700 Fletching Tradeskill Quest (Hib)
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DISCLAIMER: Your Steps and Tasks may be different Per patch 1.97 (03.11.09): - The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows. For Armorcraft: Clothworking, Leatherworking, and Metalworking For Weaponcraft: Woodworking, Leatherworking, and Metalworking For Tailoring: Clothworking, Leatherworking, and Metalworking For Fletching: Woodworking, Leatherworking, and Metalworking 1. Go to Arziqua in Tir na Nog ( your fletching trainer ), you need to have done the junior and journeyman quests before 2. Arziqua will ask you to create various items for her, hidden in riddles: 3: First riddle: "These are excellent when camping outdoors and are made of gossamer." - The answer is: clothworking -> gossamer bedroll pillow 4. Second riddle: "We use these to keep our valuables safe on horse trips and they are rigid." - The answer is: leatherworking -> rigid saddlebag 5. Third riddle: "People keep their adornments in these, and they are made of the strongest cobalt." - The answer is: metalworking -> cobalt wrought jewelry box 6. Final riddle: "We keep our trinkets in these, and they are made from the heart of the wood" - The answer is: woodworking -> heartwood curio box 7. Next she will ask you to talk to Izall who is just on the other side of the lathe in TNN, he's one of the merchants just a few steps north of you 8. Izall will tell you about his passion, horse racing 9. Go back to Arziqua, talk to her and do /s horse racing, then continue talking to her. 10. She will ask you to produce a stonewood short recurve bow for you and if you bring her that, she offers you a choice of 3 items The items are: -better: - your chance to get higher quality is better -faster: - the time you need to craft one item decreases -smarter: Crafted Arrowhead Chisel - the chance to gain a fletching skill increases I only took smarter and the stats are +13strength, +7% chance to gain fletching, 16 charges You NEED to have the item equipped as weapon and each time you have a gain, one charge is used up. Reward: |