WAR Patch 1.0.4  

WAR Patch 1.0.3 Warhammer Online Patch Notes WAR Update 1.0.5 >

  • The Witching Night live event has begun! For details, see the Warhammer Online Herald.
  • With the arrival of 1.0.4 we are now one step closer to offering Character Transfers from low population servers to medium population servers and the final stages of testing have begun. We're excited to share all the details, keep an eye on the WAR Herald for more information and to find out how you can help us test the Free Character Transfer service in the coming days!
  • We have added three new guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a guild quartermaster, and is a single-use item that will teleport the player to a dungeon:
  • Once a city has become contested, the attacking realm will now have 6 hours to capture it. If the invaders do not conquer the city in that time, the defenders will be declared victorious and the campaign will reset.
  • Pets set to follow will now path properly to their master, and will no longer teleport instantly to their master's side.
  • Fixed an issue that was causing pets to stop attacking their current target and return to their master's side. This issue would occur when a pet was ordered to change targets in mid combat, and the previous target subsequently died.
  • Fixed an issue that could sometimes cause trainer icons not to appear on the minimaps.
  • The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
  • In response to player feedback, the amount of renown earned from healing players has been increased slightly.

Contents [hide]

Campaign Adjustments

Tier 4 zones now require fewer scenario victory points to be captured. The mechanics of capturing a zone have not changed however. Zones which have no scenario opposition can still be captured if players join the queue for scenarios based on that Zone. Victory points towards zone control will be granted if a realm has enough players in the queue to launch the scenario and the other realm doesn't. If players in those queues join a launched scenario or leave the queue, the victory points towards zone control will be forfeit.

In other words, using "Join All" to queue for all available scenarios is still the fastest way to get into a scenario, but joining the scenarios in a specific zone will have the greatest impact on control of that zone, and by extension the greatest impact on the campaign in that pairing.

General Changes and Bug Fixes

  • Fixed an issue that would sometimes cause monsters to improperly flee at full speed. Monsters will now flee from combat at a more appropriate speed.

Capital Cities

  • Adjusted the text messages that display when the capital cities become contested, to make them more appropriate.

Combat and Careers

Archmage

Content

  • Additional polish has been applied to monster pathing and behaviors in the Lost Vale to improve the overall gameplay experience.
  • The Bastion Stair dungeon boss Kaarn the Vanquisher will no longer erroneously give "Target is Retreating" messages when attacked.

Realm vs. Realm

* The guards at the Maiden's Landing battlefield objective in Avelorn will now spawn at the appropriate level.
  • Fixed an issue which was causing the RvR campaign to reset prematurely while a capital city was still contested.
  • Fixed an issue which sometimes caused keeps and battlefield objectives to forget which realm and guild last owned them when the server was reset.
  • The minimum number of players required to launch scenarios in Praag, Dragonwake and Thunder Mountain has been equalized to ensure even population distribution between all scenarios available when the campaign is in its default state.

Tome of Knowledge

  • Tooltips for Tome of Knowledge tactic rewards have been revised to be more clear and helpful.

User Interface

  • Fixed an issue that sometimes caused trainer icons not to appear on the minimaps
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This page last modified 2008-11-07 08:00:00.