The Colossus of Skylance  

Raid Encounter

Level: 75
Expansion: Prophecy of Ro
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-08-03 23:11:52

Known Habitats:
  Arcstone, Isle of Spirits

Report a correction

Post Comment
One Groupable
# Oct 02 2013 at 11:59 PM Rating: Decent
47 posts
72 Paladin, 72 Mage, 72 Ranger + 2 heal mercs , 1 tank merc.

Was pretty easy, max hit was about 1650 or so. Adds at 50% and at 10% it split into 4 pieces. Took about 10-15 minutes.
Easy Kill
# Oct 13 2010 at 2:41 PM Rating: Decent
Just solo'd 80 Beastlord UF gear took about 20 min T5 merc set at effecient[/b]
whats his Loc
# Jan 22 2010 at 5:31 PM Rating: Decent
21 posts
does anyone have his Loc?
Soloed by a Ranger
# Apr 22 2009 at 1:51 PM Rating: Decent
I am a lvl 85 ranger and I soloed him with just a T4 Journeyman Cleric merc. 1000 or so AAs. He dropped the FoE II clickie I wanted.
Solod
# Feb 05 2009 at 12:35 PM Rating: Decent
Been soloin this guy since I was an all anguish geared Pally and lvl 70.
Shaman strategy
# May 14 2008 at 7:02 AM Rating: Decent
*
83 posts
Soloable by a group-geared level 80 shaman.

He's not social to the mobs around him and will come singly if pulled. Having Langour and Halcyon Zephyr running all the time will mostly cope with his melee output, but you'll need to fire off a few blast heals now and again.

He quads for 1914 or so with 15% shielding and rampages too. It's important to keep an eye on your pet if you're soloing this, as the extra DPS from Panther procs really adds up over the course of the fight (expect it to take around 20 minutes).

The toughest part is when the adds pop at 50%, as they're not rootable and summon. Using Drowse is a good idea to get them slightly slowed, as is Spirit Call - pop the wolves on the adds and they'll keep at least one busy while you get them both slowed. Use every defensive you have to get you through and DPS the adds down ASAP!

After that the only slightly tricky bit is at the end when the mob splits into 4 rockstorms. Again, Drowse will get them slowed but unlike the 50% adds they're fully slowable, rootable and don't summon. It's unlikely Spirit Call will have repopped by this stage, so punt one and get the others slowed - you should be able to tank 3 slowed mobs at once with ease.

EDIT - get resists to 500 or higher and the AE won't even land. SoF gear plus Praetorian / infusible gear in all slots and an Elemental orb will do it, or use Resistances of the Cave Bear from a soloable quest in Icefall if you need a further boost. High level effusion of Druzzil potions may also be handy for a MR boost.

Edited, May 14th 2008 11:05am by Nimbu
Killed last night
# Feb 12 2008 at 7:22 AM Rating: Decent
*
91 posts
79 Pally, 80 and 73 clerics, 74 rogue, 80 dru, and 60 chanter.
FD AE seemed like it was chain cast for about 15 seconds at a time, tossup AE was used a lil less than FD one, Pally tanked Collossus, all others took out Spawns. Over kill, considering peeps can Solo/Duo this guy. Lost chanter ,but kinda figured we would anyways. Was very fun fight , with all the /sitting.
Dropped Chain class Bracer, Woot! me (rog)
____________________________
"Let the Rogue Have it, He'll keep it safe"
85 Rogue of Fennin Ro
2box
# Feb 03 2008 at 2:17 PM Rating: Decent
19 posts
Been 2 boxing this with 80war 80shaman, both with 1500+ AA’s. I kill adds when they pop around 50% then beat him down till dead and take out the rest of the adds that poped a 10%.
Solo'd by cleric
# Jan 11 2008 at 9:30 AM Rating: Good
49 posts
I was running by and saw him up...figured eh, why not? Buffed, prayed, pulled. About 45 minutes later, he's dead. Demiplane-geared at best. Ended fight with about 25% mana.
1 Group
# Sep 02 2007 at 6:29 PM Rating: Decent
did him tonight, not that hard....

4 people:
75 Shaman (box)
75 Beastlord (Anguish-geared, 500 AA's)
75 SK (Anguish-geared, 800 AA's)
70 Cleric (Qvic / DoDH geared)

Easy kill
Stand on wall to the west to avoid AE, have tanks put him in middle so you can still heal with Pious Light / Ancient heal,

Plan worked great, AE never hit me and shm on wall
not that hard
# Aug 13 2006 at 6:21 PM Rating: Decent
duo'd this mob. monk/sham, it was pretty hectic, but easily done w/ 3 people.

anguish geared
Yup fixed
# Aug 12 2006 at 1:17 PM Rating: Decent
Avatar
*
151 posts
Aye they were finally fixed. Now if they'd just fix construct~
Training Mobs
# Jul 27 2006 at 8:54 PM Rating: Decent
NPCs at Relic zone wouldn't engaged the split respawn at end. Not sure if I didn't take them to right one, or if they were changed to not kill. We ended up having to kill them all, which isn't to hard. Just have someone aggro them all, and root/snare them off one by one.

