I've been playing this game for well over a year now. I'm a 44 Pally, first and only Job/Class past level 12 (waiting on DRK), and while I love so many aspects of this game, there is one that I feel goes completely to the wayside: Limit Breaks.
For the entire length of my play through, those two bars up in the upper left corner of the screen have always been a mystery to me. Oh I've had people tell me that the effect is different depending on the Class that activates it, like a VIT increase if my Pally does, a full heal if the CON/WHM does, etc. But I have never seen it used, ever. I don't know if there's some cool animation or screen effect to it, I don't know if it's worth putting on the skill bar (PS4 player here) to have at the ready, and there seems to be no talk of using it for end game material either.
Why is this? Why ignore something that is named after one of the best character features of past FF games? Especially if the CON/WHM one is a full heal on the party? You say "I'm going to activate the Limit Break" and everyone in the party is like "Don't bother..." "Wait until we almost wipe!" "It's useless in this fight"
Is it really not worth the effort?
Side Note: Maybe it would be different if the Limit Break system was drastically changed to something the individual builds to instead of the party, and, like in past FF games, because a cool attack or special effect the one person can activate. Kind of like how XI had Weapon Skills, that was always like past FF game's limit breaks.