Puppetmaster (FFXI)  

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Job Description

Mithra Puppetmaster
Mithra Puppetmaster
These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Puppetmaster is unlocked after completing the quest No Strings Attached (Puppetmaster Flag Quest)


Spells and Abilities

Job Abilities

Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.

Name Level Description
Activate 1 Calls forth your Automaton.
Deus Ex Automata 5 Calls forth your Automaton in an unsound state
Repair 15 Repairs your Automaton using an Oil.
Ventriloquy 75 (Merit) Exchanges Emnity between the Puppetmaster and the Automaton.
Role Reversal 75 (Merit) Exchanges HP between the Puppetmaster and the Automaton.
Tactical Switch 79 Exchanges TP between the Puppetmaster and the Automaton

Job Traits

Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.

Name Level Description
Resist Slow I 10 Gives a slight resistance to the Slow effect
Resist Amnesia I 15 Gives a slight resistance to the Amnesia effect
Evasion Bonus I 20 Increases your evasion by 10
Martial Arts I 25 Decreases your base Hand-to-Hand delay to 400
Evasion Bonus II 40 Increases your evasion by 22
Martial Arts II 50 Decreases your base Hand-to-Hand delay to 380
Evasion Bonus III 60 Increases your evasion by 35
Martial Arts III 75 Decreases your base Hand-to-Hand delay to 360
Optimization 75 (Merit) Grants a bonus to your automaton's attack, defense, and magic attack.
Fine-Tuning 75 (Merit) Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
Stout Servant 78 Decreases damage taken by your pet by 5%
Evasion Bonus IV 80 Increases your evasion by 48
Tactical Guard 80 Grants bonus TP when guarding against an attack
Critical Defense Bonus 85 Improves defense against Critical Hits

Two-Hour Ability

Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.

Name Level Description
Overdrive 1 Augment the fighting ability of your Automaton to it's maximum ability.

Pet Commands

Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.

Name Level Description
Deploy 1 Orders your Automaton to Attack
Retrieve 10 Orders your Automaton back to your side.
Deactivate 1 Deactivates your Automaton .
Fire Maneuver 1 Enhances the effect of fire attachments
Water Maneuver 1 Enhances the effect of water attachments
Ice Maneuver 1 Enhances the effect of ice attachments
Earth Maneuver 1 Enhances the effect of earth attachments
Wind Maneuver 1 Enhances the effect of wind attachments
Thunder Maneuver 1 Enhances the effect of thunder attachments
Dark Maneuver 1 Enhances the effect of dark attachments
Light Maneuver 1 Enhances the effect of light attachments

Sub-job Combinations

Standard Combinations:

Party Sub-jobs

Solo Sub-jobs

Merits

When you reach level 75 in any job you can begin to "Merit" that job along with attributes that will carry over to all your other jobs making it possible to make yourself even more versatile through new spells abilities and upgrades on other attributes, abilities, and spells

Group 1
Name Description
Activate Recast Each upgrade to this ability will reduce the recast timer by 40 seconds.
Automaton Melee Skill Each upgrade to this trait will increase melee skill by 2.
Automaton Magic Skill Each upgrade to this trait will increase magic skill by 2.
Automaton Ranged Skill Each upgrade to this trait will increase ranged skill by 2.
Repair Recast Each upgrade to this ability will reduce the recast timer by 6 seconds.
Group 2
Name Description
Fine-Tuning Each upgrade to this trait will increase your automaton's accuracy, evasion, magic defense and ranged accuracy by 5.
Optimization Each upgrade to this trait will increase your automaton's attack by 5%, magic attack by 5 and defense by 5%.
Role Reversal Switches the HP of the Puppetmaster with that of the automaton. Each upgrade to this ability will lower the recast timer by 30 seconds.
Ventriloquy Switches the Emnity of the Puppetmaster and the automaton. Each additional upgrade to this ability will lower the recast timer by 15 seconds.

Artifact, Relic, and Empyrean armor sets

Artifact Armor Artifact Armor +1 Relic Armor Relic Armor +1
Puppetry Taj Puppetry Taj +1 Pantin Taj Pantin Taj +1
Puppetry Tobe Puppetry Tobe +1 Pantin Tobe Pantin Tobe +1
Puppetry Dastanas Puppetry Dastanas +1 Pantin Dastanas Pantin Dastanas +1
Puppetry Churidars Puppetry Churidars +1 Pantin Churidars Pantin Churidars +1
Puppetry Babouches Puppetry Babouches +1 Pantin Babouches Pantin Babouches +1
Turbo Animator Pantin Cape
Empyrean Armor Empyrean Armor +1 Empyrean Armor +2
Cirque Capello Cirque Capello +1 Cirque Capello +2
Cirque Body Placeholder Cirque Body +1 Placeholder Cirque Body +2 Placeholder
Cirque Hands Placeholder Cirque Hands +1 Placeholder Cirque Hands +2 Placeholder
Cirque Pantaloni Cirque Pantaloni +1 Cirque Pantaloni +2
Cirque Scarpe Cirque Scarpe +1 Cirque Scarpe +2
Cirque Necklace
Cirque Sash

Other Info

This page last modified 2010-12-03 04:54:28.