Edited, Jul 27th 2006 at 9:56pm EDT by Dlvan
Easy as shit
# Jun 15 2006 at 5:34 PM Rating: Decent
did hime with 4 people today. Incredibly easy fight.
Warrior = 17.5k hp, 3k ac 2.0 1200 AAs
Cleric = 10500 mana, 500 AAsish
Monk = 14.5k hp, 1250 AAs 2.0
Shaman = 9500 mana. 550 AAs 1.5

Easy fight, Pop infusion if resist arent good, but warrior and monk's resist were 500ish with DoD spell mission mask clickee. So they didnt get hit at all, just start CH at 80% didnt pop stonewall will 50% . Never came close. his dps is lacky and he misses alot on us. His AEs were ****** and didnt hit at all with 450 - 550 resist. Just down it. at 30%? was it?. 2 adds pop, down them easily. Monk soloed them np at all. Then continue named. at 15%ish he despawns and pops into 6 lvl 71 adds. they hit pretty damn hard if all at once. So have monk train them arodnd, get a root off on one, then train the rest to NPCs near relic. The NPCs will kill the adds, but make sure the rooted one is still alive. as the last to die will have the loot.


Good luck
Spawn time?
# May 31 2006 at 3:09 AM Rating: Decent
Anyone got a timer on him, or estimate? He's pretty heavily farmed on my server, so want an idea what his repop is to eventually catch him.
Spawn time?
# Nov 09 2006 at 10:26 AM Rating: Decent
Heard 24 hours
Adds
# Mar 12 2006 at 6:52 PM Rating: Decent
We tried to kill today and around 15% he turned into alot of little fragments and shards and wiped the raid. Probably around 5 mobs that he turned into. We had about 20 people.
Not really a raid...
# Mar 08 2006 at 6:24 PM Rating: Decent
Kill this guy every spawn with 2 warriors, 1 monk, 1 cleric and 1 shaman. We pop Infusion of Spirit and it's a simple fight. W/o infusion, have more healers and keep them at max range to miss his 2 ae's. One ae called Colossus Upheaval throws you into the air, and the other called Colossus Stomp throws you to the ground FD-style (always failing FD though). The adds aren't really a problem with the MT's hp/ac, but feel free to get 2 groups to tackles this monster. Good Luck !

-- Rulazu, Monk of Near Miss < The Rathe >

Edited, Wed Mar 8 17:26:51 2006
RE: Not really a raid...
# Jun 14 2006 at 11:08 AM Rating: Decent
*
58 posts
How hard does the Colossus himself hit for, and how hard do the adds hit? Are the adds mezzable or do they need to be tanked seperately? Do the mobs around the Colossus assist him or can he be fought alone? Thank you in advance.
RE: Not really a raid...
# Jul 25 2006 at 7:38 AM Rating: Decent
11 posts
took mob down tonight with single group of average to slighty above average gears toons, cleric, chanter, shaman (died fast) SK, pally and BL. fight was very fun, at 50% 2 adds, at 15-10%ish he despawned and broke up into 6 yellow mobs (71-72?) all rootable, but not mezzable i guess. i (Bst) kiteing 3, chanter had 2 and tanks killed one at a time. not hard if you keep you head and stay calm. we wiped on the first try, rebuffed and killed him second try 10 mins later. Again, fun fight, would be good raid experiance for lower end guilds or those trying to hone skills. High HP, so you better have some mana in your healer. (also tank was a 14k tank, i was 11k Bst and infusion helps a ton, had it first try and never got hit with any spells, second try, covered in resist buffs, got hit alot, FD AE spell is annoying, seems to chain cast it several times, but cleric was a very good healer. Noone died after the shaman. Just make sure the tank only has one or 2 at a time. hit me for up to 1800 with 2k ac mostly 1400's
____________________________
DFunk
RE: Not really a raid...
# Mar 23 2006 at 11:16 AM Rating: Decent
infusion ftw. I think I resisted all of the AE's.

1 group: cleric, shaman, mage, bard, ranger, Shadowknight; well geared for non-raiders.

We wiped (all but bard and mage) on the last set of adds; they stay up for a bit so we had time to come back, rebuff and kill them for the loot.



Edited, Thu Mar 23 10:14:04 2006
Colossus ability
# Mar 06 2006 at 11:51 PM Rating: Decent
You are thrown into the air...You have taken 1500 points of damage.

got hit with this even with levitate. he casts this frequently.
First Night Take down
# Feb 23 2006 at 8:56 AM Rating: Default
Watched him get taken down the first night of the release. 14 people took him out, it might have been one or two more, but I am pretty sure it was just a 14 man pick up that did it.
MA was: Warrior
Off-Tank/Rampage: Shadowknight
Healers two clerics, a druid, and a shaman.
Dps seemed to consist of cloth and chain class's.

Fight started on what appeared to be shakey grounds as the MA, almost bit it. Well he went purple, laid down and got back up. Healers recovered nicely. Rangers kited any adds around the fight until it was over.

The Colossus of Skylance actually went down pretty fast, suprisingly so. Not having parsed the dps of the fight, I must assume that he "either" did not have a whole lot of HP, or the DPS section was able to just burn him down. After all the fight did not last a whole two minutes.

I just found a safe spot on my alt Bard and watched from the cheap seats.

Edited, Thu Feb 23 07:56:08 2006
drop
# Feb 23 2006 at 3:04 AM Rating: Decent
21 posts
Dropped "Bands of the Scrykin Architect" today. Caster equivilent to the chain bracer.
1st night kill
# Feb 22 2006 at 3:16 PM Rating: Decent
23 posts
This guy dropped a qvic level chain bracer, for our raid on the first night (18 people)had like 200/hp manaand 10 to accuracy, was decent for a first night kill.
Post Comment

Free account required to post

You must log in or create an account to post messages.