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It's in a way to SE's advantage (btu not necessarily ours) if they make gil hard to get by. The harder it is to get gil, the more time you'll spend tryign to get gil, the more time you spend, the more you're playing, and the more they can ensure that you have a reason to keep handing them $12 a month.
this would be true if the whole purpose of the game was to make gil. it's not. your statement would be true if i had said that mobs should give more XP rather than the 200 limit (non xp chain).
there are different aspects of the game to explore, and SE does a lot of things to make it more difficult to do so.
1600 for a rank 5 to set a home point? chocobo rides at the crags getting to 3k per ride?
you can only modify the game so much until it becomes an annoyance. if you make job abilities that are useless (like mug), why even put it there?
the only time i have seen SE make a modification to anything was when it decided to not do a scheduled maintenance on labor day.
i can almost guarantee that they really could care less about what we think. if there are gilsellers, that is our problem and not theirs.
unless people actually quit by the thousands, they won't do anything.
SE really pisses me off. they have a lot of nerve doing some of the stuff that they do (i will post their little known stunt in a new thread).