Dual Wield  

Type:Melee
Realm:Albion
Classes: Infiltrator, Mercenary
Post Comment
Mercs and dual wiel
# May 24 2003 at 4:50 PM Rating: Default
I play a level 35 highlander merc in Pellinor and it's been my experience so far that is prompting me to reply here. First of all, I took as much con as I could off the bat to offset my armor weakness. (1068 hps at 35). This helps keep me alive. Also, I went dual wield slash and haven't really noticed any real setback in RvR. Most classes you come across you will be able to solo, excluding zerkers and BDs. I don't know all the math on everything but I train dual and slash equally so far and I hit pretty hard. I also use Jambiyas almost exclusively...they hit hard and are very fast. Get them SCed and proced and you wont have may worries in RvR. Just my personal opinion
Two long swords
# Feb 15 2003 at 2:12 PM Rating: Decent
What's up with not being able to wield two long swords? Can't we get that to be a perk of specing Dual Wield up to a certain lvl? Anyone should able to use the same weapon w/ both hands if they trained enough. Or maybe add a str requirement. Either way not being able to do it at all seems a bit off...
RE: Two long swords
# Feb 15 2003 at 2:14 PM Rating: Decent
P.S. What would it take to get a Renshi class...errr race added to this game? LOL! All it would take would be some dex bonuses. A lot of parry and evade bonuses. An inability to use any shields or armor and maybe a couple other things. I want a Renshi! :)

Edited, Sat Feb 15 13:45:24 2003
Which Combat Style?
# Aug 21 2002 at 7:10 PM Rating: Default
OK Pilgrims - lets get this right once and for all, this isnt a debate but estabilshed fact!

Thrust is best for RvR!
This is because the level of opponents you are fighting and their armor is most suseptible to this attack.

Crush is the best all round!
You do bad damage to everything, everywhere.

Slash is best RvE!
In realm and leveling most creatures suffer most from this attack style.

Wether you talk to the designers, read the DAoC guide or even get advice from a multitude of higher 50's - all will agree on this.

Choose a style that suits you and go with it. It'll have good sides and bad ones like everthing else.

Good luck and have fun out there!...:)
HELLO
# Jun 21 2002 at 11:34 PM Rating: Default
What about maxing Shield and parry? good defense
lol
kidding
what about
thrust/shield/parry?
RE: HELLO
# Nov 30 2002 at 8:00 PM Rating: Decent
nothing wrong with going shield/slash. one of my alts is a merc i specced that way. takes alot less dmg in combat and blocks arrows. doesn't deal as much dmg but it's a fun way to spec and why be like everyone?
My perferance
# Jun 01 2002 at 5:36 AM Rating: Default
I personally perfer Thrust weapons. I think i probly do more than slash (i started as a slasher, 10 pts down the drain) but now i have 30 DW 20+2thrust 17+1 parry
Briton Mercenary
i have my stats at about
120str
90con
117dex
95quikness
I am lvl 30 and depending on style or not i can hit for 0-90 dmg on red/low purple monsters with my right hand and 0-27 with my left hand
w/o styles on right hand i hit for 0-47
I hit rather fast and i think(haven't proven yet) that i can do 1.5x the dmg of a polearms armsman equal to my level, constantly having to use Tranquilize(thrust skill lowers aggro) to let the Arms take aggro, i can't take the dmg that great because of my armor but i do have 718 hp

Good luck fellow Mercanarys!
Klaven Karaza
Tristan(spelling?)


(Ps i normally use Shadows edge followed by pemumbra, or Flank, or when i can't get into position Misty Gloom or Tranquilize(to lower aggro))
sites out of date
# May 01 2002 at 4:09 PM Rating: Default
u ppl must be dull or summin. these sites which say dual at 10 and bow at 5 are obviously out of date. u get dual at 5 and bow at 10 i think now.
RE: sites out of date
# Sep 01 2002 at 11:03 PM Rating: Default
who's really dull? You can't even spell "something." S O M E T H I N G. Hopefully that helps your spelling needs.
twin return
# Apr 29 2002 at 5:38 AM Rating: Default
ok so you mean i have to have the evade skill first ? and what would be the best skill to train with dual wield ? (slach,cruch,...)?
Twin Return
# Apr 28 2002 at 5:31 PM Rating: Default
I have a level 6 mercenary with dual wield at 6 and slashing, cruching,... at 1
As you can see i have saved my points till i was level 5 and then i have put them all in dual wield but i havn't got twin return as style. So far i have got twin spikes and shadow edge, am i doing something wrong plz explain
twin return
# Mar 15 2002 at 1:57 PM Rating: Default
Twin Return works off evade, i just used it today.
When does the duel wield skill appears ???
# Feb 19 2002 at 7:00 AM Rating: Default
I am a level 6 merc, and I still don't get "dual wield" skill...I mean...I can use 2 swords etc...but i can't train dual wield howcome ???
RE: When does the duel wield skill appears ???
# Feb 19 2002 at 12:21 PM Rating: Default
Mercs get Dual Wield at lvl 10

Merc´s rule PvM, i am lvl 13 now and solo the Ogres and stalkers in west Avalon Marsh, they con yellow to me.

