Essence Manipulation  

Classes: Cabalist
Debuff (Combat Speed) - Reduces the target's combat speed, which will cause it to be considerably less effective in melee combat.
Name Level Target Power Effect Duration Recast Delay Damage Type Range
Inflict Malaise 2Enemy 1 -5% slow 33s 5s Body 1500
Inflict Greater Malaise 8Enemy 4 -7% slow 44s 5s Body 1500
Inflict Suffering 13Enemy 6 -8% slow 52s 5s Body 1500
Inflict Greater Suffering 19Enemy 9 -10% slow 1m3s 5s Body 1500
Inflict Misery 25Enemy 12 -12% slow 1m13s 5s Body 1500
Inflict Greater Misery 32Enemy 16 -14% slow 1m26s 5s Body 1500
Inflict Excruciation 39Enemy 20 -16% slow 1m38s 5s Body 1500
Inflict Greater Excruciation 47Enemy 24 -19% slow 1m52s 5s Body 1500
Disease (AOE -"Area of Effect") - Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration.
Name Level Target Power Effect Duration Cast Time Damage Type Range Radius
Cursed Spirit 15Enemy 9 7.5%/-15% 1m30s 3s Body 1500 250
Cursed Soul 24Enemy 15 7.5%/-15% 2m 3s Body 1500 300
Cursed Vitality 34Enemy 21 -7.5%/-15% 2m30s 3s Body 1500 350
Cursed Essence 44Enemy 28 -7.5%/-15% 3m 3s Body 1500 400
Disease - Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Cursed Vigor 3Enemy 3 -7.5%/-15% 1m 3s Body 1500
Weakened Vigor 11Enemy 3 -7.5%/-15% 1m30s 3s Body 1500
Damaged Vigor 22Enemy 3 -7.5%/-15% 2m 3s Body 1500
Impaired Vigor 33Enemy 3 -7.5%/-15% 2m30s 3s Body 1500
Crippled Vigor 43Enemy 3 -7.5%/-15% 3m 3s Body 1500
Life Transfer - Damages the caster. A portion of the damage acts as a healing spell on the target.
Name Level Target Power Effect Cast Time Damage Range
Shift Health 4Realm 2 Bonus: 2 h 3s 2.00 2000
Shift Vigor 6Realm 3 Bonus: 3 h 3s 3.00 2000
Shift Essence 9Realm 4 Bonus: 4 h 3s 4.00 2000
Shift Vitality 12Realm 6 Bonus: 5 h 3s 5.00 2000
Shift Spirit 16Realm 8 Bonus: 7 h 3s 7.00 2000
Transplace Health 21Realm 10 Bonus: 9 h 3s 9.00 2000
Transplace Vigor 27Realm 13 Bonus: 11 h 3s 11.00 2000
Transplace Essence 31Realm 16 Bonus: 13 h 3s 13.00 2000
Transplace Vitality 36Realm 19 Bonus: 15 h 3s 15.00 2000
Transplace Spirit 46Realm 24 Bonus: 19 h 3s 19.00 2000
Lifedrain - Target is damaged, and a portion of the damage is used to heal the caster.
Name Level Target Power Cast Time Damage Damage Type Range
Remove Lifeforce 1Enemy 2 2.5s 4.00 Body 1500
Snatch Lifeforce 5Enemy 4 2.5s 21.00 Body 1500
Pilfer Lifeforce 7Enemy 5 2.5s 30.00 Body 1500
Drain Lifeforce 10Enemy 6 2.5s 39.00 Body 1500
Siphon Lifeforce 14Enemy 9 2.5s 55.00 Body 1500
Absorb Lifeforce 18Enemy 11 2.5s 72.00 Body 1500
Steal Lifeforce 23Enemy 14 2.5s 90.00 Body 1500
Seize Lifeforce 28Enemy 17 2.5s 111.00 Body 1500
Capture Lifeforce 35Enemy 22 2.5s 136.00 Body 1500
Abduct Lifeforce 45Enemy 29 2.5s 174.00 Body 1500
Post Comment
whats essence?
# May 16 2002 at 3:32 PM Rating: Decent
whats essence?
# Feb 23 2002 at 10:36 PM Rating: Default
--------------------------ATTENTION, CABALISTS!--------------
this spell list is actually called ESSENSE (as described below), and is not, repeat, NOT depended on your spirit skill. it is depended solely on your BODY skill rating.

just a clarification - don't do the same mistake as many have.
# Feb 23 2002 at 7:12 PM Rating: Default
I just ditched points!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't be fooled!!
# Feb 12 2002 at 2:30 PM Rating: Default
This line of spell is ESSENCE, it has nothing to do with spirit, its 100% dependant of the body magic LEvel. I trained a cabalist up to level 16 without noticing because i always raised spirit first... And now I AM ANGRY!
RE: Don't be fooled!!
# Feb 21 2002 at 10:19 AM Rating: Default
I can completely support this claim. I dumped all my points into body and found 1 body point = 1 essence point. You do NOT have to raise spirit to get the essence line.
# Jan 22 2002 at 11:12 AM Rating: Default
# Nov 19 2001 at 9:28 PM Rating: Default
Spirit/Body is a gotten set of spells because one is focusing on leveling Spirit and Body, w/o Matter? So as long as you increase spirit and body the same ammount, you get spirit/body...

Thats Confusing! Heh, But I like it! :)
Incorrect Numbers
# Oct 22 2001 at 10:40 AM Rating: Default
Where do these spell statistics come from? Is there a spf.dat file for DAoC? I am noticing that these numbers seems a little low. For example, a level 8 wizard can hit for over 100 with a bolt, but there is no indication of that spell on the list.
RE: Incorrect Numbers
# Jan 03 2002 at 11:13 AM Rating: Decent
I believe they got the numbers from the offical stratagie guide. But the same number can now be seen when you delve your spells. The numbers will always seem low/off for a varity of reasons. The biggest reason though is that the numbers shown are base values. The actual value is upped via spec points spent in the spell line. It's easier to see this when you're looking at heals and buffs because you don't have to worry about con/resist rates but it holds true for damage type spells too.
RE: Incorrect Numbers
# Nov 12 2001 at 1:18 PM Rating: Default
It's spdat.eff btw =P
RE: Incorrect Numbers
# Oct 23 2001 at 1:52 PM Rating: Default
These spells are not for the wizard, they are for the Cabalist. The numbers are accurate, but variance and mob con play a major role in the amount of damage dealt per spell.

Vermillion Virulence
15 Cabalist, Gawaine
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