Advanced Resistance (Chant) - Everyone in the caster's group gains an addition to the given THREE damage types. |
Name |
Level |
Target |
Effect |
Duration |
Recast Delay |
Damage Type |
Range |
Soul Ward |
25 | Group |
5 |
5 sec/pulse |
8s |
Resist Body/Spirit/Energy |
1500 |
Elemental Ward |
27 | Group |
5 |
5 sec/pulse |
8s |
Resist Heat/Cold/Matter |
1500 |
Soul Shield |
44 | Group |
10 |
5 sec/pulse |
8s |
Resist Body/Spirit/Energy |
1500 |
Elemental Shield |
46 | Group |
10 |
5 sec/pulse |
8s |
Resist Heat/Cold/Matter |
1500 |
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Buff (Ablative Armor) - Adds to the target's hit points temporarily (which are used to absorb damage, up to 25% of each individual hit) . |
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Buff (Combat Speed, Group) - Increases the caster's group's combat speed for a short duration, which will cause all members to be considerably more effective in melee combat. |
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Buff (Strength) - Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat. |
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Damage Add (Chant) - Everyone in the caster's group has the given amount of damage added to each melee swing. |
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Fatigue Regeneration (Chant, Group) - Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. |
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Heal (Chant) - Everyone in the caster's group is healed a small amount of damage every second. |
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Resistance (Chant) - Everyone in the caster's group gains an addition to the given damage type. |
Name |
Level |
Target |
Effect |
Duration |
Recast Delay |
Damage Type |
Range |
Body Ward |
25 | Group |
10 |
5 sec/pulse |
8s |
Resist Body |
1500 |
Mind Ward |
26 | Group |
10 |
5 sec/pulse |
8s |
Resist Spirit |
1500 |
Energy Ward |
27 | Group |
10 |
5 sec/pulse |
8s |
Resist Energy |
1500 |
Heat Ward |
28 | Group |
10 |
5 sec/pulse |
8s |
Resist Heat |
1500 |
Cold Ward |
29 | Group |
10 |
5 sec/pulse |
8s |
Resist Cold |
1500 |
Earth Ward |
30 | Group |
10 |
5 sec/pulse |
8s |
Resist Matter |
1500 |
Body Shield |
44 | Group |
20 |
5 sec/pulse |
8s |
Resist Body |
1500 |
Mind Shield |
45 | Group |
20 |
5 sec/pulse |
8s |
Resist Spirit |
1500 |
Energy Shield |
46 | Group |
20 |
5 sec/pulse |
8s |
Resist Energy |
1500 |
Heat Shield |
47 | Group |
20 |
5 sec/pulse |
8s |
Resist Heat |
1500 |
Cold Shield |
48 | Group |
20 |
5 sec/pulse |
8s |
Resist Cold |
1500 |
Earth Shield |
49 | Group |
20 |
5 sec/pulse |
8s |
Resist Matter |
1500 |
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Resurrection - Brings target back to life, and restores a portion of their health and power, and eliminates the exp penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when res'd on a PvP server.) |
Name |
Level |
Target |
Cast Time |
Recast Delay |
Range |
Revive |
30 | Corpse |
4 sec |
|
1500 |
Reincarnate |
35 | Corpse |
|
5 min |
1500 |
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Shield (AF) - Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. |
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Shield (Chant) - Everyone in the caster's group gains an addition to their armor factor (AF). |
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Taunt - Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters. |
Name |
Level |
Target |
Effect |
Recast Delay |
Damage Type |
Range |
Provoke |
5 | Enemy |
5 |
20s |
Body |
1500 |
Aggravate |
15 | Enemy |
17 |
20s |
Body |
1500 |
Enrage |
30 | Enemy |
38 |
20s |
Body |
1500 |
Infuriate |
40 | Enemy |
55 |
20s |
Body |
1500 |
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