Dark Age of Camelot Preview

The NDA has been lifted and we are now a month away from being able to purchase and play the final version of Dark Age of Camelot, so I thought I would give you my initial impressions of the game and provide you with a basic description of how it plays. I have not yet played the high level game (Illia has and will be writing his own review), but I have played characters in all three realms high enough to get a good feel for the game. Why beat around the bush. Let me state right from the start that I think this game rocks. I am having a blast playing the game that can only be compared to the fun I had when I first started to play Everquest. So far Mythic seems to have gotten everything right, and I can’t wait to see how it will look by the time it gets released. Negatives? Sure there are a few, and I’ll go into them as I go through the review, but they are so outweighed by the fun factor in this game as to be almost non-factors. Let me start with the basics. Like Everquest, Dark Age of Camelot is a Massive Multiplayer Online Role Playing Game. In fact, Everquest players will find much that is comfortingly familiar in the game, while reveling in the many differences. As with all role-playing games, you basically create a character who starts out weak and ill equipped and slowly build him up in prowess and ability. You can fight solo, form groups with up to seven other players, form guilds, become a tradesman and set off to defend your realm against the savages that inhabit the two opposing realms. DAoC is divided into three separate realms. Each realm has its own look and feel, with classes, races, architecture, spells, equipment, mobs and more all unique to that realm. In some ways it is like getting three games in one. You can play a character all the way to level 50 and then start over again in a different realm and get a completely different gaming experience. The world is huge, with no zones, except for a couple of cities and dungeons. The game’s graphics are top notch and very immersive. You really feel like you are in that world. The spell effects are especially eye catching, and each realm has its own set of effects so presumably you could watch a three way battle on the frontier and tell who is doing what just by the look of the spells. And the sound effects are also very well done, adding to the sense that you have really entered into another world. The one complaint I have here is the lack of a rotating third person camera view. I like to be able to see behind me when I play and can’t get that view in DAoC. The game play in DAoC is far broader than in Everquest. You can play the game completely in a player versus environment mode, similar to how you play EQ, and get a huge world in which to do that. Those who wish to stay completely away from pvp play should have no problem doing it and should have plenty of places to play safe from hassle. Players cannot attack other players from their own realm, and most of the realm is safe from incursion by players from other realms short of an all out concerted effort to breach the borders. However, the pvp aspect of the game is really intriguing. I’m normally not a big fan of pvp combat, but I have found myself looking forward to the frontier wars envisioned by Mythic when they designed the game. Once you hit level 20, you can set forth to the borderlands and take place in the battles against the other two realms. There are keeps and castles set up to raid and capture. You can raid a keep and raise your Realm’s flag and the guards will suddenly be on your side, allowing the landscape of the borderlands to change back and forth depending upon which realm is winning more battles. Or you can set forth in a small group to harass the enemy. Players from different realms will not even be able to communicate with each other. The idea is to make the other realm’s players as close to player-based NPC’s as possible. Finally, each realm has special artifacts which, if captured, will weaken all members of that realm and strengthen the members of the realm that captures them. Mythic envisions that players and guilds will rally around the capture and protection of those artifacts. The classes are set up so that specific classes have their defined powers, similar to EQ, but also so that within a class you can still get a wide variation between players. This is because there are areas of specialization within each class. When you start off, you start in a broad class category, such as Warrior or Rogue or Sorcerer. These vary by Realm. Then at level 5, you get to pick a class specialization. Within that specialization, you get specialty points that you can put towards a variety of skills. How you use those points determines the path your character takes. Let me use the class I am playing in the realm of Albion as an example. At character selection, I had the choice of playing one of four races: Briton, Highlander, Avalonian or Saracen. Since I wanted to play a magic user and they have the highest intelligence, I chose to play an Avalonian. I then had a choice of five initial classes: Fighter, Rogue, Mage, Elementalist and Acolyte. I chose to play a Mage and set off to conquer the world. When you log in, you are right next to your trainer. You can train up points in a specialization right there, but being wary of wasting my points, I chose not to train anything and save my points. That seems to be the wise course. Right away, your trainer gives you a quest to run. It is a minor fetch and carry type of thing, but gets you a decent amount of experience points. There are also the usual low level critters to kill and the variety of cheap animal parts to harvest and sell for a small profit. Money is definitely tight in this game. Still, you don’t have to buy spells in the game, since they are added to your spell book automatically when you gain the proper level or skill level. As a Mage, you get two basic lines of spells: matter, which gives you self buffs and dot spells and body which gives you life draining and debuff spells. Once you get to level 5, you are asked to join a college and specialize. This is where the division between classes and even characters really starts to grow. I chose to specialize in Sorcery. This gave me four new lines of spells. All sorcerers get the basic line of mind twisting, which gives a variety of charm type spells. You also get three specialization lines based upon the three basic lines. How you use these points really effects your abilities. If you choose to put most of your points into the Mind Twisting skill, you will gain power in domination which lets you charm and make pets of other humanoids in the game, giving you a vast variety of pets to choose from. If you choose to put your points into the body skill, you get power in the body/mind spells which are powerful direct damage spells and debuffs. If you choose to put your points into the matter you get advanced dot spells. You can specialize in one line, making sure you will always have the highest level spells, or you can spread your points out to get more, if lower level, spells. Thus, it is not possible to get, for example, the highest domination spells for high level pets and also the highest direct damage spells. This means that you could run across two high level sorcerers that are actually totally different in power simply because one chose one specialization and the other chose another one. Remember, this is description is just specialty for one class in one realm of the game. The spell tables are probably my biggest complaint in DAoC. I just don’t feel there is a great enough variety. Most spell branches consist of a couple of spells that just gain in strength as you go up in level. So, for example, you start out with Corrosive Mist 1 as a first level Mage. As you go up levels, you will get Corrosive Mist 2, 3, 4, 5 etc., each basically the same spell, but with higher damage levels. From what I can see of the spell tables, most casters will never use more than a handful of spells the entire game. There do not seem to by any of the fun non-combat type of spells, like transportation spells, vision spells, illusion spells, travel spells, etc. Hopefully, more will be added before final release. Battles in DAoC are very similar to those in Everquest. The Mobs have a good AI and when you see a group, you need to plan carefully if you don’t want to bring the entire group down on your head. Even then, the Mob you are fighting may cry out for help and you can suddenly find that his friends were close enough to hear his screams and have come to his aid. One interesting twist is that the Mobs will actually hunt you. You can be walking down a road and a Mob could spot you, check you out, go back and get his friends and bring the whole group down on your tail. I think that’s a nice touch of realism. Many of the players in beta seem to have played Everquest, and the group dynamics have taken on EQ trappings. There are pullers, tanks, healers, blasters, crowd control, and all the other things we expect out of an Everquest group. Of course, the classes are different and you need to learn their capabilities, but that’s part of the fun of starting out a whole new game. Still, you can hot key your commands and set up your spells in pretty much the same way you do in EQ and the terminology that the players have been using so far have pretty much been lifted completely from Everquest. If you have played EQ, you will really have no trouble quickly adapting to DAoC’s battles. I have not tried out the trade skills yet, but DAoC is set up so that you can play a merchant without ever having to level up and go out hunting. Even a level 1 can master his trade, and you can actually make a profit making the items and selling them to the NPC merchants, meaning that you don’t necessarily have to hunt just to finance your trade. Plus, the trade skill items are generally better than what you can buy from the NPC merchants, meaning that player merchants should make up an important part of the game’s economy. In this way, DAoC seems closer Ultima Online’s style of merchants than to EQ’s. Quests in DAoC are definitely more valuable than in EQ. Even if you are not happy with the reward, the amount of experience you get more than makes up for it. You could easily level up your character just by doing the quests. So far the types of quests I have seen are mostly of the run and fetch variety. However, some have been quite clever. There is one you get early on from your guild trainer where you warn a sentry post of an impending attack just in time to see a dozen creatures storm the guard post and participate in the battle. If that is an example of how future quests will work, I’m definitely impressed. Also, you keep a quest journal in the game that tells you which quests you have going and which step you are in, so if you lose track you can consult your journal and see what you need to do next. Now for the two most important questions you are probably wondering. First, is Dark Age of Camelot better than Everquest? And second should you be scared off of purchasing the game in light of the disastrous release of Anarchy Online? I’ll start with the second one. I really believe that this game is going to be stable and playable right from the start. Of course, there is no guarantee of that. Nevertheless, with Anarchy Online, pretty much every beta tester was screaming that the game was not ready for prime time. The beta version had serious lag, frequent crashes, and lots of well known bugs. It turned out that the beta testers were right on the mark. With DAoC, I have not experienced any serious instability in months of beta testing. As they have added more testers to really test their servers, there have been occasional crashes and lag spikes, but they have usually been worked out within a few days. The game certainly seems stable at this time. Of course, it is hard to predict how well a game will perform when it suddenly adds 100,000 new users, as DAoC is likely to do, but based upon the current version, it seems like it will be playable from the start. As good as it is, the game is still lacking a few things I would have liked to see added before release. There are really only three major cities – one in each realm. I’d like to see more. There are also only a handful of dungeons. Mythic promises to add more cities and dungeons to the game later, but it would be nice to have them right from the start. There is also a promise to add more items, armor types, quests, etc after release. After experiencing the huge variety available in Everquest, some people might be disappointed by what is currently available in DAoC. This is not to say that what is there isn’t quite good, but it is more limited than you might be used to. There are simply not as many and as varied a selection of items, spells, NPC’s and quests as populate Everquest. Personally, I don’t see this as a major problem, since the game is already loads of fun as it is, and Mythic promises to keep adding to it and building it up over time. It is, however, something to keep in mind when you start out in Camelot. Now for how DAoC compares with EQ. It’s actually a very difficult choice. For those who have never player either game you can’t go wrong with picking one or the other. Both are tons of fun. It depends whether you prefer the established world of Norrath or the raw world of Camelot. For players who are playing Everquest and are still having a blast exploring Norrath, there’s no real reason to switch over to a new game. But for those who have played EQ a while now and are looking for something similar but also quite different, this is the game for you. The pvp aspect alone really makes this game shine, and the other parts of it are also top notch. As for me, I’ve already put in my order and intend to play DAoC a lot. I also intend to continue to play EQ. Both are too fun to give up. It is actually quite nice to have two kick ass MMORPG’s to choose from. Mythic has clearly looked at what Everquest got right and what they got wrong and designed their game accordingly. The interactive features that make EQ so unique and add to the game so much are pretty much all there with DAoC. But they have also tried to eliminate some of the features that detract from Everquest. All items drop randomly, so there is no reason to camp a certain Mob for the best loot. And to encourage you to move on, they implemented a bonus feature where you get a considerable extra bonus by killing Mobs in a new area, which drops over time as you stay in the same area to hunt. I have found that the lure of an additional 25% bonus has been enough to send me looking for greener pastures. In my opinion, this is a definite improvement over EQ. There is also no twinking in DAoC. You can still give money to lower level characters, so in that respect you can twink them, but items that are too far above their level are simply not usable by them and will quickly decay and disappear. Thus, if you are a new player of the game, you won’t have that frustration of constantly running across other players your level decked out in armor meant for characters forty levels above them. This should add a lot more balance to the game. My conclusion? Without a doubt, this is the best game I have played since Everquest came out. It seems to have everything I like in EQ and, most amazingly, have solved most of the things I dislike about EQ. If I had to find a complaint, it is that Camelot does not yet have the breadth and complexity that Everquest has. In its current format it is really a simpler game. Of course, the reason for this is that it has not had more than two years and two expansions worth of constant patching and upgrading to fill in the spaces. Given the commitment Mythic seems to have made so far, one can only feel confident that a continuous effort will be made to keep upgrading the game and over time it will build up that complexity. Even now, the game completely rocks. This is definitely a winner in my book. I’ll see you in Camelot.
Tags: General, News

