The basic damage range of the weapon, before the application of modifying bonuses.
How frequently your auto-attack will strike with the weapon. The smaller the number the more times per second you can auto-attack. For instance, a Dagger with an Attack Speed of 1.2 will attack 6 times every 5 seconds, while a Polearm with an Attack Speed of 2.8 will swing only 4 times in the same 5 seconds.
This is a bonus to the basic combat resolution table, increasing your chance to successfully hit your opponent when using a physical attack.
Increases your chance to Critical Hit when using physical attacks.
A chance to interrupt or divert a portion of your opponents attack. When you Parry you will still take damage, but it will be reduced.
Increases your chance to Critical Hit when using magical attacks.
This is a bonus to the basic combat resolution table, increasing your chance to successfully hit your opponent when using a magical attack.
When you do succeed in a magical attack, this is a damage bonus applied on top of the basic damage done by the spell used.
A bonus to your armor, increasing the chance that you will avoid all or some of the damage incoming to you.
Increases the chance that you will resist a magical attack, avoiding all of the damage and effects incoming to you.
Increases the chance that you will not be hit, at all, by an incoming physical attack.
Another Shield attribute, this will reduce the amount of damage taken even when you do not succeed in Blocking the attack.
Any of the above can all be found as a Bonus or Additional Power, but there are extra attributes that are only seen as Bonuses.
Increases your Health Points pool.
Increases your Mana Points pool.
Improves your chances to avoid being interrupted by an attack when your are casting a skill.