I just glanced over this topic and noticed that SE is working on a beginner hall. It seems to be a system that players can work on their mechanics and other stuff. It sounds really cool. My question here is actually two.
1.What kind of incentives could be implemented other than just practicing for improving?
2.What would you add or like to be implemented in this system to make it worthwhile?
https://www.reddit.com/r/ffxiv/comments/3ufd5r/game_watch_interview_with_yoship_minor_news/
http://livedoor.blogimg.jp/daragapugapu/imgs/4/8/48560049.png
I would like to see actual dungeon sequences along with enemies from those dungeons in the beginner halls. With pop-ups or highlights showing when key intervals are coming up and a pro hint letting you know the best time to activate a skill or move out of the fire during that interval, a highlighted floor with safe zones and danger zones during various ground markers, and a score determined by how well you handle each section of a key interval.
If I was SE I would watch Mortal Kombat X and sports games like Madden or NBA2K for execution/combo tutorials if they add little video segments before each key interval showing appropriate execution. And I would use a PGR type kudos system for rewarding skillful execution during real dungeons and beginner halls.
http://ffxiv.zam.com/forum.html?forum=152&mid=1447257488268301773&h=50&p=2#73
What is that about 4 man raids?
Let me know what you think..
Edited, Nov 29th 2015 2:15pm by sandpark