Treibh Caillte  

Min Level:25
Max Level:45
A small tribe of creatures locally known as ursine dwellers inhabits Treibh Caillte. The clan lives inside their naturally formed cavern. The reclusive clan is hostile to outsiders. No one knows where they came from, only that they recently arrived and inhabited a cavern in Lough Gur they claimed as their own. None of the ursine dwellers have been seen outside Treibh Caillte, and since most locals stay away, not much is known about them.

Treibh Callite is *SAFE* to get to, bind at Connla, then Cross the river, and head south to zone wall. Follow zone wall past irewood saplings till you see a large path form in the forrest. Turn about 45 degrees and head into the forest on the other side. You should run into the dungeon, if not - you will come close. They recently removed all aggressive mobs from around the dungeon and south-east of it as well.

NOTE: If you go too far south along the zone wall, you will hit high level aggressive mobs, but this method is MUCH better than going from Innis!

New: My way may be a little longer time speaking but it is the safest way to do wether you go from Innis or Connla. Just take a horse to Culraid (the tree in the forest)and then walk to the south you should run into it. The location is approx 9k, 25k

* To access the teleporters you must kill the golems standing on them!

Links and Maps:

Updated: Fri Mar 2 04:59:30 2007
Post Comment
# Jun 21 2003 at 10:40 PM Rating: Default
Ifa anyone is trying to find this place : sit on the horse to culraid once in culraid head South you kannt miss the little small hill youre going up and on the top you will see on the right side Treibh caillite you cant`t miss it, and we lvlt in there with 26+ a good group can make in a few hours 4+ lvls so be sure your armor is orange or red ^^ i think i helped a bit
the way to treibh caillte
# Oct 21 2002 at 4:24 AM Rating: Default
LOL ! it is amazing to see how people invent suhch complicated ways to go to treibh : fallow the river, count 4 trees then turn 47.5 % to the left walk 6 feet and blablabla...=)

to be honest, my way may be a little longer time speaking ut it is the saviest way to do wether you go from innis or connla.

just take a horse to culraid (the tree in the forest)and then walk to the south you should run into it.

the location is 9000,20000 aproximatly.

because when you come from connla, first it is VEEEEEEEEERY long and then you cross lvl 35-36 giant lizards.

thats it, hope it helped =)

Guilneseerah Winterblade
lvl 27 champion on the french server broceliande
# Sep 05 2002 at 12:03 PM Rating: Default
Treibh Callite is ****SAFE**** to get to. Bind at Connla. Cross the river, head south to zone wall. Follow zone wall past irewood saplings till you see a large path form in the forrest. Turn about 45 degrees and head into the forrest on the other side. You should run into the dungeon, if not - you will come close. They recently removed all aggressive mobs from around the dungeon and south-east of it as well.

NOTE: If you go too far south along the zone wall, you will hit high level aggressive mobs, but this method is MUCH better than going from Innis!!!

lvl 32 ManaChanter
For Nightshades
# Jul 19 2002 at 6:02 PM Rating: Decent
Hi guys nothing real special but I wanted to make a statement regarding the Lair Worms found here in Treibh.. Oh, and btw, I'm also the guy that talked about buying crafted / imbued (spellcrafted) armors a few posts down.. uhm.. I was wrong, as many of you know.. lol.. that was months ago and I was mislead to believe spellcrafting was put in finally, at the time, it was not. But it doesn't change AF value.. anyway, that's not the point..

I just wanted to post here about the Lair Worms as I started to say already. At level 32, with 31 critical strike & 6+2 piercing, 13+2 envenom, 313AF with 89% quality full set of Darkness Falls Emerald list Leather Armor and

97 Strength
95 Constitution
155 Dexterity
120 Quickness
656 Hitpoints
345 Weaponskill
936 Weapon Damage

I am solo'ing orange con Lair Worms. I don't know if these monsters are somehow broken, or what, but I thought any Nightshade thinking about coming to Treibh might very well be interested in hearing about this. The worms that con orange to me at level 32 yield about 4 million experience. Some are also yellow, and if you get a partner (or group of 3) the Rock Golems should be red & possibly worth decent experience as well.