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HAHA
# Oct 01 2003 at 11:01 AM Rating: Default
reading this forum just makes me laugh, all you people dissing on EQ for DAoC. DAoC was a complete flop, I hear story upon story of EQ players still today saying they tried it, and hated it. it was too simple... sorry to bust y'all's bubbles lol
HAHA
# Oct 01 2003 at 11:01 AM Rating: Default
reading this forum just makes me laugh, all you people dissing on EQ for DAoC. DAoC was a complete flop, I hear story upon story of EQ players still today saying they tried it, and hated it. it was too simple... sorry to bust y'all's bubbles lol
=[p
# Jun 01 2002 at 8:55 PM Rating: Default
im hungery
trhrt
# May 14 2002 at 9:13 AM Rating: Default
rte
Im Comfuse? REALLY i
# Apr 26 2002 at 3:06 PM Rating: Default
Hey, is DAoC is really that awesome because i been online and searching for the best MMORPG that i can stick for a long time. I heard everquest was the best MMORPG then i been playing it and so and so. Then after three months i heard 3 other MMORPG and what really get me and been bugging me if i should take EQ while other people say that DAoC is better and AWESOME! so which one do i really pick? But i been thinking im gonna get DAoC but is it better than EQ because i want a game that really satisfied me you know what players want when you play. Of your fun, but not just any fun more like realism and you get to the game for real. Like Fantasy Dream that never END!
Might be the DAoC
# Apr 24 2002 at 4:17 PM Rating: Default
Hey, i been playing EQ for a while until my bro moved out and took the PC but since i can't really play EQ because i dont have pc so i thought might as well look and search around for more information about EQ. Then i heard all this commession about other online games like shadowband and DAoC. First i thought shadowbane was bad but later on it was ok, i mean i dont really hear lot about shadowbane so and i always thought of buying it. About DAoC i think it's gonna be fun
response
# Mar 30 2002 at 10:13 AM Rating: Default
ive been playing eq for over 2 years now, and to be frank it is getting somewhat boring, i play on morrellthule and a pvp server to add diffrent aspects to the game, but doing that i cant devote a good deal of time to a certasin char,, ex, on mt server my De Sk is lvl 48,, on sullon zek,, he's lvl 7, and now the biggest and worst thing in eq,, groups! if you aint got one, you aint playing. period. oh sure yes i can still solo SOMEWHAT, blues kick my a$$ on a regular basis.and soloing ill NEVER get any decent gear, just exp and some cash. eq is a good game i trully love it but i cant devote the time needed (im not a 12 year old kid) so i can only play for an hour or 2 during weekdays and if im lucky 3 or 4 on weekends.eq was built for groups/guilds sure i belong to a small guild. will we ever be able to do a plane raid? no or any other uberish creature. will i ever see a epic weapon? sure , on some lvl 30 char, for me its nigh impossible to get that many people together for that long to even attemt to start it and the more i hear about DoaC the more im intrigued, (actually going to go out and buy it today)sao in all fairness im still addicted to eq but i also want a game that can be played in spurts not long hours, and i also like the idea of the exp loss for camping, imagine if for once the AC wasnt camped! eq would crash i think!
im unsure what to do
# Jan 27 2002 at 7:25 AM Rating: Default
i have been playing Eq scince the berth of it i have a 56th shammie 51 sk 51 war and lots of low lv chrs..now i have looked at DOAC a lot and am sort of looking forward to playing it. but at the same time the info i have looked at doesnt realy explane alot to me. EQ has become quite boring and samie for me now...log on kill kill kill. see lv 5 shammie with uber kit blah blah. and so on..is this game realy going to be different in those respects i mean do i have to kill all the time? am i going to pick a class that it usless? like in eq and no one will group with me. are the trade skills going to mean something, coz there is nothering like making a uber potion for 180pp and the vendor saying ill give u a rat tooth and 3sp for that!, its very anoying. is there a 1st person perspetive like in EQ. and may other angles?.
RE: im unsure what to do
# Apr 23 2002 at 5:52 AM Rating: Default
I am currently playing and loving DAoC and it seems like the game might be the perfect thing for you... ok, lemme explain...