In RvR only go with shield, before you enter melee combat switch to Dual Wield, i will spec shield to lvl 7 cause of Engage and whoop some Archers :)

We got Low Armor, but we got nearly the same HP than Armsmans and our Output is Legendary, hmmm..... DAMN! i love that Character :))
RE: When does the duel wield skill appears ???
# Mar 02 2002 at 7:32 PM Rating: Default
i am sorry but i got duel wield at level 5 as a highlander, every single site out there says level 10 and that is not right, also it says bow at 5, and that is a bunch of hooey also. i thnk every site copies every other site. geeze.
RE: When does the duel wield skill appears ???
# Apr 24 2004 at 3:35 PM Rating: Decent
You get DW at 5 and bow at 10, they must have them backwards.
RE: When does the duel wield skill appears ???
# Apr 29 2002 at 3:00 AM Rating: Default
I also recieved my dual wield at lvl 5, don't have short bow skill yet though.
Dual Wield advantage
# Feb 10 2002 at 6:09 PM Rating: Default
The advantage with Dual Wield is IMO that if you miss it wont be such bad like a miss with other weapon styles, like Polearm weapons (image to miss with a Polearm weapon OMG!)

Second is you wear TWO weapons, try to get this right, wearing 2 weapons means a LOT, you got a good magic ability on the first weapon and a good magic ability on the second weapon. Means 2 you fight with more Power cause of magic abilitys

Third you are dman fast, image you duel a Caster (I personaly don´t Duel but some people do) if you Fight Casters with Polearms/2 handed weapons they got a good time to cast o you between your weapon delay. With Dual wield you cut them down, they dont got even a half second to cast anything.

The only really Bad thing in dual wield is you can´t carry a shield whoich means you are food for an Archer group :), and then all the Dual wield classes are stick to lower armor than regular Fighters.

Thats ok, remember you are a Damage dealer not a Damage taker, you are still a tank, you just make your job diffrent. Ordinary tanks are known for sucking damage, the dual wielder kills his enemy before he gets killed.

- just my experience ;)
RE: Dual Wield advantage
# Feb 13 2002 at 7:33 PM Rating: Decent
If you read my previous post, you'll either think me a bloody genius or an insipid fool, but I'm keeping track of all the statistics involved with the whole dual wield vs. thrusting vs. slashing debate and I'm going to have the math figured out by level 20. Notice on the stat page (the one you usually only look on to find out how many Con pts. that last death caused you) You have some weapon skill factors, which incidentally go up when you level whether you go train or not...nobody has mentioned this so far and while I agree thrusting is best (I prefer one in each hand ;) for RVR, for the fact that the Midi's and Hibs wear chain, no-one has worked out the math and the rest is still mere speculation and personal preferences.
RE: Dual Wield advantage
# Mar 07 2002 at 5:41 PM Rating: Default
Yea, you right, Thrust is good for RvR, ut i also hear ppl who say they cannot damage out a Pally with heal chant while they using Thrust weapons.

After all i have read i guess Thrust is faster and better vs. chain.... BUT ist lower dmg anyway.

IMO use the weapons you wish for, cause you are a Merc, you will get down you enemy anyway, no matter with which weapons.

Just ignore the little Thrust dmg+, it means actually you will kill 1 or 2 more people in RvR which is IMO not worth to use a weaponstyle i dont really want.

I use a Highlander wird Slash (STR + DEX /2) and i rock. I damage out any Pally and Armsman with slooooooooow Polearm. Only thing is that pallys get aggro cause of their heal chant which is IMO not really bad, it means for me that i get a longer life and more safe exp in a group cause all the Pallys die first :))).

I curently survive as the only tank in a group in Keltoi lvl 21. All Pallys/Armsmans in the group wearing plate eat dirt and i wear chain and kill anything which try to kill me... AND i was worried about dont wearing plate. Some things suprise me always :)
Tips for weapon selection.
# Jan 07 2002 at 5:23 PM Rating: Good
Just an FYI. I currently play a lvl 31 Highlander merc on Palomides server. And I have chosen to specialize in slash. Here are a couple things that I have found out through experimentation with different setups and combos of weapons.

1) If I had to do it over again, I would probably have chosen thrust weapons. The type of weapon you use has a definite advantage/disadvatage depending on target type. As Albion, to my knowledge, is the the only realm to get platemail it is most likely that any tanks in RvR will be wearing chain. Thrusting styles are most effective against chain, while crushing is best against plate armor. Slashing is best against leather/cloth.


2) Only the lowest 2 types of weapons in each class, i.e short sword and hand axe for slash, can be used for left hand use. It has been my personal experience that equipping the same type of weapon in each hand maximizes dmg since they have the same delay. I personally wield dual mithril hand axes (9.3 dps, 2.7 spd) and typically hit yellow con's for dbl 50's or better. It makes sense when you think about it. You slash with a 3.5 delay weapon in right hand, and you are off-balance waiting to recycle when your left-hand weapon is rdy. Therefore, you have a tendency to miss more often when you do swing until the gap is narrowed enough between the 2 to negate the difference. I have no hard evidence to back this up other personal experience, but I have tried higher dps weps in main hand with faster wep in left, and found I do less dmg. I am sure there will be some who will argue the point, but I like the results I am seeing, so will continue.


