RvR Weapon Effectiveness By Class

Slash vs. Albion Slash vs. Hibernia Slash vs. Midgard
Vulnerable Neutral Resistant Vulnerable Neutral Resistant Vulnerable Neutral Resistant
None Plate
  • Armsman
  • Paladin

Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

Studded
  • Scout

Leather
  • Friar
  • Infiltrator

Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
None Scale
  • Champion
  • Druid
  • Hero
  • Warden
Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
Reinforced
  • Bard
  • Blademaster
  • Ranger

Leather
  • Nightshade
  • Vampiir
Studded
  • Berserker
  • Hunter
  • Savage

Leather
  • Shadowblade
Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
Thrust vs. Albion Thrust vs. Hibernia Thrust vs. Midgard
Vulnerable Neutral Resistant Vulnerable Neutral Resistant Vulnerable Neutral Resistant
Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

Studded
  • Scout
Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
Plate
  • Armsman
  • Paladin

Leather
  • Friar
  • Infiltrator
None Scale
  • Champion
  • Druid
  • Hero
  • Warden

Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker

Reinforced
  • Bard
  • Blademaster
  • Ranger

Leather
  • Nightshade
  • Vampiir
None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
Studded
  • Berserker
  • Hunter
  • Savage

Leather
  • Shadowblade
Crush vs. Albion Crush vs. Hibernia Crush vs. Midgard
Vulnerable Neutral Resistant Vulnerable Neutral Resistant Vulnerable Neutral Resistant
Plate
  • Armsman
  • Paladin

Leather
  • Friar
  • Infiltrator
Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

Studded
  • Scout
Reinforced
  • Bard
  • Blademaster
  • Ranger

Leather
  • Nightshade
  • Vampiir
Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
Scale
  • Champion
  • Druid
  • Hero
  • Warden
None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior

Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock

Studded
  • Berserker
  • Hunter
  • Savage

Leather
  • Shadowblade
None

Used by permission from The Camelot Seer.

 Armor magic resist modifiers
NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
(As posted by Branin, Hunter Team Lead, on Camelot Vault)

Armor Types: Heat Cold Matter Energy Spirit
Cloth Neutral Neutral Neutral Neutral Neutral
Leather +15% -10% -5% Neutral Neutral
Studded/Reinforced -10% +5% +5% +5% Neutral
Chain
-10%
Neutral Neutral +10% Neutral
Plate/Scale -10% +10% -10% +10% Neutral

Updated 4/10/05