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Maze Voucher 01  

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Maze Voucher 01
[Inventory] All Races
A slip of paper containing maze
construction specifications.
To order a maze, it must be
attached to a Maze Tabula.
It reads, "Sanitization Team Alpha."

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Contents [hide]

Maze Information

Maze Goal: Defeat all enemies.

This maze is completed after players defeat two sets of monsters. The difficulty level of the monsters is scaled down according to the member of your party who is the lowest in level; monsters will check as "decent challenge," "even match" or "tough" to that party member. After killing the first set of monsters, a forcer crate spawns and must be destroyed before killing the second set of monsters.

The use of Maze Rune 102 with this voucher will add a third group of monsters to the maze.

The Hoardbox appears after all enemies are defeated. Leave the maze by using your Maze Compass or by talking to Flaraflic back at the beginning of your maze.

Maze Enemies

The mobs inside of this maze will come from the following bestiary families:

Mob FamilyNumber of Mobs
Bombs8
Wivres4-6
Lizards8
Morbols6
Hecteyes8
Elementals8-11
Cockatrices6
Clusters8
Greater Birds8
Taurus6-8
Scorpions6-8
Efts8
Flies8
Funguars8
Beetle|Beetles8

Mob FamilyQuantity
Skeletons8
Crawlers8
Ghosts8
Golems4
Coeurls8
Mandragoras8
Slimes6-10
Sea Monks6-15
Manticores6-8
Magic Pots6
Tigers8
Birds8-10
Saplings10
Doomed6
Bats10

The following mob families may appear in the maze when Maze Rune 010 is used:

Mob FamilyNumber of Mobs
Imps10
Taurus6

Mob FamilyQuantity
Ahriman8

The following mob families may appear in the maze when Maze Rune 011 is used:

Mob FamilyNumber of Mobs
Wyverns8

Mob FamilyQuantity
Dragons8

Hoardbox Rewards

The following maze runes can be found in the hoardbox at the end of the maze:

RuneDescription
Maze Rune 010Demon-type foes will be lured into the maze.
Maze Rune 012Elemental-type foes will be lured into the maze.
Maze Rune 017Extremely formidable monsters will be lured into the maze. More marbles are found in the hoardbox upon completion.
Maze Rune 020Weaker monsters are lured into the maze. Reduces the number of marbles found in the hoardbox.
Maze Rune 039Various possible effects.
Maze Rune 042Enemies are imbued with the ability to cast healing magic.
Maze Rune 046Enemies are imbued with the ability to cast dark magic.
Maze Rune 081Foes in the maze will move more swiftly.
Final Fantasy XI
Wikibase™

Category: Final Fantasy XI
This page last modified 2009-05-24 23:04:28.
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