3) Pick a weapon style and stick to it. You should dump enough points into slash/thrust/crush so that at least 1 of them is equal to your level. The remainder should be placed into dual wield, and thirdly into parry once you get the skill at lvl 17. Each pt placed into parry raises your chance to block an attack by .5% added to your base percentage of 5%, up to a max of 25% at lvl 50.
Dual Wield Crush Types?
# Dec 13 2001 at 1:33 PM Rating: Default
Ok, here's my question. I see alot of people post about using thrust mainly as dual wield weapons and to some extent slash type weapons. I however want to use crushing weapons as my dual wield types..is this possible? Will I hinder myself in the long run? I know the zerker cannot dual wield crush types, which is somewhat depressing. I mean how scared would you be if a very large man wielding 2 maces steps in front of you and prepares to play Gallagher with your mellon? Any info would be helpful. Oh BTW this is for a Merc in Albion realm...Thanks
Dual Wield Crush types?
# Dec 13 2001 at 1:28 PM Rating: Default
Dual wield base damage
# Dec 08 2001 at 2:15 AM Rating: Default
Ok here's a question... Is the base damage of a special attack for dual wield based on your dual wield skill or is it based on the lvl of the type of weapon your useing? ie... If I have a slash skill of 12 and a dual wield skill of 9 is my base damage for an attack based on my slash skill or dual skill... Can i use blunt weaps and do the same amount of damage with a dual attack if my blunt skill is 3? Any info would be great because it can affect where you put points into.
Only checks first weapon
# Nov 24 2001 at 9:28 PM Rating: Default
When you perform a dual-wield special attack, only the right hand weapon is used to determine damage, so be sure use to the best weapon possible on your right. No matter how powerful or weak the left hand weapon is, it won't affect damage during dual wield special attacks.Also, dual-wield special attacks damage are modified by your slash/thrust skill. not dual-wield skill.
Only checks first weapon
# Nov 24 2001 at 9:27 PM Rating: Default
When you perform a dual-wield special attack, only the right hand weapon is used to determine damage, so be sure use to the best weapon possible on your right. No matter how powerful or weak the left hand weapon is, it won't affect damage during dual wield special attacks.Also, dual-wield special attacks damage are modified by your slash/thrust skill. not dual-wield skill.
Bryce
# Nov 05 2001 at 2:57 PM Rating: Default
The dual wield skill only increases the chance that you will attack with 2 weapons, not that you will hit. So if you dump all your points into dual wield...you will have a high chance to actually swing with both weapons...but you will miss alot unless you put points into the type of weapon that you want to be using..like slash or thrust or crush..etc.

Hope that helps you.

Fiznor/Bryce of Galahad
dual wield vs thrust
# Nov 05 2001 at 11:59 AM Rating: Default

Which one do I put pts into? Dual wield or thrust? Or do I need to keep both up?
RE: dual wield vs thrust
# Feb 13 2002 at 7:25 PM Rating: Decent
I decided to try a bold experiment and fly in the face of conventional wisdom and put all my eggs into the dual-wield basket. At tenth level, I do not see that slash or thrust has ANY bearing on dual-wield. I have other toons of the same level to compare to, as there seems to be a big debate over which is best, I decided I'm going to try them all until 20th level, I'll know which is best by then. So far, I don't miss any more often or do any less damage...I MORE than out-damage the armsmen and most of the dual-wielding mercs I group with. I almost ALWAYS have the aggro on me (which isn't necessarily a good thing!), but SO FAR...it proves that (at least up to tenth level) Slash/Thrust skill has absolutely NO bearing on dual-wielding ability. I'll post again when I hit 20 and let you know if it's changed by then.
Dual vs. other weapons types
# Nov 02 2001 at 1:56 PM Rating: Default
Does anyone know if Dual weild is exclusive from the other weapon types? If I were to max out my Dual, and just forget about adding to points to slashing, will I start hitting less b/c my slashing isnt rising, or will I be hitting the same b/c my Dual is maxed out?
where in camelot
# Oct 30 2001 at 5:17 AM Rating: Default
Where in the heck, in Camelot, can I Buy\'Acquire' A left handed weapon for duel wield purposes?
RE: where in camelot
# Oct 31 2001 at 6:44 PM Rating: Default
The manual lists which weapons can be used in off-hand. As I believe it is the smallest 2 of each 1 hand weapon type. Not sure where to get them in Camelot but they are available just outside both gates (ie in Cotswold, and toward Humberton).
Works after evade
# Oct 26 2001 at 3:46 AM Rating: Default
Actually, it also seems to work after a succesful evade. I've used it several times. Guess it's just dependant on what class is using it.
Parry
# Oct 20 2001 at 11:00 PM Rating: Default
How can we Infiltrators use the level 4 Twin Return if we don't get the Parry skill? We only seem to get Evade.
Post Comment

Free account required to post

You must log in or create an account to post messages.