First of all... EXP gaining and leveling is in some ways different and in some ways the same... but you have more options... ok... like there is of corse.. just going out and killing monsters... and you are more able to rate your ability to fight them due to more cons colors...Grey will give you nothing *Nothing means no EXP or loot* and will have three minus next to its name meaning it is three levels or more below you. Green will give you loot, a little EXP and two negatives which means its at least two levels below you.. Blue is basically the same as in EQ and means its at least one level bellow you.... Yellow means its of even level... orange means its at least one level higher... red means its two levels higher, and Purple means its anywhere from three to more levels higher then you... You can also gain levels *at least until level 20* through doing Tasks... if you ask for a task from a Merchant.. they will have you play delivery boy for them, and it will be worth EXP and a nice sum of money... you can ask Guards for "kill tasks" in which they will ask you to go kill X monster and return for a big lump of EXP and cash.

Soloing and Grouping can depend on your class and your specializations... since in this game, you pretty much decide how you want your character. Two members of the same class can play tooootally different from each other... perfect example being Albion Clerics... Should one spend his spec points *awarded each level up* in Rejuvination... he will be able to heal and such much better, getting higher grade heals and rez spells and such... while the other one could invest all his points towards Smite, which will make him play almost like a pure caster with DD spells. The beauty of it is too, that you can spend the points how ever you want *Specialize in just one... spread your points.. do whatever* to fit your tastes. Also each class has two types of spells... which are Base spells.. and Spec spells.... Base spells are awarded just for being this level of this class.. don't have to buy it.. nothing.. it is available for use the second you ding... and there are base spells for all spell circles... So even if you are a pure Rejuv Cleric... you will still have at least the base spells in Smite should you need/want them. And then there are Spec spells, which are awarded only by spending your points in that skill... Example being an Eldrich *Pure caster class*... they have Way of the Sun, Way of the Moon, and Way of Eclipse in their base spell lines... and then Have Way of Mana, Way of Shadow, Way of Void in their spec lines... as they level, they will get new spells in Way of the Sun, Way of the Moon and Way of the Eclipse for free, but you can only gain spells in say.. Way of Void by spending your points there... and of course spending spec points is worthwhile because spec spells are always more effective then their base counterparts. Like a Smite Spec Cleric will have more and do more damage with his Smite spell line... and while still being able to heal and buff... he won't be able to heal as well as Cleric who specializes in Rejuvination, or buff as well as one who specializes in Enhancement. And again... the best part is you can spend your spec points however you see fit... you can balance out each of your specs to be a Jack of all trades, master of none type... or even invest in one spec line for a certain spell and then don't put anymore points there.

