Inquisitor (Rift Class)  

Quick Facts

  • Calling: Cleric
  • Armor: Chain & Cloth
  • Weapons: 2h warhammers 1h mace, shields, staves, tomes, totems.

See also: Inquisitor Ability Database, Cleric Equipment Database


The Inquisitor is a cleric who no longer follows the doctrines of life or death alone; instead, they stand between these forces demanding purity from both. An Inquisitor passes judgment on those who are worthy, and damns those who are corrupt.

Their true strength is derived from their extreme faith; as such, they forgo heavy armaments in favor of a simple hauberk of chain and a sturdy maul.

Although Inquisitors will never achieve the great heights of power from choosing an exclusive life or death path, their ability to harness and manipulate both energies make them extremely valuable companions.

Gameplay

Within a single-target combat the Inquisitor stands away from his target to avoid physical contact. He has two DoTs (Damage over Time spells) which have to be up all of the time and a spammer which have to be cast constantly. During a multiple-targets combat you can use Soul Drain and Circle of Oblivion to do a lot of damage. However, Soul Drain has a very limited range so you will find yourself in melee range to do consistent AoE damage.

Strength

An Inquisitor is a potent one-on-one combatant who specializes in mixing life and death magic, stealing their opponent's greatest strengths and making it their own.

Weakness

Because they stand between the threshold of life and death, Inquisitors give up the strength found in those who walk a pure path. For that reason, they cannot support their allies in battle as strongly as other, more specialized clerics.

Solo Action

The class on its own works mainly as a ranged DPS with a few DOTs here and there, but overall relies on another soul to be truly potent as it functions primarily as a support class with strong spells like "bolt of judgment." The class also relies on auras like "armor of treachery" which buffs AR and increases the damage output of offensive abilities by 3%.

When taken with another soul such as the Justicar the class truly comes into its own; it has the range, DPS, and DOTs of the Inquisitor and the healing abilities of the Justicar and will not really have any major problems until it's facing 4 or more foes.

Instance Action

Explain here how this soul works in the GvE/Group vs Everything environment.

PvP Action

In a PvP environment it is a support class through and through, supporting the Warrior where other classes cannot. The warrior will run into the thickest fights and the Inquisitor won't be far behind.

Ranks & Abilities

This table is automatically kept up-to-date with new/edited ranks & abilities at each patch
AbilityRank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10
Ritual of JudgmentR1
Bolt of JudgmentR1R2R3R4R5R6R7R8R9R10R11R12R13R14
VexR1R2R3R4R5R6R7R8R9R10R11R12R13R14
Armor of DevotionR1
Bolt of DepravityR1R2R3R4R5R6R7R8R9R10R11R12R13
Armor of TreacheryR1
Sanction HereticR1R2R3R4R5R6R7R8R9R10R11
Shroud of AgonyR1R2R3R4R5R6R7R8R9R10R11
PurgeR1
Harsh DisciplineR1R2R3R4R5R6R7R8R9R10
ExcommunicateR1
Soul DrainR1R2R3R4R5R6R7R8R9
PerseveranceR1
Righteous DeliberationR1
Spiritual DeficiencyR1
FanaticismR1
Spiritual ProtectionR1R2R3R4R5
Circle of OblivionR1R2R3R4R5R6R7
TrepidationR1
Pursuit of TruthR1
Judicial PrivilegeR1
Armor of AwakeningR1
ConfoundR1
Bolt of RetributionR1R2R3R4R5R6
Aggressive RenewalR1R2R3R4R5
BewilderR1
Nysyr's RebukeR1R2R3R4
ScourgeR1R2R3
Spiritual ScrutinyR1
Radical CoalescenceR1

Inquisitor History

Ever since the arrival of the Blood Storm on Telara, the resulting rifts have created a dissonance between the land, the universe, and the gods.

Rifts provide opportunities for malicious spirits and demons from other planes to invade the world. Many dread intruders enter Telara in physical form while other planar agents use soul possession to venture forth. The abundant life and energy of Telara is irresistible to powerful beings trapped in the harsh environments of the planes. For the most part, the world of Telara has been defenseless in the face of such onslaught, until the arrival of the Inquisitors.

Combining the powers of life and death with an unshakable obsession for natural order, Inquisitors have become powerful weapons against planar corruption. Inquisitors perform a wide range of tasks, from simple exorcisms and banishments to the extraordinary purging of greater planar powers from the world. But while the role of Inquisitors in protecting Telarans from the rifts is immensely beneficial, even essential, they are widely feared for their tendency towards extremism.

Inquisitors have predictably been in the center of many violent and painful historical events across Telara. From the Mathosian purge of Eth Schematics to the cleansing of the Hammerknell survivors, the Inquisitors have always done what was necessary to protect the lands from corruption, even if their hands get a little dirty in the process. For an Inquisitor serving the greater good, the end always justifies the means. [1]

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  1. ^ Rift:Planes of Telara Offical Site

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This page last modified 2011-09-12 10:41:40.