Also, the level range for this dungeon does go higher than 35. Perhaps the good exp doesn't go much higher than 35 for groups out to level, but the actual ursines and stuff are yellow in the low 40s. Don't come here as a level 40 thinking you can wade through half a dozen Ursine Patrols looking for a new bracer, because they'll end up mauling you.

Anyways, I hope that tidbit about 'shades and the worms helps somebody. cya.
easiest directions
# Apr 17 2002 at 7:22 AM Rating: Decent
I've tried going west from innis and everytime i've tried it i end up getting killed by waylayers or something else. The easiest way I've found, as well as quickest, is to take a horse from either innis or connla to culraid. Then, from culraid head directly south until you reach the hill without grass. Once on top of the hill head slightly West and there you should find Treibh Callite. Great place to gain xp in a grp from 22+, as long as you can find a good group. Anyway, thats my 2 cents.
the /loc for Treib Caillte / or Ursine Caverns
# Mar 06 2002 at 4:11 AM Rating: Good

OK, for those who have asked, the location of this is in Lough GUR (-not- in Lough Derg) and is at about 9200, 26000.

Dangerous area for anyone < 30 to get to, scout slowly and carefully with a group the first time.

The path along the "zone wall" is easiest to use to get to Treib more safely the first time . . .

Good luck!

Ghanor, 30 Hero in Nature's Shadow, Guinevere / Hibernia
RE: the /loc for Treib Caillte / or Ursine Caverns
# Mar 07 2002 at 9:11 AM Rating: Good
Make sure that you watch for pookas too they are such Nasty Black Horses....
# Feb 16 2002 at 5:15 AM Rating: Default
10k, 25k in Lough Gur
#Anonymous, Posted: Jan 15 2002 at 9:22 PM, Rating: Sub-Default, (Expand Post) Y'know, it occured to me after searching the itemized lists of this dungeon, Spraggons Den, reading the "updated" items they post (rigth) on this board..
#Anonymous, Posted: Apr 02 2002 at 2:58 PM, Rating: Sub-Default, (Expand Post) "I won't go into details, but, as a level 27 lurikeen ranger I received help at level 11 in the form of 68 gold pieces. Since then I have received no help."
RE: hm
# Jul 19 2002 at 5:56 PM Rating: Default
I'd ********* you.

This is that same guy, and I solo'd to 42 as ranger, 32 as nightshade, and 32 as enchanter. My 28 warden is coming along pretty well too.

80% quality loot is RETARDED. lol...hey, want a rock sword? ****** moron..
RE: hm
# May 10 2002 at 10:22 PM Rating: Default
68 gold is nothing - I had 300g at lvl 11 because I did armorcrafing consignments and had reached lvl 650 in that craft.
RE: hm
# Jan 16 2002 at 5:32 PM Rating: Default
Yeah.. few missing parts, /sigh.. bad habbits formed while conversating in game.. carries over..

Anyways, tailored items will have higher quality, as good if not better AF, and you can now buy imbued and get stat increases as well.

Figure at level 23 all my armor was blue/yellow. At 25 it turned blue/green. At 26, then 27, a lot more green.. Yet since 22 I've killed the same mobs, dampwood mites. What I kill at 22 with what is then yellow con armor, I can certainly kill at 27 with the same armor that now cons green 'cuz now i have more hps, hit harder, and hit more often.

At about level 25 dampwood mites will rarely be yellow, 9/10ths or so will be blue. They will be about 189-209k experience for blues, but even blues will drop between about 7.5 - 26.5 silver, per kill, NO items to carry. Hence, every kill buys you 20 arrows at the minimum. Sometimes 1 kill pays for 60 arrows.

