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Promotion: First Lieutenant  

Submitted by:Usagi
Realm:Aht Urhgan
Start Area: Aht Urhgan Whitegate
Start NPC:Naja Salaheem (I - 10)
Type:General
Min Level:1
Max Level:75
Rating
*****
Title Obtained:First Lieutenant
This Quest requires Aht Urhgan
Last Updated: Thu Aug 20 05:58:37 2009

Contents [hide]

Summary

Your final term at the Salaheem Officer Academy has begun. Will all the cadets survive until graduation...?

Walkthrough

Once you've successfully completed 25 points worth of assaults (5 points for completing a previously unbeaten area, 1 point for completing an already beaten area) head to Salaheem's Sentinels for a cut scene with Abquhbah.

Trade Abquhbah five Imperial Gold Pieces for another cut scene. After that, you will have to wait until the next in-game day to continue. This quest is broken up into three parts: Counterespionage, Cipher, and BCG training.

Part One: Counterespionage

Counterespionage is a three part mini-game where you must find qiqirn who are hiding in a crowd of twelve humes. You do this by separating the groups into isolation sets, where you break up the group into sets of four, and isolation pairs, where you break them up into pairs. In the first group there are three qiqrin to find. You can use five isolation sets and five isolation pairs. The second group has four qiqrin to find. You can use five isolation groups and four isolation pairs. In the third group there are five qiqrin. You can use six isolation sets and five isolation pairs. When you examine an isolation set, there are possible two answers: "There is nothing wrong with any," or "There is something wrong with 1, 2 or 3 of them." When you examine an isolation pair, there are possible two answers: "There is nothing wrong with both of them," "The is something wrong with both of them," or "There is something wrong with either one of the other." Use this information to deduce who the qiqrin are.

Once you have successfully completed this task, you must wait until next in-game day to go to the next part.

Part Two: Cipher

Talk to Abquhbah to start the second part of this quest, Cipher. He will give you the opportunity to read a manual. The manual contains a this code:

Aaka - YouEen - NoKonhe - HelloOim - SameTsuto - Next
Aata - ChaiGoog - PassKosu - ThisRaloosha - AyranUna - Now
Ankii - Thank YouHaes - YesLakiino - LikeShidet - CadetWaami - I
Chifaan - DifferentJinrii - TrainingLukiina - DislikeShooya - RevisionWande - Bad
Churuuk - AttentionKeean - OkayMiil - EveryoneSooto - ThatYonde - Good
Dogoog - FailKiichi - InstructorNawaana - WhatTaafu - Food
Dooto- Which Kolcha - CoffeeNooku - DrinkTachiito - Sutlac
Once you have read the manual, you will have to pick a training ground and will then be asked a series of questions in Qiqrin-speak. The answers are also in Qirqrin-speak. After you answer the questions, you will once again have to wait until the next in-game day to move on to the next part.

Part Three: BCG Training

BCG Training is a rochambeau type game. B stands for Beetle, C stands for Crab, and G stands for Ghost. The rules are:

  • Beetle beats Crab
  • Crab beats Ghost
  • Ghost beats Beetle
Both participants have "explosion hit points." The loser of a match will lose one explosion hit point. A tie will result in the damage increasing for the next round. If there are four ties in a row, both players will lose four explosion hit points. You will watch a cut scene where other people are playing before it's your turn. If you lose a match you will start over on that match.

Round one: Arcuhbah

In this match you will start with seven explosion hit points and Arcuhbah will have four. He will always repeat whatever the first three calls. For example, if he starts off with Ghost, then Beetle, then Crab, his next three will be Ghost, Beetle, Crab.

Round two: Ugrihd and Fubruhn

In this match you are up against the team of Ugrihd and Fubruhn. Collectively, they have six explosion hit points, as do you. They have tells that will give away what they are about to use. When they are using Plan 1, they will /nod when they use Beetle, /laugh when they use Ghost, and /psych when they use Crab. When they switch to Plan 2, they will /nod when they use Crab, /laugh when they use Beetle, and /psych when they use Ghost. After every two or three explosion hit points they lose they will switch plans. Once they get down one explosion hit point, they will say that they need a new plan. Note: If you always base your chose on the emotes for plan 1, you will always either tie or win.

Round three: Drill Sergeant Rongelouts

This round is against Drill Sergeant Rongelouts. You start off with only five explosion hit points, where he will start with seven. His pattern changes every time, but he will always repeat the same monster every other battle. For example, he might go with "Ghost, Crab, Beetle, Crab ..." or "Beetle, ghost, Beetle, crab..." If Rongelouts gets below four explosion hit points, he'll heal himself back to four. So in order to beat him, you have to get him down to four, then tie him three times in a row, then win the next battle by dealing four points of damage.

Round four:Koja Salaheem

This is a sudden death match with only one battle. She will always use Crab, so just use Beetle for the win.

Once you've beaten everyone, wait until the next in-game day and talk to Aquhbah. He will tell you to come back between the hours of 15:00 and 17:00. Return in that time frame to watch a cut scene in which you graduate form officer training and are promoted to First Lieutenant.

Quest Series

Final Fantasy XI
Wikibase™

This page last modified 2008-10-19 13:16:21.
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