And don't think this applies to only casters... even the most pure of Melee characters can be totally different dependant on specs. An Armsman who specializes in Blades will play differently then one that specializes in Two Handed weapons.. and both will play totally different then one who specializes in Sheild use. Also melee classes can have more veriety and spice... specializing in a type of weapon will increase the damage with that weapon, and also award "Arts"... or special moves... some are just new animations that cause more damage at the cost of endurandce *or Melee mana as I like to call it* and some have special opening requirements... like some attacks will cause a short duration stun if used from the side of the target... some will lessen hate on you.. some will taunt hate on you... some are required to be used in conjunction with other skills *Frost Cut can only be used after a sucessful block with a sheild* and some used in Combo fashion... *X art can only be used after Y art, which can only be used after... you get the picture*

Grouping and buffing can be handled much better... on one of many special menus you can have to keep track of whats going on, the Group Window... will display the name of the person, their class, their health, their mana, endurance and also all buffs currently applied. If you don't want the big window taking up all that space you can have a mini group window which shows name, lifebars and a color changing box that shows current power *Lighter the dark, more power, darker, less*. You can target someone by clicking on their name in the group window or mini window as well. Buffing is handled differently too depending on class type... Pure Caster's buff like you do normally in EQ *each buff lasts for a fixed duration*... unless its a "Chant" which you can only have one currently running and will effect yourself or your group until you stop... like Bard songs. "Preist" style characters buff totally differently using a who different system... first of all their buffs require no mana to cast... and once cast will last forever until you or they die... the way you manage this is that each buff requires a certain amount of Concentration, and once its used up you won't be able to cast any more of those buffs, unless you remove them from someone else or such. You can manage this all with a small window displaying current buffs and who they are applied to, and remove them whenever you want.


Oookay... now about twiekage... There is little to know twiekage in DAoC... the most can be getting a ton of money... reason is that there is a breakage system in the game... each item has its own Cons, just like baddies and you have to stay within range of these cons to stay effective... example... say you just found the best damn sword in the realm... and you give it to your level 5 character... in which it cons Purple to him... sure he can use it.. but ineffectively, and probably after a few swings he would break it and ruin it for good. Same goes for armor, after a few hits it would likey break, unless your of proper level to use it *The ideal cons for items is Orange, since they will last the longest before you need to invest in new gear*. Also, dropped gear is more rare in this game as a whole... it seems to drop whenever it pleases... I was hunting with someone for 3 minutes and an item dropped that the other person had never seen before in their life, and they had three or four characters spend extensive time hunting that type of baddie. Using this system of totally random loot *and the gear loot that does drop is always within your range from *if your really lucky* orange to Blue.. yellow is the most common cons of the things that drop for you... The most you can do with a lot of money is either always have orange grade gear, and/or invest in expensive colors *Armor, cloaks(Hooded or non and yes they do show) and sheilds can all be dyed to whatever color you want.. but all colors are priced and some colors are more expensive then others... light red is cheap... crimson is very expensive... and some colors like purple and black are totally expensive even in their lightest shades... this keeps you from having "uber" gear, rather then gear that is perfect for your level... which brings us to our next subject...

Tradeskills are VERY useful and in actual HIGH DEMAND in DAoC... since "uber" gear is so rare and such, the best armor and weapons on a whole is player made! This is due to the quality system too.. the player made items are no different from store baught stuff *which in this game is usually perfectly affordable to your level as long as you don't waste money*... but the higher quality the work, the better it is as a whole... and to create quality items you need them to be below your skill... like if a master Weaponsmith makes a basic iron longsword.. it will likely be a Masterpeice of 100% quality... while store baught stuff is usually 80%. Also, some weapon types and of certain higher grade materials are only player made *Hiberian sickles and guarded rapiers to name a few can only be crafted by a player*. Also, all items needed for crafting are baught in stores... so no need to say, hunt Spiders of hours and hours just to get silk to make a headband... in DAoC just go to a cloth merchant and buy silk. They even encourage your investment into doing consigments.. or tradeskill tasks... So and So will want you to make So and so item... and once you do, you take it to that NPC and they will give you some coin in return *Lower levels you loose money.. medium levels you cover the charge to make, and higher level consignments you actually start to MAKE money*... of corse besides making money from taking player orders... heh.

A special feature I know many people like... is how guilds work there... members have clearly defined ranks, which guild leaders decide and name themselfs *I was in an Kobold only guild called the "Gremlin Boomstick Brigade" and the entry level member is a "Gremlin Cannonball"* ... guild leaders can set however they want their members to raise their ranks, and what a raise in the ranks will award... most have settings like... if its a guild that promotes trade skills they can award you a special/new/higher rank for getting a... say 500 in fletching. Also.. and possibally one of the coolest features is that guild members of a certain rank *all depends on your guilds style*... will be able to wear guild emblems. Cloaks and or Sheilds can be "dyed" with the leaders choice of color, pattern and image *from a set that is* one guild "The Hand of Fate" has a white and dark blue cape with the symbol of a clenched, armored fist.

Archery is a very powerful and useful skill in this game... its power can be compaired to pure casters DD abilities... but its handled much differently.. you have to stand still.. take time to aim.. reload.. fire and such... but it does Amazing damage... fireing and reloading can be thought of as "casting time" for shots... and also your range and power can depend on bow and arrows... You can get very specialized arrows with enough money... you can get arrows that have short range, heavy damage and medium accuracy... extra long range, light damage, high accuracy.. all depends on money *or skill in fletching if your making them yourself*... and its also more limited to dedicated Archer classes... while some can use them "On the side"... *Albion Armsmen can use Crossbows, and Hiberian Wardens can use short bows*

Okay.. getting sleepy... time to try to cut this short... lemme cover PvP aspects and Realm aspects...

Okay.. first lets cover realms... the game consists of Three Realms... Albion (Realm of all human races, the realm of King Arthur *though at this point in time he is dead*), Hiberia (A beautiful magical realm with Elfs, Lurikeen *think gnomes, but skinny*, Celts *humans*, and Firblogs *race of a sort of Giant Human hybrid*), and Midgard (Mystical realm of a more gloomy and dark setting, and heavily based on Norse mythology and Vikings... the most physical of the three realms.. and home to Norsemen *human*, Kobolds *Think gnome sized dark elfls without the pointy ears*, Trolls *Look more like Golems* and Dwarfs). Each realm has for the most part the same classes.. you know.. tanks... healers... secondary Melee... archers... casters... but each realms version of these classes have their own distinct feeling and style. Albion has the most classes to choose from over all, to make up that all the "races" are humans. Hiberia being a very heavily magical realm... almost every class *save two I can think of* can cast and use spells of some kind or another... and Midgard is the most physical of the realm so its folks are either strong *Trolls, Dwarfs*, or quick and nimble *Kobolds, Norsemen... kinda they are the human of the realm so the most balanced* as well as all realms but theirs has to choose to specialize in two handed weapons seperatly, while Midguardians can use one handed and two handed versions of the same weapon without having to train in them seperatly... example... a Hiberian Hero can spec in peircing, blunt, blades, sheilds and twohanded weapons... Midgardian Warriors could just train in say, Hammers... and be able to use both one handed and two handed hammers with the same skill. This allows "Same song, different band"... lets use healer classes as an example... all have healing and buffing... but their own special twist to allow them to be different from one another... and they also may get different healing and buffing style spells at different levels and such... but like.. Albion Clerics get Smite, which has heavy damage as well as Area around the caster mez... Hiberian Druids get AoE roots, Pets and damage sheilds... Midgardian Shaman get Cave magic which gives them high power bolts *Bolts are "fireball" like long range, long recast, high damage spells*, single and AoE Poisons and Diseases... and thats just the healer classes... like Archers... Albion Scouts have no magic, so they have longer range bows and more points to put into physical abilites and are able to spec in sheilds... Hiberian Rangers get a line of self only, powerful buffs from increasing Strength, quickness and dextarity, to a "get out of jail free" one use every 5 minutes "Super SoW" to allow you to outrun baddies and are able to use Celtic Dual weild *Like archery, it is a fairly class limited skill as a whole, some who center around it *Albion Mercenary, Hiberian Blademaster, Midguard Berzerker, as well as I think all rouge classes have it*, and some who have it on the side, and may not be able to use it until later levels**... and lastly Midguardian Hunters get a spell line with some self buffs, and animal charms (Charms in this game seem to not wear off as far as I can tell, so you can turn something into your pure pet once you charm it), and are able to use Spears. Another interesting thing is that Slashing/Crushing damage needs strength to do damage.. while thrusting/peircing weapons use almost only Dex... which can allow characters with low STR but high DEX to still play Melee classes as long as they use peircing/thrusting weapons.