This is no great feat, but, all the same.. I wouldn't have known this a month ago, and I'm sure a lot of other newbies wouldn't either..

I now have nearly 80 gold, still solo'ing the mites just fine, and can kill young irewoods just fine also.

The biggest difference between playing like this.. jumping from one 'camp' to the next, based on your present and future needs.. is easy. I type in my account password, automatically logon to my server, and take aim for a crit shot.. and pick it up right where i left off. No waiting. No looking for a healer. No having 7 people's lives hang in the balance as to whether or not the party healer/tank/crowd control person is a moron, awake, or whatever.. Just simply there is the mob, now it's dead, let's kill the next one.

It'll take longer to level solo then it would to always kill orange/red in a *good* group, but.. who's got the time to find a *good* group? Furthmore, when an item drops, it's mine. Period. There is no autosplit awesome 2handed sword goes to the eldtritch. And even a greater point to my mind..though it sometimes proves to be almost as much of a burden as a blessing.. unless I go to spraggons den or some similar area, I never have competition. I go and find something, and I sit there and level. No trains. No /send to me about sharing, or hoarding, or nothing.. no BS. The downside.. whether I like grouping with people or not (most of the time, with most people, I absolutely despise it), it does get lonely after a few hours of no interaction whatsoever. But..then I get over it. Lol

Which, on the point of grouping..and dungeons.. and to get a little more back on track with this here discussion on TC..

Could some of you put forth your grouping preferences? Specifically what I'm looking for is what is the black & white, easy to do, normally works, blah blah blah style group? I can only assume get like 5 tanks, 2 healers, and 1 nuker and yer golden, but.. I imagine some of you out there may have an idea to share. What I'm trying to avoid are groups which are dependant more on specific members of the group than on the group as a whole -- I do not want to run into a room with 8 monsters and have the group expect to live. Having a single person for crowd control, unless it's me (or you), is NOT preferred. Lots of people are airheads.. a group where 1 of the 2 healers goes linkdead, and nobody is concerned.. that's what I'm talking about..

Not.. oh, i had to go afk to get the phone..or..sorry I went link dead... why'd everyone die? ---way too dependant on that 1 person

RE: hm
# Apr 19 2002 at 2:13 AM Rating: Default
sorry but I think u should never group with anyone any time. You simply do not have the mind nor patience to socialize. I feel sorry for you. You must have very few friends. I hope those few that u do have are very good friends. You are one of the many problems with this game. If you do not want to interact with people, why did you buy this game in the first place? It's people like you that disgust me. I will not group with people like you because you have no personality or imagination. I hope you have a job that is very far from dealing with anyone. Have a great life and do not reproduce for all our sakes.
RE: hm
# May 22 2002 at 9:25 AM Rating: Decent
actually its people like YOU that make the game bad, you place judgement on someone whom you know nothing about. He was merely stating what he found made the game fun for HIM, i dont see how this affects you in any way, shape, or form. Personally i hope that YOU never reproduce, because i dont feel the "*** hole" gene needs to be passed to any more people. GOD FORBID SOMEONE DO WHAT MAKES THEM HAPPY IN A GAME THAT THEY ARE PAYING FOR!!!!

#Anonymous, Posted: Jan 13 2002 at 7:14 PM, Rating: Sub-Default, (Expand Post) you Know what migt me nice IF they would let us UNDER 20 level get some nice magic 2hand weapons i seen None???
no drops
# Jan 08 2002 at 10:50 AM Rating: Default
I am in the euro beta.

Unhappily, the lameass company Mythic has contracted with (French-based GOA) wont patch us past v1.36 (even on the english and german servers) because they want to make sure all the translation for the french is done first!

I was in here at level 30 with 2 other level 30s, and nothing dropped but common items. Is there some sort of level cap? ie, will special items not drop until you are a certain level?

