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 RvR Weapon Effectiveness By Class

Slash vs. Albion Slash vs. Hibernia Slash vs. Midgard
Vulnerable
Neutral
Resistant
Vulnerable
Neutral
Resistant
Vulnerable
Neutral
Resistant
None Plate
  • Armsman
  • Paladin

  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout

  • Leather
  • Friar
  • Infiltrator

  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Studded
  • Berserker
  • Hunter
  • Savage
    Leather
  • Shadowblade
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Thrust vs. Albion Thrust vs. Hibernia Thrust vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden

  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker

  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Studded
  • Berserker
  • Hunter
  • Savage
    Leather
  • Shadowblade
  • Crush vs. Albion Crush vs. Hibernia Crush vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior

  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
    Studded
  • Berserker
  • Hunter
  • Savage
    Leather
  • Shadowblade
  • None

    Used by permission from The Camelot Seer.

     Armor magic resist modifiers
    NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
    (As posted by Branin, Hunter Team Lead, on Camelot Vault)

    Armor Types:
    Heat
    Cold
    Matter
    Energy
    Spirit
    Cloth
    Neutral
    Neutral
    Neutral
    Neutral
    Neutral
    Leather
    +15%
    -10%
    -5%
    Neutral
    Neutral
    Studded/Reinforced
    -10%
    +5%
    +5%
    +5%
    Neutral
    Chain
    -10%
    Neutral
    Neutral
    +10%
    Neutral
    Plate/Scale
    -10%
    +10%
    -10%
    +10%
    Neutral


    Updated 4/10/05