And for the big finish.. lets over Realm vs Realm combat... ok all three realms are at war with each other... so this is the basis on how the PvP is set up... now... heres how it works... I may have a little bit shoty information on this since I have not yet actually been in any RvR combat, but I will tell what I know. First of all... you cannot fight people from your own realm in any shape or form. Ok.. next is that you cannot communicate at all with people from other realms.. you can't talk to them, send tells... anything.. this keeps from pointless trash talking and verbal abuse and such... Next is that RvR is totally optional, since the only place you can partake in it is in Fronteir Zones, which are made known by Fort/Castle like entry and exit points... people from other realms are not allowed into another realm, so as long as you don't go into a fronteir zone, you don't ever have to worry about PvP combat. Next is that each Realm has its own Fronteir and people from all three realms can go into each... so its a three way free for all there between the three realms. Also... each fonteir has several "Relic Keeps"... these are castles/forts and such which are protected by NPC guards and such, as well as any Players that may be in the area... which hold powerful relics... and the reason is they are so guarded... is that should one realm capture another realms relic.. it will grant the takers ENTIRE REALM more power. Thats right.. if you and your guild buddies are able to take one of Albions Relics, you will be able to make everyone in your realm more powerful in some shape or form. Also, once you take over a keep and its relic, it becomes an outpost for your realm and such with guards from your realm and your realms flags waving... for as long as you can keep it... A new feature is that guilds can now claim keeps after capturing them, meaning that the NPC guards and flags will have their guild emblem on them. Also to further your tradeskill usefulness is that with the right skills you can actually... get this.. MAKE SEIGE WEAPONS! Thats right, Battering Rams, Catapults and Ballistas can all be made by players and operated by them as well when attacking/defending keeps. Also since to get to the relic you have to get IN the keep, you can also use your tradeskills to repair keep doors *they have HP and such*. Also RvR comabt can award Realm points... but I don't know for sure what they are used for... besides braging rights.. I do know they actually do something now.. heh...

*pant, weeze* I think I babbled enough... too tired to spell check.. so.. I hope this gives you plenty to think about for if you actually go to try this amazing game... and no I am not going to spell check this monster so I hope its no too horrible.. heh
OK LISTEN UP!
# Dec 21 2001 at 1:55 PM Rating: Default
I've read all about eq and DAoC. I think DAoC RULES AND BEATS THE HECK OUT OF EQ! In eq when you die you lose ex and appear nekkid and have to run a BILLION miles sometimes to get your corpse and sometimes you lose enough ex to delvl. In DAoC you die, appear with ALL of your equipment, lose some ex but you can run back to your grave and pray to get half of your ex back AND YOU NEVER DELVL IF YOU LOSE ENOUGH EX!(HURRAY!) In DAoC you can get together with about 100 or more ppl build siege equipment and raid a keep or castle. If you win the castle your own guards pop up and they patrol around the castle or keep.And some keeps and very close together like the Border Keeps and the patrols overlap eachother. AND HEY! any of you EQers that want helms to cover your WHOLE ENTIRE face like the crusaders DAoC has that. Im a Highlander Mercenary and he kicks ***** THANK GOD! No more being jealous of other twinks cause you can't twink. If you're having trouble finding groups you put your name on a list and if someone else is looking for a group they look at the list, see your name, give ya a tell and VUWALA! you got yourself a group. Now lets go into trade skills. there a few tradeskills and I couldn't tell ya how high they go but i've known them to go past 800. the tradeskills are weaponcrafting,armorcrafting,siegecrafting, fletching and tailoring. then the material skills are Metalworking, Leatherworking,Clothworking,and Woodworking. and you can go up in tradeskills A MILLION TIMES FASTER than eq. Now lets move on to the classes of Albion (thats the only realm im doing cause thats my favorite. OK, if you are a melee class every time you lvl the skill points you get are 2times your lvl (Example) if you are lvl 5 you get 10 skill points and if you reach lvl 50 you get 100 skill points to put into whatever you like (except tradeskills thats seperate) now if your a caster you get 1times your lvl in skill points so again if you are lvl 50 you get 50 skill points. and if you are a hybrid you get 1.5 times your lvl in skill points. SO THERE YOU HAVE IT DAoC ROCKS AND RULES!
so bye bye EverQuest. (oh and by the way i've played EQ for about 5 months and have had like a thousand characters. my most favorite is a lvl 12 iksar SK decked out with some nice stuff like sporali defenders blade and sarnak emblazed tabard and cabilis scaled leggings. but my highest is a lvl 13 wood elf rogue) and EQ has molases pacing, I mean you have to wait sometimes 6 hours for a mob to spawn and wait another six hours to regain your health. In DAoC your health comes back faster (including mana) and mobs spawn faster. but if you camp a mob for like an hour the ex that it gives you get lower and lower after every kill. and if your doing a quest and you have to get a certain item in EQ you have to wait awhile for a mob to spawn then kill it if it doesnt have the item your looking for you have to wait again. in DAoC once you kill the mob the item instantly appears in your inventory. SO THERE YOU HAVE IT FOLKS! DAoC BEATS EQ! ( I don't mean to be mean to the ppl who play EQ, I'm just trying to show them that DAoC is alot better than EQ) well at least in my opinion.



