shadow progression - The large frost-bitten gnoll can again be found on the first floor. The shadow beast necromancer can again be found on the sixth floor.
- Griklor the Restless (Raid and Mission) - Fixed issue that was causing Griklor to suddenly go to full health when on his mount.
- Griklor the Restless (Mission) - Griklor will stop getting on his mount once below 30% health. This should fix the issue that could cause him to get stuck on his mount and more closely matches the raid event.

*** Miscellaneous ***

- Fixed an issue with raid groups disbanding randomly.

- The EverQuest Team 

February 2020 Patch

Patch hit today. Here are the patch notes for it.




February 11, 2020

*** Highlights ***

- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
- Addressed a world stability issue related to raids.
- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.

*** Items ***

- Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.
- Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.
- Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.
- Rallos Zek Devotee's Strategy now has the intended mana and endurance.
- Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.
- Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.
- Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.
- Added the appropriate focus to Icebound Mindlock Wristguard.
- The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.
- Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.
- Adjusted the skill damage mod on Velium infused gear.
- Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.
- Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.
- Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.
- Increased the amount of coin on Torment of Velious NPCs.
- Created new instruments for bards and added them to a few rare Torment of Velious NPCs.
- Corrected several items that were marked No Trade on Firiona Vie and Brekt.
- Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.
- Updated several Snowbound armor icons to better match what they look like.
- Fixed several typos in the names and descriptions of Torment of Velious items.
- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
- Fixed incorrect lore on fourteen Faded Velium Weapon containers.
- Fixed a typo in the lore of Chisel Set.
- Servan't Belt is now Servant's Belt.
- The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.
- Elemental Minion V will now summon a swarm pet as intended.
- Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.

*** Tradeskills ***

- The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.
- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.
- Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.
- Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
- Increased the drop rate of Velium Laced Nigriventer Venom.
- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
- Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.
- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.
- Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
- All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.

*** Quests & Events ***

- Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.
- Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.
- Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.
- Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.
- Griklor the Restless (Mission) - Made the following changes changes to this event:
- - The message that occurs when Griklor's mount is killed will now show up in the chat window.
- - Griklor will now stay on the ground after being brought down for at least 10 seconds.
- - Chilling Sleet will stop once Griklor is killed.
- Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.
- The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.
- Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.
- Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.
- Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.
- Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.
- To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.
- Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.
- Anniversary Fabled - Made the following changes to fabled:
- - Fixed a bug that prevented some fabled NPCs from using the correct stats.
- - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.
- - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.
- - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.
- - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.

*** Spells ***

- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
- Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.
- Fixed a bug that caused some lifetap spells to return less HP than was intended.
- - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.
- Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.
- Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.
- Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.
- Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.
- Cleric - Fixed an issue that caused Purified Ground to fail to cast.
- Druid - Fixed an issue that caused Icerend Aura to fail to cast.
- Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.
- Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.
- Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.
- Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.

*** AA ***

- The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.
- Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.

*** NPCs ***

- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
- Updated body types for NPCs in Torment of Velious zones so that they are more consistent.
- Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.
- The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.
- Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.
- Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.
- The windchill sprites in Great Divide have returned to their winter home.
- Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.
- Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.
- Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.
- Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.
- Corrected some of Crusader Vraket's grammar and spelling.

*** Mercenaries ***

- The mercenary Auto Assist toggle button will no longer default to on after changing zones.
- Reduced the amount of experience required per Mercenary AA for levels 112 to 116.
- Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.
- The caster DPS mercenary will now choose spells more appropriate to its level.

*** Collections ***

- Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.

*** Progression Servers ***

- Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.
- Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.
- All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.
- Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.

*** Miscellaneous ***

- Increased the Personal tribute cap to 2,500,000.
- Increased the Guild tribute cap to 20,000,000.
- Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.
- Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.
- Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.
- Fixed an issue that caused raid member notes and raid MotDs to not update.
- Addressed a world stability issue related to raids.
- Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.
- Added an achievement for the Torment of Velious long tradeskill quest.
- It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.
- Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.
- Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.
- Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.

*** UI ***

- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.
- Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.
- Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.
- Fixed an issue that could cause a player's guild tag to display as empty.
- The copy layout command now copies chat filter and chat window settings.
- Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.
- Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.
- Added the count of active quests to the Quest Journal.

- Changed -

*** Previously Updated ***

- Task Cap Increase is no longer for sale in the Marketplace.

- The EverQuest Team


Extended Downtime - 2-11-2020



Hello Everyone,

Below is the initial post to let all players know of an extended downtime update that is necessary to complete a one-time data migration. We will be posting occasional reminders in the coming days and will have one final one the morning of in order to make sure you are all prepared.

