Cruisers (STO)  

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Ships
Cruisers are generally the largest, most resilient ships in Starfleet. They have massive warp cores, which generate surplus power for their subsystems. They have a large crew complement, which improves their repair rate and other crew related abilities such as engineering teams and boarding parties. Cruisers have additional Engineer Bridge Officer stations and console modification slots.

Cruisers adapt well to most situations. They can support other ships in a fleet or operate well on their own.

  • - Speed and Maneuverability
  • + Hull
  • + Repair Rate
  • + Device Slots
  • + Power to All Subsystems

The Light Cruiser is the beginning ship provided to all new players. The first Miranda class ships went into service in the late 23rd century. The Miranda and its sister ships serve Starfleet in a variety of roles.

Classes:

  • Light Cruiser - Miranda, ShiKahr, and Centaur.
  • Cruiser - Constitution, Excalibur, and Vesper (Minimum Rank: Lieutenant Commander)
  • Heavy Cruiser - Cheyenne, Stargazer, and Dakota (Minimum Rank: Commander)
  • Exploration Cruiser - Galaxy, Celestial, and Envoy (Minimum Rank: Captain)
  • Assault Cruiser - Sovereign, Noble, and Majestic (Minimum Rank: General)
  • Star Cruiser - Avenger, Vanguard, and Nomad (Minimum Rank: Admiral)

Ship Shield FW[1] AF[2] D[3] TS[4] ES[5] SS[6] Hull Crew TR[7]
Light Cruiser 1 2 1 2 1 1 1 10,000 200 11.4
Cruiser 1 2 2 4 1 2 1 16,250 400 8
Heavy Cruiser 1 3 3 4 1 3 1 19,500 500 7
Exploration Cruiser 1 4 3 4 2 3 2 22,750 1,000 5
Assault Cruiser 1 4 4 4 3 4 2 26,000 800 6
Star Cruiser 1 4 4 4 2 4 3 26,000 1,000 6
  1. ^ Fore Weapon Slots
  2. ^ Aft Weapon Slots
  3. ^ Devices
  4. ^ Tactical Station
  5. ^ Engineering Station
  6. ^ Science Station
  7. ^ Turn Rate

This page last modified 2010-03-04 07:04:07.