The two things i have noticed i really hate about this game is the SLOW travel speed and all the damn artificial caps on your skills and abilities (such as overall AF, weapon damage, exp per kill, etc), and if there is indeed such an item cap, then all i can say is that i will not be paying for this game.

Thank you for any info you have to give.
#Anonymous, Posted: Jan 15 2002 at 6:28 PM, Rating: Sub-Default, (Expand Post) I can understand having complaints, and I can even appreciate them. I myself make many complaints.
# Dec 24 2001 at 10:39 AM Rating: Default
As an administrator, maybe you'll listen to me.

At high levels, it's becomes increasingly easy for groups to take higher level mobs. Buffs, chants, and pulsings help incredibly. By 30+ tanks have a high enough weapon skill to be able to whack a monster 10 levels above them.

As in Barrows in Albion, as is here. Also noting that you may kill high level purples all day, but the XP still sucks :)
RE: Hehe
# May 17 2002 at 4:34 PM Rating: Default
OMG ROFL, ther is no necro or monk class, there is no veeshan or povar servers and u cant go higher than 50. what a n00b
RE: Hehe
# May 27 2002 at 11:03 AM Rating: Default
those are everquest characters and servers so chill :)
#Anonymous, Posted: Jan 15 2002 at 9:07 PM, Rating: Sub-Default, (Expand Post) Administrator? Okay, I've never heard that in Everquest or Dark Age of Camelot, so I can only assume you mean network administrator. So am I, an MCSE NT 4.0, MCSE Windows 2000, CCNP, A+ certified technician at that. And that means WHAT exactly for this game?
#Anonymous, Posted: Mar 19 2002 at 9:40 PM, Rating: Sub-Default, (Expand Post) Wow... an MCSE... I had all the training materials for this and aced all the practice tests at 17, bfd. You intelligence is sadly lacking however, as I suspect of your hygene... need me to define that word for you?
RE: Hehe
# Feb 22 2002 at 3:56 PM Rating: Default
Hopefully by now you've realised that he is an administrator of this site, and it is you who needs a brain.
# Dec 24 2001 at 6:06 AM Rating: Default
I think the levels should be 30-40. Everything is orange, red, or purple at 29.
# Dec 16 2001 at 9:19 PM Rating: Decent
Best directions:

Head south from Connla along the realm wall till loc is XXXX, 25000 then go east
ZOne info
# Dec 12 2001 at 10:00 AM Rating: Default
I've been in this zone for two levels, 27 and 28. I'm usualy in iwth full groups ranging from 28-32. we usually always handle the top leels ez and ocne we go down past bridge on teh way to spiders we stop there and pull in the small hallway with a single rock before u get around to spiders., 1 bard is great and 1-2 tanks. at elvel 27 and 28 I can tank easy on high reds and purples. Just make sure to have a 15%bonus weapon. I've gotten 3 drops in one night there, a giant swath cutter (greatest sword I've seen) and a heavy great sword which is neg to quick but + to str its 10.8dps not bad. also gotten a darkened shield thats a large shield and its purple to me at 28.

Unoid currently 28 LW/Parry HERO on gawaine
Levels 30-40 NOT 25-35
# Dec 05 2001 at 4:05 PM Rating: Default
Levels or this dungeon should be 30-40. Tried hunting near the entrance with a solid group of upper 20's and died repeatedly. Get 30, get your epic, then move into this place to get "dressed".
# Dec 02 2001 at 3:30 AM Rating: Default
stuff is still orange and red at 35, lvls are wrong.
# Nov 15 2001 at 12:56 PM Rating: Default
It may not be this tomb... but here are the directions to the only tomb I know in Gur.

Get a horse to Innis. Go due west across the lake, you will cross the little island and keep heading due west. You will cross the path at a 90 degree angle .. keep going and watch out for the pookha. There is a very steep cliff in the woods... climb that and you will see a bond on top of the plateua with a 50 ft tall lady standing in the middle. If you wander near the pond you will see the cave.