lvl 20 highlander, mercenary
Defender of Albion

P.S. If you are in DAoC for the RVR (Realm vs Realm) midgard is doing the best in it cause they got trolls who are extremely power but VERY slow.
fun=difficulty
# Dec 06 2001 at 6:35 PM Rating: Decent
Scholar
16 posts
I feel that the enjoyment in a game is directly proprtionate to its difficulty. EQ is difficult, even at the higher levels. It requires alot of co ordination and help from friends. If you die and pop back up, minus a little exp and still have all your gear(DAoC) you will be more inclined to run off into death again. EQ makes you think about your mistakes while running back to retrieve all your hard won loot. I cant speak about DAoC since I have not played it yet but I'm dedicated to EQ for the moment (might have something to do with me getting 2 artifacts in game :)
EQ
# Nov 27 2001 at 2:21 AM Rating: Default
I guess maybe at Verant they figure we're all fools and will get hung up doing the same basic thing for 60 levels and not realize that all they are doing is not providing originality but a compulsion to level (which takes literally forever in the high levels). Some of us resist making EQ our lives to the point of excluding going to work and other things we need to address in the real world, and thus we don't want to spend the time away from our families to level, level, level....Oh yeah, EQ is a great game, but really, it's the same ole same ole after a while.
My impressions
# Nov 06 2001 at 11:39 AM Rating: Decent
I have been playing EQ for 6 months, leveling my rogue to 55. Currently I am in a bit of a slump - can't find decent groups, loosing as much exp on guild raids as I make in three days hard work. Alot of friends and guildmates have switched to DAoC and said 'best game ever' 'eq sucks' 'switch switch'

I decided to try the game. I currently have a level 6 minstrel. Here are my impressions of the game so far.


1. BUGGY buggybuggybuggy - yesterday I spent over an hour STUCK in auto run. I quit out and rebooted 3 times and the problem kept recurring. Also, I kept getting stuck in spin cycle - I could do nothing but run in a circle. There are also targeting issues - I had loads of problems aquiring a target even after I gave up using F8 and the only way I could target a player was to right click. It remains to be seen how well Mystic fixes these bugs.


2. CUMBERSOME - Although I like certain features of the player interface - the split chat/damage screen rocks as does the pulldown menu with gear, information, spell books and what not - I find many of the utilities to be bulky in their implementation. As a minstrel - it takes me way too long to switch from intstruments to weapons - even having everything hot keyed.

3. Long Term playability - you can start an epic by level 10 and run around doing errands for it? THAT's and EPIC? Nope, that's a minor quest. The very idea of an epic is that it's, well, of epic proportions - you have hard fights, angst, serious emotional and physical commitment - you don't run around doing twinky things (of course, unless your an EQ rogue :P) If this is the basic level of play, I have serious doubts as to DAoC's long term retention of customers as anything but an occaisional destresser from the more intense games.

4. LAAAAAAAAGGGGGGGGGGG - I can hardly move in camelot. And even when I can, there are areas that are so bugged I get stuck - contstantly turned toward a wall.

As for the graphics - the game has a pretty face, sure. BUT the graphics really aren't all that much better than EQ. The small plants and ground cover are good, but the trees and water need alot of work. Also, many of the mobs look cut and pasted. The character models are much better than EQ - though with Luclin we shall be seeing a deffinite improvement there.

I will in all likely hood give this game the benefit of the doubt and play up my character to higher levels. I'll try a few quests and work on trade skills. But unless Mystic gets to work on some major issues for me in the game, it will never be more than a minor diversion for when I'm stuck and frustrated on my rogue in EQ.

Ruckus
dark age of camelot
# Oct 31 2001 at 1:00 PM Rating: Default
I am a hard core gamer. Started EQ July 01 and got a level 51 druid, not great stuff, and not impressive in my opinion. Played Asherons Call for a little over a year, and I had one of the top ten craftsman and 2 other over level 60s before my wife deleting my sons character led to my selling the account. There is a very small margin of difference between Asheron's Call and EQ. I will definitely buy and play Dark Age of Camelot. Personally i like to play solo, and EQs strategy for uber loot almost always requires grouping. However, Dark Age will not exceed EQ in users. Star Wars Galaxies will period. My wish list of new MMPG is a sport game. Start as a walk on sandlot player and build up your skills to play in the pros. Imagine it. Promote it.
Character Building
# Oct 27 2001 at 7:46 PM Rating: Default
Can anyone suggest a website that gives tips on character creation?
Hunter
# Oct 25 2001 at 6:27 PM Rating: Default
What race is best for playing a Hunter in Midgard? Norseman,Kobolod or Dwarf?
RE: Hunter
# Oct 30 2001 at 7:36 PM Rating: Default
IMO Kobald would be the best altho they str shouldnt be any less than 50 there Dex and quikness are great.. i suggest Kobald
Khanis
# Oct 24 2001 at 7:11 PM Rating: Default
I have played EQ since its release. I was really REALLY slow to level but i got to 56 on my magician and hes fully decked out as he should be. Being as ive played EQ for 2 and a half years im beyond bored as h*** with it and would like to learn more about DAoC. If it turns out to be as good as everyone says it is ill have 3 customers including myself buying and subscribing to DAoC. If anyone would like to chat about the game and give me some info on it my ICQ is: 120489373
DAoC Soloing
# Oct 22 2001 at 6:20 PM Rating: Default
What class/race will be the best solo class in DAoC?
RE: DAoC Soloing
# Oct 30 2001 at 7:40 PM Rating: Default
IMO Hunter because.. 1.) you Rock at archery, 2.) you get to charm pet to help you kill 3.) self buffs and pet buffs.. you can be a pure caster and do the nukein but keep in mind hunters can help there pets tank and not worry about runnin out of power(mana)
RE: DAoC Soloing
# Oct 25 2001 at 3:18 PM Rating: Default
Eres the kicker.. all of them.
EQ SUCKS
# Oct 21 2001 at 2:44 PM Rating: Default
I was banned for saying "EQ is going to be put out of bussiness when DAoC comes out!"
RE: EQ SUCKS
# Oct 23 2001 at 5:51 AM Rating: Default
Play And Enjoy
# Oct 18 2001 at 4:17 PM Rating: Default
I Want to congratulate Mistic ( sorry if i spelt it in wrong, im a bit thick.)on the release of DAoC. Very sweet.
I've not been playing EQ ( Lvl 15 dwf warrior, Rummninuts.)for all that long so im in no position to make statments on which game is better etc etc.
What I do know for sure from my long experience of the console wars is that competition can be very good for all us players out there. Variety is the spice of life and choice is the only freedom we've got.
So choose what you feel is the most fun and let EQ and DAoC stand toe to to and continue to evolve and improve so that us lovely roleplayer can stay up late having fun and collecting rats ears.

