Yep, but regardless of being a "fan-community" doesn't mean you have to kiss Yoshi's ***. Zam has been a fan community for ages and I can promise you back during XI and WoW prime era you would see PLENTY of people not kissing ***, but instead being open with criticizing or finding what's wrong. I've said before, It's amazing they relaunched XIV in a quick time and it's fine for the style of MMO it is - but I played DQX, the MMO Yoshi was lead designer for, so I know there's so much more that could be done and that's saying something because DQX isn't the most complex game out there.
Take the current BST change - Despite being an obvious change because people were using BSTs to circumvent newer content (because the pets are OP and you avoid all damage whatsoever) they changed it so BSTs have to take a risk, thus people went back to using varied setups instead of BST only setups. Go to the official forums, people are open about wanting SE to revert it or change it, either because they want the easy button back, or because it's what they enjoy. Look at that..someone who enjoys BST..hates a change that happened..and is open about it, yet still enjoy the game and job they play...but are criticizing it..? See it's possible to be critical about something you enjoy without having to constantly praise it to prove you enjoy it.
That's why I feel XIV is in a bad spot, because instead of being honest and critical of the game, people would instead praise it and damn those who don't. Like thayos said, he plays what he feels does a better job at whatever he likes...no offense, but all that truthfully means, you're easily accepting even if something is done bad if you feel XIV has done anything better than the current MMOs. Especially GW2, it has all the basic systems right, it's grindy as all hell..but if we're to compare..the only difference between the two in that sense is that XIV's grind is lighter because even Yoshi stated they feel the game truly doesn't start until end-game, so it makes sense to shoot you there. In GW2, level syncing lets you keep your high level "OP" job with all of its gear and skills and still balances it out, in XIV, you completely lose everything except a few stats here and there - Why? XIV is heavily linear in design. This is why Scholars absolutely break low level dungeons because they were not designed with a fairy being there in mind, hence why Selene/Eos can solo heal every low-mid level dungeon.
Like I said, I tried to get so many to play this game who are used to other games and they couldn't do it PURELY because of how poorly XIV ARR does certain things. I won't even mention Heavensward in their experience since they didn't make it far, but when you can load up any of the F2P/Freemium Korean MMOs that has a better foundation..how do you justify P2P for this game that can barely handle the systems we have now? There's absolutely NO reason this game shouldn't have all the basics XI does and had done them better..not completely omitted or done worse. Considering Yoshi has went on record (even again recently) that they can't increase our character (nothing to do with consoles before anyone tries) without risk of the game proves they need to take time and redo the foundation..which is exactly what an expansion pack is supposed to do. Expand and Evolve the game.
GW2's expansion completely redid a lot of core system while adding onto it. Heavensward added flight. TERA's expansion redid certain dungeon progression design. XI's Adoulin introduced so many systems and even a completely different progression of end-game in only a year 1/2 as well as Rhapsodies introduced a way for people to catch up and even get started in this era of it..So even "negative" posts have a reason, because if all you do is praise, games get no where and developers feel they could get away with anything. Like I said, even on here, people were very open in critcizing Tanaka and Matsui, extremely open when Tanaka didn't constantly bend over for the players like Yoshi does. Hell even 1.x people were open in criticizing Tanaka when he wasn't even at fault, so why now, do people get afraid to criticize a game when looked at by anyone who's actually played many MMOs can see that it's way behind the curve?
It's like during XI's prime - People said if you want a critical view and non-bias'd view of XI, you go to BG forums even if it was for "the elitist", if you wanted fanboy gushing of it, you went to FFVault or FFXI Online. If you wanted general discussions usually more toward the fanboy side, you went to Killing Ifrit (though this one was weird) and Alla. This is why if you compare BG XIV's forum now, with this one, you have people who praise the game but you also have people aren't afraid to admit things are wrong. So in an ironic way, the forum people hated on (BG) is what you'd actually consider the only fan community, because fans of a game or game series are critical and accepting - you don't have to constantly praise to be a fan. You don't become a fan because you hate it, but a big problem ends up you have people who will immediately shrug you off or tell you you're wrong or "just quit." This is exactly why they readjusted craft/gather scrips, because it actually affected the people who don't do raid progression, so they got a taste of what raiders had to deal with...and didn't like it! So they essentially raised hell about it and boom..we got changes. Gating crafting was ridiculous and even happened because they felt since we already "accept" gates...why not gate crafting too? This is why I've said instead of wanting "Hardcore raids" to go away..instead..supplement or redo them, much like what XI did..by the same company and same team.
I didn't become a fan of FF games because I hated them or overly critical, which is why I don't find FFIV and FFVI that great and instead find FFV and FFIX the best offline FF games. I'd even throw XIII and XIII-2 up there because despite the gripes about them, the XIII games wee the most FF games we've had in a long time, it just rips your nostalgia out of you and realize without an overworld, all FF games are just as linear and poorly narrated, because most games, ESPECIALLY VI, you had a ton of backtracking and optional side areas to even get the full story.
That's why in the end, I find the route HW take is troubling and does nothing to fix the actual problems the game has. More content is always great, but when you play prorgessively, you're honestly about to tread dangerous waters unless they make ilvl changes to Savage Alexander gear, or there will honestly be no reason to run any of the "hard content" in 3.2/3.3 if they're going to just hand out the same tier of gear with potential better stats for far less trouble and even now crafted gear will finally be on par with other gear, so...you don't have to be a "fanboy" or "hater" to see this is a very, very delicate situation that can go extremely poorly in a blink of an eye if done wrong. Whether you hate raiding or not, for as long as I've been on Balmung which is barely a month, I can honestly see that this game truthfully does have a HUGE community that cares for progression and Balmung is really it's own little world - so if **** hits the fan so to speak, Balmung would be the only community and if people felt the 30-60k people playing 1.x isn't enough to "keep it around"..how would you feel about the same or even less playing XIV if they make a huge mistake that pisses off a lot of people?
Whether you're casual, mid or "hardcore", if an MMO ends up with a fault component that's crucial to it, it's never a good time. XIV community is far more accepting than other MMO communities, but in reality, even the most hardcore fanboys I knew on OF have been more realistic in their approach to the game because after 2 years..what honestly has changed? If there's more midcore people..by now we should have midcore content and even midlevel content - but we don't. We have wasted content (Story Mode) and optional forced mode (Savage Alexander), they need to seriously adapt what every other MMO does including XI and simply design dungeons/raids with tier based changes because Alexander 1 proves they can adjust the layout and FFXI proves they can randomized dungeons in a set algorithm.
They just..have to do it. They don't need to keep going in one extreme or the other even in a vertical progression game.