If you look at the map that came with the came there will be a light blue dot about 3/4 inch to the left of the lake. That is where you are going.
RE: Directions
# Dec 19 2001 at 3:24 PM Rating: Default
GO NE from the parth farm thru the siabra encampment that has Macnoll. Is hard to miss, this dungeon can be lethal...DO NOT unless you are a TIGHT HIGH LEVEL party agro the curmudgeon silvermine sentries as they will ALWAYS draw lots of company. The Ursines have caster types but the guards are red to me at 32. The exp is excellent and now that it has been itemized the loot was nice as well.

RE: Directions
# Nov 15 2001 at 12:58 PM Rating: Default
bond = pond in the post above.
# Nov 15 2001 at 8:25 AM Rating: Decent
160 posts
Its in Lough GUR. Across the lake from Innis Carthaig. Don't use the raod. Take a horse from Howth or Connla. Then just run around the shore of the lake. This dungeon has several nice camp spots, but none of them are what you can call "safe" spots, except the entrance. Random pops and adds will happen, no matter how down you think you have the spawns. You can get some single pulls, but most are 2-4, so some good CC is a must if you wanna live long.

Tons of good stuff drops in here. In fact if my info is right, Corruscating Mines only drops cash as of now, so the best drops in the Hibernia proper are here until its itemized. Thralls and Ursines seem to be the ones that drop the good stuff. I have never YET seen the spiders or golems drop any rare stuff. But since there are less of them to kill, it could be a numbers thing.
RE: Location
# Jan 16 2002 at 8:41 PM Rating: Default
Tons of drops, just not itemized as of January 16th, 2002? On this site anyway.

Silken Threaded Chitin isn't too bad if you wear reinforced. Thrall & Ursine armor isn't bad if you wear scale..

But, neither are much better...IF they even are better...than tailored imbued armor.. lol..wait til coruscating mines my friend. Oh, and spraggons den is a joke.. but.. hey.. if you all go there, I won't have to put up with you on the surface so... go!
thats hard to say
# Nov 15 2001 at 1:27 AM Rating: Default
directions are really hard to say, since its in the middle of lough derg.

I found it by accident but im "pretty" sure that its by the patharge farm in lough derg( the one that always has full spawns so alwyas has the MEGA pathrages that form when theres full spawns at parth camps) which by the way is just all the pathrages on that side of the field disapear and a GIANT one (a LOT bigger then the farm itself) forms up in their places, that was a pretty deep con to me.

Anyways back to the point, the path farm in lough derg is at 800 600 from there you go north/north east (its not quite either) and youll see the cave type thing all dungeons have. Be carefull though, its lough dergh the forest of evil small mobs that agro you, and that are every 2 steps.
#Anonymous, Posted: May 09 2002 at 3:07 PM, Rating: Sub-Default, (Expand Post) ITS LOUGH GUR U ******
RE: thats hard to say
# May 09 2002 at 5:42 PM Rating: Decent
Was it really necessary to reply in such a way to a topic that was posted by some one over half a year a go!!

But I guess it took you that long to find the caps lock key.
# Nov 11 2001 at 10:46 PM Rating: Good
Great dungeon, usually heavily camped on Merlin. Awesome item sets here (Thrull's Ruined and Ursine Crafted Scale, 66af and 74af respectively, both with stat bonuses), and singles such as Ceremonial Robes, stealth bracers and a great cloak. Anything less than a full 32+ balanced group results in wipeout down there though, as spawns are quick and wanderers are common.
Impossible to ge tto
# Nov 05 2001 at 12:03 AM Rating: Decent
My group got wiped out numerous times trying to get in here by deep purple mobs..

watch out for the Siabra Ambush on the road...

Ambush hehe... Kudos to mythic giving the monsters a chance. !
Where oh where?
# Oct 29 2001 at 3:28 AM Rating: Default
Where is this place? I really need directions as lough gur is a pretty deadly place to explore.
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