Verdant Path  

Type:Caster
Realm:Hibernia
Classes: Animist
Spells:
Absorb - Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks.
Name Level Target Power Effect Duration Cast Time Damage Type
Protecting Spirit 30Self 19 5 abs 20m 3s Energy
Guardian Spirit 41Self 26 10 abs 20m 3s Energy
Bladeturn - A "bubble" that absorbs the damage of a single melee hit. Assassin critical strikes and attacks by very high level creatures will ignore a bladeturn bubble.
Name Level Target Power Effect Duration Cast Time Damage Damage Type
Shield of Wood 19Self 8% Bladeturn Until Destroyed 4s 5.00 Matter
Bomber (Heal Turret) - Spell creates a "bomber" which flies to the target turret and casts a healing spell.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Healing Spirit 1Pet 2 11 20s 3s Body 2000
Mending Spirit 3Pet 3 21 20s 3s Body 2000
Reviving Spirit 7Pet 5 41 20s 3s Body 2000
Soothing Spirit 12Pet 8 66 20s 3s Body 2000
Meliorating Spirit 18Pet 11 96 20s 3s Body 2000
Restorative Spirit 25Pet 15 131 20s 3s Body 2000
Ministering Spirit 33Pet 21 171 20s 3s Body 2000
Rejuvenating Spirit 43Pet 27 221 20s 3s Body 2000
Bomber (Regen) - Spell creates a "bomber" which flies to the target and casts a regeneration spell that causes it and others around it to heal faster.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Spirit of Remedy 4Pet 3 +5 health 1 min 3s Body 1500
Spirit of Betterment 9Pet 6 +6 health 1 min 3s Body 1500
Spirit of Relief 16Pet 10 +7 health 1 min 3s Body 1500
Spirit of Regeneration 28Pet 17 +8 health 1 min 3s Body 1500
Spirit of Replenishing 37Pet 23 +9 health 1 min 3s Body 1500
Spirit of Nourishing 47Pet 30 +10 health 1 min 3s Body 1500
Cure Mesmerize (Pet) - Cure mesmerize spells that have been placed on a caster's pet.
Name Level Target Power Cast Time Range Radius
Purifying Rain 20Pet 6% 5s 1000 350
Fire and Forget Turret (Buff Elemental Resistances) - Turret which, while active, casts spells that improve resistance to Cold, Matter and Heat magic at all friendly targets within its range.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Vent of Elemental Resistance 2Area 5 +3 to resists 2min 5s Body 1500
Vent of Elemental Protection 10Area 18 + 6 to resists 2min 5s Body 1500
Vent of Elemental Guarding 24Area 37 +9 to resists 2min 5s Body 1500
Vent of Elemental Shielding 42Area 57 +12 to resists 2min 5s Body 1500
Fire and Forget Turret (Buff Physical Resistances) - Turret which, while active, casts spells that improve resistance to Spirit, Energy and Body magic at all friendly targets within its range.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Vent of Physical Resistance 5Area 10 +3 to resists 2min 5s Body 1500
Vent of Physical Protection 17Area 28 +6 to resists 2min 5s Body 1500
Vent of Physical Guarding 32Area 47 +9 to resists 2min 5s Body 1500
Vent of Physical Shielding 50Area 65 +12 to resists 2min 5s Body 1500

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