Figured I'd talk about this game in another thread, rather than bury it in the Omnibus DD.
I've got about 5 hours in this game and haven't moved very far. So far it's very time consuming. It's not forgiving if you make mistakes, and it doesn't hold you hand on things like quests.
There are strange things, things that are not very serious, that happen. I dug up a grave, and out pops a midget skeleton with a bomb on its back. Thinking it wouldn't be a problem, and my characters were far enough away, I use my mage to launch a fireball at it... big mistake. Bomb explodes, vaporizing my characters.
Then, later, I saw another grave, but this one was shiny, and stood out. So I try to dig it up. It kept asking me "Are you sure?" and made me argue with team mates. I finally convince them to allow me to dig it up, and as soon as I plunge my shovel into the dirt, it explodes, dealing my entire party roungly 40,000 hit points of damage each. (I had, I think, maybe 100 per character).
Who booby traps a grave?
The game features voice acting for the random on screen conversations around town. Not for much of the actual dialog though. The bad part is that how the game calculates how close you are to a conversation is a bit buggy and messed up. You can hear conversations happening inside a house just because you are 10 feet from the outside wall, etc. And annoyingly some NPCs will repeat conversations very loudly while you are talking with NPCs through dialog boxes. I think the developers are working on the random talking to clean it up a bit.
The game is difficult, and time consuming. I'm hoping to get into some actual battles some time this weekend. Right now I'm in the first town investigating the first big quest, a murder mystery. And the game has gone all "Chrono Trigger" on me, sending me to some "End of Time" zone. Don't know what to think about that yet. Sounds like that may be the actual main story, and everything else is just side quests and world flavoring.
You can chose to give your characters AI. Or control them all yourself. During conversations, you'll have dialog options for your characters. The AI choices decide whether they agree with you or disagree with you. Or you can control them yourself and have arguments with yourself about how to progress. If you do argue amongst your characters, the deciding factor comes down to a game of "Rock, Paper, Scissors" and the winner of that is the winner of the argument.
This is also where multiplayer and coop comes in. Another player can control one of your team mates, and choose his own dialog options (arguing or agreeing with you). Right now it looks like you cannot import characters into another game, only take control of existing characters. But I think you can start from the beginning and the other player can customize his/her member on your team.
Edited, Jul 4th 2014 10:10pm by TirithRR