DAOC Guide RvR Weapon Effectiveness By Class  

RvR Weapon Effectiveness By Class

AN EDIT WAS PENDING TO THIS GUIDE! CHECK IT OUT BELOW THE BODY!

Slash vs. Albion Slash vs. Hibernia Slash vs. Midgard
Vulnerable
Neutral
Resistant
Vulnerable
Neutral
Resistant
Vulnerable
Neutral
Resistant
None Plate
  • Armsman
  • Paladin

  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout

  • Leather
  • Friar
  • Infiltrator

  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Thrust vs. Albion Thrust vs. Hibernia Thrust vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden

  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker

  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • Crush vs. Albion Crush vs. Hibernia Crush vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior

  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
    Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • None

    Used by permission from target="_seer The Camelot Seer.

     Armor magic resist modifiers
    NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
    (As posted by Branin, Hunter Team Lead, on target="_blank Camelot Vault)

    Armor Types:
    Heat
    Cold
    Matter
    Energy
    Spirit
    Cloth
    Neutral
    Neutral
    Neutral
    Neutral
    Neutral
    Leather
    +15%
    -10%
    -5%
    Neutral
    Neutral
    Studded/Reinforced
    -10%
    +5%
    +5%
    +5%
    Neutral
    Chain
    -10%
    Neutral
    Neutral
    +10%
    Neutral
    Plate/Scale
    -10%
    +10%
    -10%
    +10%
    Neutral

     




    PENDING EDIT:

    Slash vs. Albion Slash vs. Hibernia Slash vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    None Plate
  • Armsman
  • Paladin

  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout

  • Leather
  • Friar
  • Infiltrator

  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Thrust vs. Albion Thrust vs. Hibernia Thrust vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • None Scale
  • Champion
  • Druid
  • Hero
  • Warden

  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker

  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior
  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
  • Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • Crush vs. Albion Crush vs. Hibernia Crush vs. Midgard
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Vulnerable
    Neutral
    Resistant
    Plate
  • Armsman
  • Paladin

  • Leather
  • Friar
  • Infiltrator
  • Cloth
  • Cabalist
  • Heretic
  • Necromancer
  • Sorcerer
  • Theurgist
  • Wizard
  • Chain
  • Cleric
  • Mercenary
  • Minstrel
  • Reaver

  • Studded
  • Scout
  • Reinforced
  • Bard
  • Blademaster
  • Ranger

  • Leather
  • Nightshade
  • Vampiir
  • Cloth
  • Animist
  • Bainshee
  • Eldritch
  • Enchanter
  • Mentalist
  • Valewalker
  • Scale
  • Champion
  • Druid
  • Hero
  • Warden
  • None Chain
  • Healer
  • Shaman
  • Skald
  • Thane
  • Valkyrie
  • Warrior

  • Cloth
  • Bonedancer
  • Runemaster
  • Spiritmaster
  • Warlock
    Studded
  • Berserker
  • Hunter

  • Savage
    Leather
  • Shadowblade
  • None

    Used by permission from target="_seer The Camelot Seer.

    Armor magic resist modifiers
    NOTE: These resist modifiers only apply to elemental dmg weapons and bolts. Nothing else deals locational magic dmg.
    (As posted by Branin, Hunter Team Lead, on target="_blank Camelot Vault)

    Armor Types:
    Heat
    Cold
    Matter
    Energy
    Spirit
    Cloth
    Neutral
    Neutral
    Neutral
    Neutral
    Neutral
    Leather
    +15%
    -10%
    -5%
    Neutral
    Neutral
    Studded/Reinforced
    -10%
    +5%
    +5%
    +5%
    Neutral
    Chain
    -10%
    Neutral
    Neutral
    +10%
    Neutral
    Plate/Scale
    -10%
    +10%
    -10%
    +10%
    Neutral

     




    Converted from Guides
    Created: 2007-08-29 11:50:28
    Last Changed: 2007-11-22 19:59:02
    Author: Danalog
    Category: General
    Last Edited 413
    Score: 5.00
    Note: None
    Guide ID: 1071
    Last Changed: Unknown

    Dark Age of Camelot
    Wikibase™

    This page last modified 2009-10-27 14:00:21.