Long live EQ/DAoC.

Thats no moon, thats a space station.
SWG is coming.

Taarnish
lvling suxx in EQ??????
# Oct 18 2001 at 10:14 AM Rating: Decent
Heya,
Well while I've only played EQ for like 3 months now. I don't know how someone could say it took like 2 years and not have a char over lvl 12. I picked the game up in June and started playin the latter part of July a delf mag. I'm already lvl 35 on my mag and have a lvl 12 helf BARD and a lvl 8 nome wizzie. Everyone who whines about how tough it is to lvl in EQ is full of it in my opinion. I think if you lvl up so much faster in DAoC people will start getting bored with the game earlier than with EQ. That's one of the things that has kept me soo interested in EQ. I usually get bored of most games after about 3 months because I've already have like 3 maxed lvl chars in less than 2 months. I'll probably buy DAoC and see what it's like, but if it is true that lvling will be soo much easier than I know I won't play it for long and it'll be just another cd case collecting dust after a while...........
I wonder
# Oct 16 2001 at 11:59 PM Rating: Default
I was just wondering if I was going to have to buy a whole new system to play any of the new games out there? I have a P3 500 128 ram and a vodoo 3 3000.
Also, I think that leveling up to 20 in one day then taking a little while to get to fifty sounds like fun. I like EQ a lot but after playing for almost a year and not having a character over 12 (I love to solo) deives me nuts!!!!!
RE: I wonder
# Oct 18 2001 at 1:40 PM Rating: Decent
Do you have mental problems? Most could solo to lvl 12 in a night, with newbie equipment.....
RE: I wonder
# Nov 20 2001 at 9:43 AM Rating: Default
I'd like to see that.

I'll even bring my own popcorn *laugh*.
My take on DAoC
# Oct 15 2001 at 6:30 AM Rating: Default
First, let me say I'm a long time EQ player. I've seen first AC and then AO open and the ensuing rush of people to try it and say it's great (or not so great) and wondered if I should entertain switching. However, both times there were a significant number of people saying it wasn't worth it for various reasons, whether it be bugs or whatever else. However, DAoC seems to be the best alternative to EQ yet, and when some close EQ friends of mine have started telling me it's the best game they've ever seen, I begin to wonder if it's time to leave EQ.

However, after devouring DAoC's webpage and most of what caster's realm and allakhazam had on DAoC, it is not as clear cut for me. I still plan to buy a copy for the free trial period, but I am not so sure that I will end up switching, or even maintaining a DAoC subscription. My main issues are the following:

1. There's no truly evil player options. From what I can see, each Realm is the enemy of the other, but they are all good to neutral in traditional alignments. Where are the evil necromancers and fearsome dark knights? Is the closest I can get to that a Shadowblade? Trolls are seemingly just dumb behomeths, not the ferocious hate spewing creatures I normally think of trolls to be. In EQ, the true differences in the various races ideology appealed to me greatly. Here, I do not know why the Realms are fighting, other than they live in different places with different beliefs in how they do things(but different in specific, not truly in kind) and they can get cool artifacts if they win the war. In a roleplaying game, I'd expect more roleplay-friendly reasons for the conflict.

2. People seem very excited about the pvp availablity in DAoC, and I agree with this excitment. If DAoC had come out last spring, I would probably be thinking about switching more seriously. However, Sullon Zek on EQ has answered that issue since then. Sullon has a rather similar rule set to DAoC with regards to pvp, and I feel it works well. Obviously you can't avoid pvp on Sullon like you'll be able to in DAoC, but that's what the other 20+ blue servers are for ;-)

3. Finally, the graphics I have seen in the screen shots for DAoC are just amazing. However, having played online RPG's since the days of muds, graphics have always been a nice perk of a game, and not the end all for me. Having come up from complete text, to a textual map, to no animation 2D graphics, and finally to full 3D in EQ, I can wait for Luclin and a hopefully soon after spell effects revamp in EQ.

4. The 'variety' of classes and races in DAoC. It was quickly apparent that there is a direct equivalent for each race in each realm, tho it will be slightly affected by each realms tendencies (Midgard is more warrior oriented, Hibernia more magic oriented, Albion in the middle), so the Midgard Troll is beefier than the Albion Highlander and the Hibernia Firbolg. While I haven't looked close enough at the classes to see if the same equivalence is so clearcut there, from what little I have seen it is at least somewhat in existance. I understand that specialization will add lots of different options, which is nice, but will playing in a different realm really give me a dramatically different experience just because it is a different realm, or only if I make sure to avoid a similar combo? Will it really be as different as going from a Erudite Wizard to an Iksar Warrior to a High Elf Cleric? Or even from an Erudite Shadow Knight to an Ogre Shadow Knight? Not only will these classes play very different, but I know my characters' lives will be completely different in ways unrelated to their class.

Those are my main issues, and perhaps I am just biased due to long time play of EQ. But with Sullon abating my pvp desires, and the upcoming release of Luclin hopefully putting EQ at least in spitting range of DAoC's graphics, I'll be happy to stay with the same old that I know. Unless DAoC is a lot more amazing in play than it seems from websites, I'll be happy to keep playing my DE wizard and toast goodies like they should be toasted :-)
My Take on DAoC
# Oct 15 2001 at 6:29 AM Rating: Default
First, let me say I'm a long time EQ player. I've seen first AC and then AO open and the ensuing rush of people to try it and say it's great (or not so great) and wondered if I should entertain switching. However, both times there were a significant number of people saying it wasn't worth it for various reasons, whether it be bugs or whatever else. However, DAoC seems to be the best alternative to EQ yet, and when some close EQ friends of mine have started telling me it's the best game they've ever seen, I begin to wonder if it's time to leave EQ.

However, after devouring DAoC's webpage and most of what caster's realm and allakhazam had on DAoC, it is not as clear cut for me. I still plan to buy a copy for the free trial period, but I am not so sure that I will end up switching, or even maintaining a DAoC subscription. My main issues are the following:

1. There's no truly evil player options. From what I can see, each Realm is the enemy of the other, but they are all good to neutral in traditional alignments. Where are the evil necromancers and fearsome dark knights? Is the closest I can get to that a Shadowblade? Trolls are seemingly just dumb behomeths, not the ferocious hate spewing creatures I normally think of trolls to be. In EQ, the true differences in the various races ideology appealed to me greatly. Here, I do not know why the Realms are fighting, other than they live in different places with different beliefs in how they do things(but different in specific, not truly in kind) and they can get cool artifacts if they win the war. In a roleplaying game, I'd expect more roleplay-friendly reasons for the conflict.