All EverQuest Live Servers will be brought offline on Tuesday, February 11, 2020 at 10:00 AM PST for an extended update. Downtime is expected to last approximately 24 hours.

*Convert to your local time

Producer’s Letter: Enter the Den of Darkpaw Games

EQ1 and EQ2 is now developed by Darkpaw Games!




Welcome to our first bark as Darkpaw Games!

Unsurprisingly, our motto is “Never Give Up” given that our studio name is borne from our beloved in-game character, Fippy Darkpaw – the gnoll that won’t quit. For over 20 years he’s been fighting the good fight for his tribe. Same goes for our studio, our games, and our tenacious players.

We are the OG. The passionate. The dedicated. And the proud!  Grrr….Bark Bark…Grrr.

I’m sure you want to know what this change means…

Darkpaw Games will operate autonomously and focus on the EQ franchise, its community, and its future. I will be at the head of Darkpaw and Daybreak will be our publisher with its incredible support and operations teams we’ve come to know and love over the years.

We will work toward expanding the franchise and invest in our future as a studio.

Currently, nothing will change for your accounts and membership. No worries there.

Our staff has grown a bit and we’ll continue to adjust as Darkpaw evolves and grows into its development strategy and vision. What’s that, you ask? To create immersive entertainment that is socially driven and diverse, enriches lives and fuels imagination.

That vision comes from decades of working with and listening to our communities about how EverQuest games have impacted, changed, and enhanced their lives. We want to continue it. It’s what we do best.

Immediately, and in practical terms, our focus is on the fans and investing in our current games and the business of starting new ones. We’re already executing on the plans we had for 2020, like expansions and events for EQ and EQ2.

We’ll start evaluating the interest in, and logistics of, a fan faire and move forward with that as soon as possible. 

More than anything, we want to deliver on what players love and go even further. We are going to think outside the box a bit, so hold onto your tails!

This month, we plan to sell a limited run of our EverQuest 20th and EverQuest II 15th anniversary shirts on Amazon. If it goes well, we’ll keep exploring official product ideas. We’ll send out links and details as soon as we have them!

EverQuest’s first anniversary in its THIRD decade will come in March and we’ve got plans for that, so stay tuned! EverQuest II has its own plans that will roll out soon – Yeehaw!

Now, with all my heart, thank YOU! We hope you continue to embrace us as we grow into our indie paws. We want to communicate in new ways with our own Darkpaw voice, too. Many of you are familiar with our personalities and we want to live our best life as gamers and developers with you.

Join the pack! More news as it comes!

Sincerely, as ever,

Holly “Windstalker” Longdale

Executive Producer, Darkpaw Games

“Never Give Up”

Torment of Velious is open for business!


Torment of Velious is now open for business on the live servers! If you haven't purchased the expansion, you can do so here or click on the image above.

We have been busy collecting information from beta and here is what we have so far.

All class spells level 111 to 115 have a ToV expansion tag.

All items we uploaded from beta have a ToV tag as well.

All achievements should be created and ToV tagged.

Many quests have been created as well.

A large majority of NPC's are entered in and are ToV tagged. If you have drops for these NPC's, feel free to post on their npc page with the drop name.

We'll work on getting items linked where they need to go.

Our ToV wiki still needs some work but we went ahead and opened up some pages for viewing for now. We'll open the rest when we get more info on them.



December 18, 2019

*** Torment of Velious ***

- The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.
- See Belinda in Northern Desert of Ro to get there.
- Increased the maximum level cap to 115.
- Added a new key ring for Hero's Forge armor pieces and suits.

*** Items ***

- New items for level 111 to 115 characters.
- Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.

*** Tradeskills ***

- New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.

*** Quests And Events ***

- New Raids, Quests, and Missions for Torment of Velious!
- - Tier 1 raids are unlocking 30 days after the expansion launches.
- - Tier 2 raids are unlocking 60 days after the expansion launches.
- - Tier 3 raids are unlocking 90 days after the expansion launches.
- End of Empire (Raid) - Fixed a bug that prevented the shield from creating the protective aura.
- Counting Shadows - Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.
- Velishan's Revenge - Corrected a bug that would make it impossible to force the dragon to change forms.
- Braxi Roundup - You can now select a Snowstorm Ornamentation as a reward even if you've already received a Snowstorm Ornamentation in the past.

