RvR Weapon Effectiveness By Class
| Slash vs. Albion | Slash vs. Hibernia | Slash vs. Midgard | ||||||
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
| None | Plate
Chain Studded Leather Cloth |
None | Scale
|
Cloth
|
Reinforced
Leather |
Studded
Leather |
Cloth
|
Chain
|
| Thrust vs. Albion | Thrust vs. Hibernia | Thrust vs. Midgard | ||||||
|
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
| Chain
Studded |
Cloth
|
Plate
Leather |
None | Scale
Cloth Reinforced Leather |
None | Chain
|
Cloth
|
Studded
Leather |
| Crush vs. Albion | Crush vs. Hibernia | Crush vs. Midgard | ||||||
|
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
Vulnerable |
Neutral |
Resistant |
| Plate
Leather |
Cloth
|
Chain
Studded |
Reinforced
Leather |
Cloth
|
Scale
|
None | Chain
Cloth Studded Leather |
None |
Used by permission from The Camelot Seer.
Armor magic resist modifiers
NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
(As posted by Branin, Hunter Team Lead, on Camelot Vault)
Armor Types: |
Heat |
Cold |
Matter |
Energy |
Spirit |
| Cloth | Neutral |
Neutral |
Neutral |
Neutral |
Neutral |
| Leather | +15% |
-10% |
-5% |
Neutral |
Neutral |
| Studded/Reinforced | -10% |
+5% |
+5% |
+5% |
Neutral |
| Chain | -10% |
Neutral |
Neutral |
+10% |
Neutral |
| Plate/Scale | -10% |
+10% |
-10% |
+10% |
Neutral |
Updated 4/10/05