2. People seem very excited about the pvp availablity in DAoC, and I agree with this excitment. If DAoC had come out last spring, I would probably be thinking about switching more seriously. However, Sullon Zek on EQ has answered that issue since then. Sullon has a rather similar rule set to DAoC with regards to pvp, and I feel it works well. Obviously you can't avoid pvp on Sullon like you'll be able to in DAoC, but that's what the other 20+ blue servers are for ;-)

3. Finally, the graphics I have seen in the screen shots for DAoC are just amazing. However, having played online RPG's since the days of muds, graphics have always been a nice perk of a game, and not the end all for me. Having come up from complete text, to a textual map, to no animation 2D graphics, and finally to full 3D in EQ, I can wait for Luclin and a hopefully soon after spell effects revamp in EQ.

4. The 'variety' of classes and races in DAoC. It was quickly apparent that there is a direct equivalent for each race in each realm, tho it will be slightly affected by each realms tendencies (Midgard is more warrior oriented, Hibernia more magic oriented, Albion in the middle), so the Midgard Troll is beefier than the Albion Highlander and the Hibernia Firbolg. While I haven't looked close enough at the classes to see if the same equivalence is so clearcut there, from what little I have seen it is at least somewhat in existance. I understand that specialization will add lots of different options, which is nice, but will playing in a different realm really give me a dramatically different experience just because it is a different realm, or only if I make sure to avoid a similar combo? Will it really be as different as going from a Erudite Wizard to an Iksar Warrior to a High Elf Cleric? Or even from an Erudite Shadow Knight to an Ogre Shadow Knight? Not only will these classes play very different, but I know my characters' lives will be completely different in ways unrelated to their class.

Those are my main issues, and perhaps I am just biased due to long time play of EQ. But with Sullon abating my pvp desires, and the upcoming release of Luclin hopefully putting EQ at least in spitting range of DAoC's graphics, I'll be happy to stay with the same old that I know. Unless DAoC is a lot more amazing in play than it seems from websites, I'll be happy to keep playing my DE wizard and toast goodies like they should be toasted :-)
My Take on DAoC
# Oct 15 2001 at 6:29 AM Rating: Default
First, let me say I'm a long time EQ player. I've seen first AC and then AO open and the ensuing rush of people to try it and say it's great (or not so great) and wondered if I should entertain switching. However, both times there were a significant number of people saying it wasn't worth it for various reasons, whether it be bugs or whatever else. However, DAoC seems to be the best alternative to EQ yet, and when some close EQ friends of mine have started telling me it's the best game they've ever seen, I begin to wonder if it's time to leave EQ.

However, after devouring DAoC's webpage and most of what caster's realm and allakhazam had on DAoC, it is not as clear cut for me. I still plan to buy a copy for the free trial period, but I am not so sure that I will end up switching, or even maintaining a DAoC subscription. My main issues are the following:

1. There's no truly evil player options. From what I can see, each Realm is the enemy of the other, but they are all good to neutral in traditional alignments. Where are the evil necromancers and fearsome dark knights? Is the closest I can get to that a Shadowblade? Trolls are seemingly just dumb behomeths, not the ferocious hate spewing creatures I normally think of trolls to be. In EQ, the true differences in the various races ideology appealed to me greatly. Here, I do not know why the Realms are fighting, other than they live in different places with different beliefs in how they do things(but different in specific, not truly in kind) and they can get cool artifacts if they win the war. In a roleplaying game, I'd expect more roleplay-friendly reasons for the conflict.

2. People seem very excited about the pvp availablity in DAoC, and I agree with this excitment. If DAoC had come out last spring, I would probably be thinking about switching more seriously. However, Sullon Zek on EQ has answered that issue since then. Sullon has a rather similar rule set to DAoC with regards to pvp, and I feel it works well. Obviously you can't avoid pvp on Sullon like you'll be able to in DAoC, but that's what the other 20+ blue servers are for ;-)

3. Finally, the graphics I have seen in the screen shots for DAoC are just amazing. However, having played online RPG's since the days of muds, graphics have always been a nice perk of a game, and not the end all for me. Having come up from complete text, to a textual map, to no animation 2D graphics, and finally to full 3D in EQ, I can wait for Luclin and a hopefully soon after spell effects revamp in EQ.

4. The 'variety' of classes and races in DAoC. It was quickly apparent that there is a direct equivalent for each race in each realm, tho it will be slightly affected by each realms tendencies (Midgard is more warrior oriented, Hibernia more magic oriented, Albion in the middle), so the Midgard Troll is beefier than the Albion Highlander and the Hibernia Firbolg. While I haven't looked close enough at the classes to see if the same equivalence is so clearcut there, from what little I have seen it is at least somewhat in existance. I understand that specialization will add lots of different options, which is nice, but will playing in a different realm really give me a dramatically different experience just because it is a different realm, or only if I make sure to avoid a similar combo? Will it really be as different as going from a Erudite Wizard to an Iksar Warrior to a High Elf Cleric? Or even from an Erudite Shadow Knight to an Ogre Shadow Knight? Not only will these classes play very different, but I know my characters' lives will be completely different in ways unrelated to their class.

Those are my main issues, and perhaps I am just biased due to long time play of EQ. But with Sullon abating my pvp desires, and the upcoming release of Luclin hopefully putting EQ at least in spitting range of DAoC's graphics, I'll be happy to stay with the same old that I know. Unless DAoC is a lot more amazing in play than it seems from websites, I'll be happy to keep playing my DE wizard and toast goodies like they should be toasted :-)
#Anonymous, Posted: Oct 14 2001 at 12:54 PM, Rating: Sub-Default, (Expand Post) dont waste your money on it costs more than AO and EQ combined and has crappier graphics than eq and dumb gameplay. might as well play card games than this junk. EQ ALL THE WAY EQ BABY EQ EQ EQ I LOVE EVERQUEST POWER TO ERUDITE PALADINS OF THE CAREBEAR SERVERS EQ HELL YEAH I LOVE EQ DAOC IS DUMB YOUR FATHER IS DUMB EQQQQQQQQQQQQQQQQQQQ!
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