Grenlock Clan
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DISCLAIMER: Your Steps and Tasks may be different 04.06.05 Per Patch 1.75: - Grenlock Clan - Coplin has moved further north in Myrkwood. He can be found near the weeping willows. - Grenlock Clan - Ove Alfevson now resides near the entrance to Askheim. He has been seen wandering the road to Gna Faste as well. - Grenlock Clan - Players must now seek Jordande in Gotar instead of Tradande in Skona. Characters that were created after Patch Version 1.79 do not receive this Epic quest. This is a nested quest. There are four subquests involved in the completion of this epic. The Runemaster trainer Signa,or Spiritmaster Dyre, in Jordheim, will give you a quest. They will send you to Anrid, who is located in a tavern near the north gate. Anrid will tell you the story of the Grenlock Crest and give you a quest to find Siv's Spirit in East Svealand. Dyre says, "Hail Spiritmaster! Many great adventures await you, but you must first become aware of our past. [Anrid], a powerful Spiritmaster has decided to lead you along this path. Perhaps with her teaching and your adventurous spirit, the Grenlock clan can once again be united!" You have been given the Grenlock Clan quest. Dyre says, "I am glad to see you follow the path of the House of Hel! Anrid can be found at a tavern near the north gate of this city. Good hourney to you Spiritmaster!" [Step #1] Speak to Anrid in Jordheim, inside a tavern next to the north gate. She will wishes to bind the spirits of the northland once more. Anrid says, "Sit down my friend and let me tell you [a tale], a tale that you must understand to someday break the spirit bond in the northland." Anrid says, "Many hundreds of years ago there was a great clan of Norsemen in the northland of Midgard. They were known as the Grenlock clan, and of them was a great chieftain who strove for peace and kinship among the people. the great man, chieftain Svan Alfevsin lived and worked among his people and was greatly respected. It seems that [history] is never kind to the good hearted, like Svan Alfevson. Anrid says, "A great tragedy befell the northlands and their king. An unnatural winter befell the land of the north, known as Urfenlong, freezing the land and water tributaries solid. Being that the Grenlock clan had always lived in a harsh climate they prepared each year with grains and livestock for a harsh winter. However, nothing could have prepared them for the [Urfenlong]." Anrid says, "In the third year of the Urfenlong, the land and the seasons were locked in a frozen icy grip. Svan Alfevson called upon his four sons and told them to begin gathering the northland armies and supplies still left. The old king wished for his sons to move the armies and peoples of the Grenlock southward to safety, away from the impending doom of the ice. Great ice sheets moved like living things in the far north, devouring everything in their path and the farthest points of civilization had already succumbed to [the ice]." Anrid says, "As the ice moved closer and closer to Svergren Keep, the old king met with his sons one last time. Svan removed his own armor and divided it among his sons keeping only his helmet. Next the king took the Grenlock Crest, the family seal from upon the Keep's wall and with the blade of his battleaxe broke the seal into five pieces. Once again Svan divided the pieces of the crest, just as he did his own armor, and gave a piece to each of his four sons and [kept a piece] for himself." Anrid says, "Svan's intention was that one-day, after the terrible unyielding winter that he and his sons would once again reunite and bring the Grenlock clan back together. Several says after Svan's sons left the northland, Svergird's Keep and its ancient stone walls were swept away by the white tide of ice and snow. The terrible storm took the old king with it, and all which remained of the northland. Svan's four sons, Coplin, Gunnar, Ove, and Div marched southward, tearing through [unknown territory]." Anrid says, "They passed through Odin's Gate and into the untamed lands continuing to push southward, where they hoped the storm could not reach. The brothers hoped that the mountains of Odin's Gate would hold back the sheets of traveling ice, yet they knew it was not safe to stay that far north. The people of the northland continued to push forward for two years, never settling, always living in fear of what could come over the mountains and sweep them away. A year later due to starvation and exhaustion, the brothers stopped the clan and settled near the sea, [nestled safely] in the mountains near what is now Vasudheim." Anrid says, "They hoped that the mountains would stop any invading force, including the elements. It just so happens that the brothers settled in the area that is known today as Jordheim. After several more years the clan had settled in their new home. The brothers once again gathered armies from the north. The intention was for the four of them to split up in the four directions, north, east, south, and west, and explore the new territory they would call home. [Siv was the first] of the brothers to push out of their new home and travel westward." Anrid says, "Siv, the youngest of the brothers, put together a small following of an army and led them westward to that shore. Siv and his men settled in the area that is now known as East Svealand. It was here that his followers settled a small township and continued to explore the area in which they perceived to call home. Siv continued to live in East Svealand to the [end of his days] in peace." Anrid says, "It is rumored that his [spirit still walks] the lands which he inhabited." Anrid says, "You would be wise to seek Siv out and prove this rumor true!" You have been given the Siv's Spirit quest. Do the Siv's Spirit quest then return here for conclusion. [Step #3] Return to Anrid when you have reached 20th level. Anrid says, "Hail! Are you [ready to continue] along the path to unification?" Anrid says, "As you know Siv had three more