More Dragon Patches

They have added some more things to the patch on the test server. According to Sanya from the Camelot Herald, make sure you have your spell effects on to see the dragon in it's almighty greatness. Even more yummy goodness. Got some pet stuff, a detect hidden improvement, and the long-desired spell effects toggle for people with lower-end computers among a whole bunch of other goodies. Be sure to toggle the spell effects ON the first time you see a dragon =) ==================================== Dark Age of Camelot Version 1.45B Test Release Notes January 30, 2002 ==================================== NEW THINGS AND BUG FIXES - In response to player demand, you can now turn spell effects off if you wish to increase your frame rate in situations where there are lots of spells being cast. You can now toggle spell effects to all/none/self only with the /EFFECTS NONE, /EFFECTS ALL, /EFFECTS SELF toggles. With /effects self turned on, you see your own spell effects, but not those of other casters. - The Detect Hidden ability was changed to increase the range at which Nightshades, Shadowblades, and Infiltrators (the only classes that receive Detect Hidden) can detect other hidden players. - You should no longer get the "You cannot cast while moving!" print when you stand and try to immediately cast. Please test this out to ensure that we've entirely fixed the problem. - Monster corpses will no longer spin to face the killer. - The /WHERE command (to make a guard point towards an NPC) should now be more reliable. - When you target yourself, you'll always be yellow. - The appeal window will no longer disappear when moving (you can now appeal while falling for instance). - The Performance Meter (SHIFT-P) has been fixed - previously it did not update correctly. Now you can see network latency (lag), dropped packets, and frame rate performance. - You should no longer see a dead player perform his death animation long after he died. This happened when you came within download (visible) range of him while he was dead. - Realm titles have been added to other player's names in RVR warfare. For instance, instead of seeing a "Briton Defender" you'll see a "Briton Dragonknight" if the other player has a realm title. - When zoning, if your client crashed, you would re-enter at your bindpoint (a free teleport). This has been fixed. - The /FRIENDS command should now show your full friends list correctly. - Players whose framerates would drop below 5 fps would run more slowly (and fail to catch up with the rest of their group). This has been fixed. - Dead people can no longer see stealthed enemies. - On a ladder (or when climbing), when you hit the ground, you will now automatically detach from the ladder (or wall). - You now should go to the correct "safe spot" in the cities when you fall through the city or type /STUCK. - New sounds now play when you change inventory items. We are working on making the sounds less intrusive. OBJECT CHANGES We are continuing our quest to make sure that all adventuring zones are itemized. This version has four more zones that have upgraded items, and lots of new rare drops: Cornwall (Albion) Skona (Midgard) Silvermine Mts. (Hibernia) Cliffs of Moher (Hibernia) SPELL SYSTEM CHANGES The pets summoned by the Cabalist, Enchanter, and Spiritmaster have been revised to fix some bugs and improve functionality. Each Cabalist pet has different effects that trigger in combat, Enchanter pets can now cast various spells, and Spiritmaster pet effects are cumulative - each higher level pet will have the effects of all the lower level ones. Please note that we are aware that some of the pet self-buffs are sometimes redundant with buffs that the player can cast on their pets. This is a known issue and it is on our list to address. - You'll no longer see your pet self-buffing in combat instead of fighting. Cabalist Amber Simulacrum - Has a self shield to improve defense, and extra hitpoints. A basic tank. Ruby Simulacrum - Has a self damage-add spell that improves melee damage, but has lower defense and hitpoints. Sapphire Simulacrum - Has a lifetap proc that improves survivability Emerald Simulacrum - Has a chance of proccing either a poison dot or disease effect. Jade Simulacrum - Has a self damage shield buff to do damage to attackers. Spiritmaster (special abilities are cumulative) - Spiritmaster summoned creatures can now be female. Spirit fighter - no special abilities. Spirit soldier - adds chance to proc a stun effect. Spirit swordsman - adds chance to proc cold damage Spirit warrior - adds chance to proc lifedrain Spirit champion - adds chance to proc self bladeturn Enchanter Underhill friend - basic tank, no special abilities Underhill companion - caster, low offense and hp, has a direct damage spell Underhill ally - low offense and hp healer, casts a regen buff and will heal seriously injured group mates Underhill compatriot - tank with enhanced defense, casts a self shield Underhill zealot - advanced caster, has a chance of casting two different types of direct damage, and has a self dmg shield for melee.

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