Absorb Adds to the target's absorption (ABS) factor, resulting in better protection against melee attacks. |
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Buff (Combat Damage) Target's melee damage per second (DPS) is increased. |
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Buff (Piercing Magic) Effectiveness of the target's spells is increased. Against higher level opponents than the target, this should reduce the chance of a full resist. If used against lower level opponents, damage done will go up. |
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Buff (Strength/Constitution) Increases the target's Strength and Constitution, which will cause it to be able to carry more weight, as well as to both do more damage in melee combat and to be able to take more damage before dying. |
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Buff Shear Reactionary Proc Buffs the caster's target with a buff shear reactionary proc. |
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Damage Add (Group) Target does more damage with every melee weapon hit. Cast upon the caster's group. |
Name |
Level |
Target |
Power |
Effect |
Duration |
Cast Time |
Diabolic Fence |
35 | Group |
21 |
+3.7 |
10 min |
2 sec |
Diabolic Gate |
45 | Group |
29 |
+4.6 |
10 min |
2 sec |
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Damage Add Target does more damage with every melee weapon hit. |
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Shield (AF) Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing. |
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