brothers. The second brother Coplin decided since Siv was making new settlements outside of their new home that he would patrol the land. Coplin's goal was to protect all those who survived the journey from the northland. Coplin made friends with many of the creatures that lived in the surrounding areas. It was his goal to make pacts with these creatures so that the land would stay [safe] for all those that lived there, both human and creature." Anrid says, "Coplin was very successful in this attempt and many aggressions were worked through. Therefore many lived in peace during his lifetime. He lived a very long time, just as his brother Siv. His spirit resides on this plane in the forests of Myrkwood among his companions, the creatures of those forests. He may have information that will help you upon this journey. He can be found among the creatures of [Myrkwood]." You have been given the Coplin's Spirit quest. Anrid says, "Seek out Coplin's Spirit! Return to me when you have finished." (Says [Step #3] (again, in your journal) [Step #4] Perform the service required of you! Return the second piece of the Grenlock Crest! [Step #4] Anrid of Jordheim will call upon you soon. Be ready! [Step #4] (again) Locate Ove's missing crest piece within Myrkwood! You will receive Fallen Warrior at level 25 for the third crest piece. You have been given the Fallen Warrior quest. Lastly you will receive the Forgotten Journey quest at level 30 for the fourth and final piece. You have been given the Forgotten Journey quest. [Step #5] Find the fourth piece of the Grenlock crest! **Conclusion** [Step #6] Learn from Anrid in Jordheim, how to make the crest whole. Once you have turned in all four pieces of the Grenlock Crest to Anrid, she will return them to you and tell you to go visit the Dverge forge in Muspelheim. It is likely that you will have to kill seared skeletons or fire giants in order to raise your faction rating with the Dverge enough to approach their town without being slaughtered (If you are using a pet, you will not get a faction adjustment if your pet lands the final blow on an enemy). Give the four pieces of the crest to Sinyr, the Dverge smith. You will get XP for each piece handed over. Once you give him all four pieces you’ll witness an interesting ceremony and will inherit the finished Crest. Return it to Anrid for lofty praises, some XP, and your epic item. Anrid says, "I cannot believe I hold all but the last piece of the crest! You have done wonders my friend! We have only to merge the five piece into one and [fulfill the wish] of a fallen king, now kept for hundreds of years." Anrid says, "The crest pieces can only be merged in the fires of a [forge within Muspelheim]. It is our hopes that should be this accomplished, Svan Alfevson will hear our calling and deliver unto us the final piece." Anrid says, "Take these four pieces and seek out the dverge fire-eaters within Muspelheim. They may distrust you at first, but I am told they hate the fire giants that also walk within the fire realm. If you are able to make into the forge of five anvils, deliver all four piece to one named Sinyr. He will do his best to fashion the Grenlock [crest pieces] into one." Anrid says, "If the last of the five piece are delivered unto you, Sinyr will make the crest while once more. I look forward to your return! You champion our cause, and we are honored you have taken on this task. Fare thee well!" You receive a Grenlock Crest piece from Anrid! You receive a Grenlock Crest piece from Anrid! You receive a Grenlock Crest piece from Anrid! You receive a Grenlock Crest piece from Anrid! [Step #7] Take all four Grenlock crest piece to the forge within Muspelheim. Pass them to one named Sinyr. The dwarves are wary of strangers. You may be forced to destroy charred skeletons or slay in order to gain their favor! Sinyr says, "What have you Kobold? I have little time for games." You give Sinyr a piece of the Grenlock Crest. You are awarded 2,621,440 experience! Sinyr says, "Oh! A piece of the Grenlock crest! Have you more?" [Step #8] Hand to Sinyr the second piece of the Grenlock crest! You give Sinyr a piece of the Grenlock Crest. You are awarded 2,621,440 experience! Sinyr says, "You are indeed a great Spiritmaster! You don't have another do you?" [Step #8] Hand to Sinyr the third piece of the Grenlock crest! You give Sinyr a piece of the Grenlock Crest. You are awarded 2,621,440 experience! Sinyr says, "My word! This is beyond belief!! You are lucky to have come by so many pieces. I may fall dead if you have a fourth!" [Step #8] Hand to Sinyr the fourth piece of the Grenlock crest! You give Sinyr a piece of the Grenlock Crest. You are awarded 2,621,440 experience! Sinyr says, "I now see what must be done! Stand aside! I must forge anew this ancient crest!" Sinyr casts a spell and Svan Alfevson appears in giant ghostly form above the forge. The Svan Alfevson says, "You have done well in returning that which is mine! For your tireless effort in fulfilling my ancient request, I bestow upon your smith the final piece of the Grenlock Crest! Use it wisely or you shall feel my wrath!" [Step #8] Sinyr has forged the Grenlock crest anew! Ask and he shall deliver it unto you. Sinyr says, "There! I still cannot believe that the crest is whole once more. This day shall forever be spoken by the Dverge!" You receive the Grenlock Crest from Sinyr! [Step #9] The Grenlock crest is complete once more! Return to Anrid in Jordheim and present the crest to her! Anrid says, "We have heard of your deeds! Let us see the finished crest!" You give Anrid the finished Grenlock Crest. Anrid says, "The Grenlock clan us whole once more! you have performed a deed unlike any other within Midgard. Whenever anyone speaks of the Grenlock, may they utter your honored named as well! We bestow upon you this simple item, as nothing we could provide would be a just reward! Thank you!" You receive a Spirit-dweller's Vest from Anrid! You are awarded 15,728,640 epxerience! You have finished the Grenlock Clan quest. Rewards: |