*** Spells ***

- Added new spells and combat abilities for level 111 to 115 characters.
- Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.
- Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.
- Level 111 to 115 hybrid class healing spells will now target an ally or the target's target, meaning you do not need to switch targets to heal.
- Cleric - Divine Alliance now modifies spells up to level 115.
- Druid - Bosquetender's Alliance now modifies spells up to level 115.
- Druid - Skin to Sumac now modifies spells up to level 115.
- Paladin - Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.
- Paladin - Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.
- Shadowknight - Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.
- Shaman - Ancient Alliance now modifies spells up to level 115.

*** AA ***

- New AA abilities for level 111 to 115 characters.
- All - Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.
- Multiple - Made the following changes to Cleric's Exquisite Benediction, Druid's Nature's Boon, and Shaman's Call of the Ancients:
- - Reduced the initial reuse time from 30 minutes to 20 minutes.
- - Granted the ward immunity from damage so that it cannot be killed early.
- - Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.
- - Increased the range of the ward's heal from 60 to 100 feet.
- Bard - Changed Selo's Sonata to cast the highest rank of Selo's Accelerando that you have scribed and added a passive effect that extends the duration of Selo's Accelerando by 2 minutes.
- Cleric - Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.
- Magician - Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.
- Necromancer - Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.
- Necromancer - Added additional ranks of Embalmer's Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.
- Necromancer - Renamed Gift of Deathly Resolve to Heretic's Twincast and modified the functionality of this ability to match that of Improved Twincast.
- Paladin - Changed Marr's Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.
- Ranger - Consolidated Outrider's Attack to be ranks of Outrider's Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.
- Rogue - Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.
- Shaman - Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.
- Warrior - Removed the self damaging component of Warlord's Tenacity.

*** NPCs ***

- Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.
- Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.
- The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.
- Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.
- Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.

*** Mercenaries ***

- Increased the abilities of level 111 to 115 mercenaries.

*** Progression Servers ***

- Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.
- Decreased turn-ins required to unlock the druid rings in Shard's Landing.

*** Miscellaneous ***

- Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.
- Vex Thal - Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.
- Fixed a crash that can occur at the server select screen.
- Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.
- Granted access to Ring of Scale content for free to play players.

*** UI ***

- Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.
- Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.
- Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.
- Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.
- Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.
- - Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.
- Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.

- Added -

- Changed -

- The EverQuest Team

Update Notes: Tuesday December 3, 2019


  • Drag can no longer be used on Arcanax, Fayren Icefang, Graw Maul, or Toxyca Vile.

Update Notes: Tuesday November 26, 2019


  • Fabled Throne of Storms: Hall of Legends [Raid]
    • King Tormax should now start gaining increments of "Strength in Determination" starting at 40% health instead of from the start of the encounter.
  • Deathtoll [Raid]
    • During the Fitzpitzle encounter, the summoned book minions should no longer cause the encounter to reset when he attempts to flee across to the other side of the room.


  • Ancient Plate of Karana:
    • Requires Kingdom of Sky expansion, Primary Att decreased by 6, Stamina decreased by 6, Potency decreased by 0.7, Crit Bonus decreased by 0.1, Crit Chance decreased by 0.4, Haste increased by 2.7, DPS decreased by 1.5, Mitigation Increase decreased by 0.7, Block decreased by 0.4, Defensive Skills decreased by 1.
  • Small Carving of Aaryonar:
    • Requires Kingdom of Sky expansion, Primary Att decreased by 6, Stamina decreased by 6, Potency decreased by 0.7, Crit Bonus decreased by 0.1, Crit Chance decreased by 0.4, Multi Attack decreased by 1, Ability Modifier increased by 20, Offensive Skills decreased by 1, Spell Skills decreased by 1.


  • Dragon Attack Event
    • The progress tracker signs in Commonlands and Antonica have had an issue corrected that sometimes caused it to show 0 progress percentage instead of actual percentage while in stage 2.

Brad McQuaid has passed away

It is with sad news to report that Brad McQuaid passed away in his home last night.


I just wanted to say something because Brad meant so much to so many people, including myself.

His love and passion for creating new worlds allowed people from all over the world to experience something beyond just a game. His games formed communities that saw players come together to help each other not only in game but out of game. That love spread to so many people. Some of these very same people have branched out into other games and they have created imaginative worlds because they too were able to experience Brad's gift. Thank you for sharing your gift with us Brad, you will be remembered.

Our hearts go out to his family.

Update Notes: Tuesday November 19, 2019


  • Several client stability fixes added.


  • Dragons Attack Anniversary Event
    • A portal has been added to Antonica docks that will take you directly to the build site in Antonica