Slash vs. Albion | Slash vs. Hibernia | Slash vs. Midgard | ||||||
---|---|---|---|---|---|---|---|---|
Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant |
None | Plate
Chain
Studded
Leather
Cloth
|
None | Scale
|
Cloth
|
Reinforced
Leather
|
Studded
Leather
|
Cloth
|
Chain
|
Thrust vs. Albion | Thrust vs. Hibernia | Thrust vs. Midgard | ||||||
Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant |
Chain
Studded
|
Cloth
|
Plate
Leather
|
None | Scale
Cloth
Reinforced
Leather
|
None | Chain
|
Cloth
|
Studded
Leather
|
Crush vs. Albion | Crush vs. Hibernia | Crush vs. Midgard | ||||||
Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant | Vulnerable | Neutral | Resistant |
Plate
Leather
|
Cloth
|
Chain
Studded
|
Reinforced
Leather
|
Cloth
|
Scale
|
None | Chain
Cloth
Studded
Leather
|
None |
Used by permission from The Camelot Seer.
Armor magic resist modifiers
NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
(As posted by Branin, Hunter Team Lead, on Camelot Vault)
Armor Types: | Heat | Cold | Matter | Energy | Spirit |
---|---|---|---|---|---|
Cloth | Neutral | Neutral | Neutral | Neutral | Neutral |
Leather | +15% | -10% | -5% | Neutral | Neutral |
Studded/Reinforced | -10% | +5% | +5% | +5% | Neutral |
Chain | -10% |
Neutral | Neutral | +10% | Neutral |
Plate/Scale | -10% | +10% | -10% | +10% | Neutral |
Updated 4/10/05